Add missing @Override annotations (#617)

This commit is contained in:
Gustl22
2018-12-12 00:49:00 +01:00
committed by Emux
parent a62d77583b
commit d806d6bcca
52 changed files with 514 additions and 0 deletions

View File

@@ -73,38 +73,47 @@ public class GdxGL extends GwtGL20 implements GL {
}
}
@Override
public void activeTexture(int texture) {
glActiveTexture(texture);
}
@Override
public void bindTexture(int target, int texture) {
glBindTexture(target, texture);
}
@Override
public void blendFunc(int sfactor, int dfactor) {
glBlendFunc(sfactor, dfactor);
}
@Override
public void clear(int mask) {
glClear(mask);
}
@Override
public void clearColor(float red, float green, float blue, float alpha) {
glClearColor(red, green, blue, alpha);
}
@Override
public void clearDepthf(float depth) {
glClearDepthf(depth);
}
@Override
public void clearStencil(int s) {
glClearStencil(s);
}
@Override
public void colorMask(boolean red, boolean green, boolean blue, boolean alpha) {
glColorMask(red, green, blue, alpha);
}
@Override
public void compressedTexImage2D(int target, int level, int internalformat, int width,
int height, int border,
int imageSize, Buffer data) {
@@ -119,6 +128,7 @@ public class GdxGL extends GwtGL20 implements GL {
data);
}
@Override
public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format,
int imageSize, Buffer data) {
@@ -133,117 +143,145 @@ public class GdxGL extends GwtGL20 implements GL {
data);
}
@Override
public void copyTexImage2D(int target, int level, int internalformat, int x, int y,
int width, int height, int border) {
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
@Override
public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
int width, int height) {
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
@Override
public void cullFace(int mode) {
glCullFace(mode);
}
@Override
public void deleteTextures(int n, IntBuffer textures) {
glDeleteTextures(n, textures);
}
@Override
public void depthFunc(int func) {
glDepthFunc(func);
}
@Override
public void depthMask(boolean flag) {
glDepthMask(flag);
}
@Override
public void depthRangef(float zNear, float zFar) {
glDepthRangef(zNear, zFar);
}
@Override
public void disable(int cap) {
glDisable(cap);
}
@Override
public void drawArrays(int mode, int first, int count) {
glDrawArrays(mode, first, count);
}
@Override
public void drawElements(int mode, int count, int type, Buffer indices) {
glDrawElements(mode, count, type, indices);
}
@Override
public void enable(int cap) {
glEnable(cap);
}
@Override
public void finish() {
glFinish();
}
@Override
public void flush() {
glFlush();
}
@Override
public void frontFace(int mode) {
glFrontFace(mode);
}
@Override
public void genTextures(int n, IntBuffer textures) {
glGenTextures(n, textures);
}
@Override
public int getError() {
return glGetError();
}
@Override
public void getIntegerv(int pname, IntBuffer params) {
glGetIntegerv(pname, params);
}
@Override
public String getString(int name) {
return glGetString(name);
}
@Override
public void hint(int target, int mode) {
glHint(target, mode);
}
@Override
public void lineWidth(float width) {
glLineWidth(width);
}
@Override
public void pixelStorei(int pname, int param) {
glPixelStorei(pname, param);
}
@Override
public void polygonOffset(float factor, float units) {
glPolygonOffset(factor, units);
}
@Override
public void readPixels(int x, int y, int width, int height, int format, int type,
Buffer pixels) {
glReadPixels(x, y, width, height, format, type, pixels);
}
@Override
public void scissor(int x, int y, int width, int height) {
glScissor(x, y, width, height);
}
@Override
public void stencilFunc(int func, int ref, int mask) {
glStencilFunc(func, ref, mask);
}
@Override
public void stencilMask(int mask) {
glStencilMask(mask);
}
@Override
public void stencilOp(int fail, int zfail, int zpass) {
glStencilOp(fail, zfail, zpass);
}
@Override
public void texImage2D(int target, int level, int internalFormat, int width, int height,
int border, int format, int type,
Buffer pixels) {
@@ -258,10 +296,12 @@ public class GdxGL extends GwtGL20 implements GL {
pixels);
}
@Override
public void texParameterf(int target, int pname, float param) {
glTexParameterf(target, pname, param);
}
@Override
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int type,
Buffer pixels) {
@@ -276,172 +316,214 @@ public class GdxGL extends GwtGL20 implements GL {
pixels);
}
@Override
public void viewport(int x, int y, int width, int height) {
glViewport(x, y, width, height);
}
@Override
public void getFloatv(int pname, FloatBuffer params) {
glGetFloatv(pname, params);
}
@Override
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
glGetTexParameterfv(target, pname, params);
}
@Override
public void texParameterfv(int target, int pname, FloatBuffer params) {
glTexParameterfv(target, pname, params);
}
@Override
public void bindBuffer(int target, int buffer) {
glBindBuffer(target, buffer);
}
@Override
public void bufferData(int target, int size, Buffer data, int usage) {
glBufferData(target, size, data, usage);
}
@Override
public void bufferSubData(int target, int offset, int size, Buffer data) {
glBufferSubData(target, offset, size, data);
}
@Override
public void deleteBuffers(int n, IntBuffer buffers) {
glDeleteBuffers(n, buffers);
}
@Override
public void getBufferParameteriv(int target, int pname, IntBuffer params) {
glGetBufferParameteriv(target, pname, params);
}
@Override
public void genBuffers(int n, IntBuffer buffers) {
glGenBuffers(n, buffers);
}
@Override
public void getTexParameteriv(int target, int pname, IntBuffer params) {
glGetTexParameteriv(target, pname, params);
}
@Override
public boolean isBuffer(int buffer) {
return glIsBuffer(buffer);
}
@Override
public boolean isEnabled(int cap) {
return glIsEnabled(cap);
}
@Override
public boolean isTexture(int texture) {
return glIsTexture(texture);
}
@Override
public void texParameteri(int target, int pname, int param) {
glTexParameteri(target, pname, param);
}
@Override
public void texParameteriv(int target, int pname, IntBuffer params) {
glTexParameteriv(target, pname, params);
}
@Override
public void drawElements(int mode, int count, int type, int indices) {
glDrawElements(mode, count, type, indices);
}
@Override
public void attachShader(int program, int shader) {
glAttachShader(program, shader);
}
@Override
public void bindAttribLocation(int program, int index, String name) {
glBindAttribLocation(program, index, name);
}
@Override
public void bindFramebuffer(int target, int framebuffer) {
glBindFramebuffer(target, framebuffer);
}
@Override
public void bindRenderbuffer(int target, int renderbuffer) {
glBindRenderbuffer(target, renderbuffer);
}
@Override
public void blendColor(float red, float green, float blue, float alpha) {
glBlendColor(red, green, blue, alpha);
}
@Override
public void blendEquation(int mode) {
glBlendEquation(mode);
}
@Override
public void blendEquationSeparate(int modeRGB, int modeAlpha) {
glBlendEquationSeparate(modeRGB, modeAlpha);
}
@Override
public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
@Override
public int checkFramebufferStatus(int target) {
return glCheckFramebufferStatus(target);
}
@Override
public void compileShader(int shader) {
glCompileShader(shader);
}
@Override
public int createProgram() {
return glCreateProgram();
}
@Override
public int createShader(int type) {
return glCreateShader(type);
}
@Override
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
glDeleteFramebuffers(n, framebuffers);
}
@Override
public void deleteProgram(int program) {
glDeleteProgram(program);
}
@Override
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
glDeleteRenderbuffers(n, renderbuffers);
}
@Override
public void deleteShader(int shader) {
glDeleteShader(shader);
}
@Override
public void detachShader(int program, int shader) {
glDetachShader(program, shader);
}
@Override
public void disableVertexAttribArray(int index) {
glDisableVertexAttribArray(index);
}
@Override
public void enableVertexAttribArray(int index) {
glEnableVertexAttribArray(index);
}
@Override
public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
int renderbuffer) {
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
@Override
public void framebufferTexture2D(int target, int attachment, int textarget, int texture,
int level) {
glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
@Override
public void generateMipmap(int target) {
glGenerateMipmap(target);
}
@Override
public void genFramebuffers(int n, IntBuffer framebuffers) {
glGenFramebuffers(n, framebuffers);
}
@Override
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
glGenRenderbuffers(n, renderbuffers);
}
@Override
public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
return glGetActiveAttrib(program,
index,
@@ -449,6 +531,7 @@ public class GdxGL extends GwtGL20 implements GL {
type);
}
@Override
public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) {
return glGetActiveUniform(program,
index,
@@ -456,6 +539,7 @@ public class GdxGL extends GwtGL20 implements GL {
type);
}
@Override
public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
glGetAttachedShaders(program,
maxcount,
@@ -463,14 +547,17 @@ public class GdxGL extends GwtGL20 implements GL {
shaders);
}
@Override
public int getAttribLocation(int program, String name) {
return glGetAttribLocation(program, name);
}
@Override
public void getBooleanv(int pname, Buffer params) {
glGetBooleanv(pname, params);
}
@Override
public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname,
IntBuffer params) {
glGetFramebufferAttachmentParameteriv(target,
@@ -479,26 +566,32 @@ public class GdxGL extends GwtGL20 implements GL {
params);
}
@Override
public void getProgramiv(int program, int pname, IntBuffer params) {
glGetProgramiv(program, pname, params);
}
@Override
public String getProgramInfoLog(int program) {
return glGetProgramInfoLog(program);
}
@Override
public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
glGetRenderbufferParameteriv(target, pname, params);
}
@Override
public void getShaderiv(int shader, int pname, IntBuffer params) {
glGetShaderiv(shader, pname, params);
}
@Override
public String getShaderInfoLog(int shader) {
return glGetShaderInfoLog(shader);
}
@Override
public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
IntBuffer precision) {
glGetShaderPrecisionFormat(shadertype,
@@ -507,66 +600,82 @@ public class GdxGL extends GwtGL20 implements GL {
precision);
}
@Override
public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
throw new UnsupportedOperationException("Not implemented");
}
@Override
public void getUniformfv(int program, int location, FloatBuffer params) {
glGetUniformfv(program, location, params);
}
@Override
public void getUniformiv(int program, int location, IntBuffer params) {
glGetUniformiv(program, location, params);
}
@Override
public int getUniformLocation(int program, String name) {
return glGetUniformLocation(program, name);
}
@Override
public void getVertexAttribfv(int index, int pname, FloatBuffer params) {
glGetVertexAttribfv(index, pname, params);
}
@Override
public void getVertexAttribiv(int index, int pname, IntBuffer params) {
glGetVertexAttribiv(index, pname, params);
}
@Override
public void getVertexAttribPointerv(int index, int pname, Buffer pointer) {
glGetVertexAttribPointerv(index, pname, pointer);
}
@Override
public boolean isFramebuffer(int framebuffer) {
return glIsFramebuffer(framebuffer);
}
@Override
public boolean isProgram(int program) {
return glIsProgram(program);
}
@Override
public boolean isRenderbuffer(int renderbuffer) {
return glIsRenderbuffer(renderbuffer);
}
@Override
public boolean isShader(int shader) {
return glIsShader(shader);
}
@Override
public void linkProgram(int program) {
glLinkProgram(program);
}
@Override
public void releaseShaderCompiler() {
glReleaseShaderCompiler();
}
@Override
public void renderbufferStorage(int target, int internalformat, int width, int height) {
glRenderbufferStorage(target, internalformat, width, height);
}
@Override
public void sampleCoverage(float value, boolean invert) {
glSampleCoverage(value, invert);
}
@Override
public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
glShaderBinary(n,
shaders,
@@ -575,143 +684,178 @@ public class GdxGL extends GwtGL20 implements GL {
length);
}
@Override
public void shaderSource(int shader, String string) {
glShaderSource(shader, string);
}
@Override
public void stencilFuncSeparate(int face, int func, int ref, int mask) {
glStencilFuncSeparate(face, func, ref, mask);
}
@Override
public void stencilMaskSeparate(int face, int mask) {
glStencilMaskSeparate(face, mask);
}
@Override
public void stencilOpSeparate(int face, int fail, int zfail, int zpass) {
glStencilOpSeparate(face, fail, zfail, zpass);
}
@Override
public void uniform1f(int location, float x) {
glUniform1f(location, x);
}
@Override
public void uniform1fv(int location, int count, FloatBuffer v) {
glUniform1fv(location, count, v);
}
@Override
public void uniform1i(int location, int x) {
glUniform1i(location, x);
}
@Override
public void uniform1iv(int location, int count, IntBuffer v) {
glUniform1iv(location, count, v);
}
@Override
public void uniform2f(int location, float x, float y) {
glUniform2f(location, x, y);
}
@Override
public void uniform2fv(int location, int count, FloatBuffer v) {
glUniform2fv(location, count, v);
}
@Override
public void uniform2i(int location, int x, int y) {
glUniform2i(location, x, y);
}
@Override
public void uniform2iv(int location, int count, IntBuffer v) {
glUniform2iv(location, count, v);
}
@Override
public void uniform3f(int location, float x, float y, float z) {
glUniform3f(location, x, y, z);
}
@Override
public void uniform3fv(int location, int count, FloatBuffer v) {
glUniform3fv(location, count, v);
}
@Override
public void uniform3i(int location, int x, int y, int z) {
glUniform3i(location, x, y, z);
}
@Override
public void uniform3iv(int location, int count, IntBuffer v) {
glUniform3iv(location, count, v);
}
@Override
public void uniform4f(int location, float x, float y, float z, float w) {
glUniform4f(location, x, y, z, w);
}
@Override
public void uniform4fv(int location, int count, FloatBuffer v) {
glUniform4fv(location, count, v);
}
@Override
public void uniform4i(int location, int x, int y, int z, int w) {
glUniform4i(location, x, y, z, w);
}
@Override
public void uniform4iv(int location, int count, IntBuffer v) {
glUniform4iv(location, count, v);
}
@Override
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
glUniformMatrix2fv(location, count, transpose, value);
}
@Override
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
glUniformMatrix3fv(location, count, transpose, value);
}
@Override
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
glUniformMatrix4fv(location, count, transpose, value);
}
@Override
public void useProgram(int program) {
glUseProgram(program);
}
@Override
public void validateProgram(int program) {
glValidateProgram(program);
}
@Override
public void vertexAttrib1f(int indx, float x) {
glVertexAttrib1f(indx, x);
}
@Override
public void vertexAttrib1fv(int indx, FloatBuffer values) {
glVertexAttrib1fv(indx, values);
}
@Override
public void vertexAttrib2f(int indx, float x, float y) {
glVertexAttrib2f(indx, x, y);
}
@Override
public void vertexAttrib2fv(int indx, FloatBuffer values) {
glVertexAttrib2fv(indx, values);
}
@Override
public void vertexAttrib3f(int indx, float x, float y, float z) {
glVertexAttrib3f(indx, x, y, z);
}
@Override
public void vertexAttrib3fv(int indx, FloatBuffer values) {
glVertexAttrib3fv(indx, values);
}
@Override
public void vertexAttrib4f(int indx, float x, float y, float z, float w) {
glVertexAttrib4f(indx, x, y, z, w);
}
@Override
public void vertexAttrib4fv(int indx, FloatBuffer values) {
glVertexAttrib4fv(indx, values);
}
@Override
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
Buffer ptr) {
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
@Override
public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
int ptr) {
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);

View File

@@ -187,6 +187,7 @@ public class GwtInput implements Input {
return justPressedKeys[key];
}
@Override
public void getTextInput(TextInputListener listener, String title, String text, String hint) {
TextInputDialogBox dialog = new TextInputDialogBox(title, text, hint);
final TextInputListener capturedListener = listener;

View File

@@ -12,18 +12,22 @@ public class MyAttributes implements Attributes {
map = n.getAttributes();
}
@Override
public String getValue(int i) {
return map.item(i).getNodeValue();
}
@Override
public int getLength() {
return map.getLength();
}
@Override
public String getLocalName(int i) {
return map.item(i).getNodeName();
}
@Override
public String getValue(String string) {
Node n = map.getNamedItem(string);
if (n == null)

View File

@@ -58,6 +58,7 @@ public class LwHttp implements HttpEngine {
}
}
@Override
public void close() {
if (mHttpRequest == null)
return;

View File

@@ -47,6 +47,7 @@ public class BitmapTileSource extends UrlTileSource {
super(null, "/{Z}/{X}/{Y}.png");
}
@Override
public BitmapTileSource build() {
return new BitmapTileSource(this);
}
@@ -115,6 +116,7 @@ public class BitmapTileSource extends UrlTileSource {
RootPanel.get().add(img);
img.addLoadHandler(new LoadHandler() {
@Override
public void onLoad(LoadEvent event) {
TileLoader.postLoadDelay(new LoadDelayTask<Image>(tile, sink, img) {

View File

@@ -88,6 +88,7 @@ public class JsonTileDataSource implements ITileDataSource {
//builder.setCallbackParam("json_callback");
mRequestHandle = builder.requestObject(url, new AsyncCallback<JavaScriptObject>() {
@Override
public void onFailure(Throwable caught) {
mSink.completed(FAILED);
@@ -95,6 +96,7 @@ public class JsonTileDataSource implements ITileDataSource {
//mRequestHandle.cancel();
}
@Override
public void onSuccess(JavaScriptObject jso) {
if (mTile.state(State.NONE)) {
log.debug("tile cleared {}", url);