VectorTileLoader: use mesh layer and tessellation option, closes #36

This commit is contained in:
Emux 2016-06-25 16:01:09 +03:00
parent 9bd1cd1159
commit d97511e1e1

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@ -1,5 +1,6 @@
/* /*
* Copyright 2012-2014 Hannes Janetzek * Copyright 2012-2014 Hannes Janetzek
* Copyright 2016 devemux86
* *
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org). * This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
* *
@ -274,7 +275,7 @@ public class VectorTileLoader extends TileLoader implements RenderStyle.Callback
/* slower to load (requires tesselation) and uses /* slower to load (requires tesselation) and uses
* more memory but should be faster to render */ * more memory but should be faster to render */
protected final static boolean USE_MESH_POLY = false; public static boolean USE_MESH_POLY = false;
@Override @Override
public void renderArea(AreaStyle area, int level) { public void renderArea(AreaStyle area, int level) {