VectorTileLoader: use mesh layer and tessellation option, closes #36

This commit is contained in:
Emux 2016-06-25 16:01:09 +03:00
parent 9bd1cd1159
commit d97511e1e1

View File

@ -1,5 +1,6 @@
/*
* Copyright 2012-2014 Hannes Janetzek
* Copyright 2016 devemux86
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@ -274,7 +275,7 @@ public class VectorTileLoader extends TileLoader implements RenderStyle.Callback
/* slower to load (requires tesselation) and uses
* more memory but should be faster to render */
protected final static boolean USE_MESH_POLY = false;
public static boolean USE_MESH_POLY = false;
@Override
public void renderArea(AreaStyle area, int level) {