use libtess-jni in ExtrusionLayer, remove Triangle
This commit is contained in:
parent
bc3885cd54
commit
da4d1c1ee7
@ -1,4 +1,4 @@
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package org.oscim.utils.geom;
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package org.oscim.utils;
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import org.oscim.backend.Log;
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import org.oscim.backend.Log;
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import org.oscim.renderer.elements.VertexItem;
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import org.oscim.renderer.elements.VertexItem;
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@ -9,7 +9,7 @@ import com.google.gwt.core.client.JsArrayNumber;
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import com.google.gwt.core.client.JsArrayUtils;
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import com.google.gwt.core.client.JsArrayUtils;
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import com.google.gwt.typedarrays.shared.Int32Array;
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import com.google.gwt.typedarrays.shared.Int32Array;
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public class Triangulator {
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public class Tessellator {
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public static synchronized int triangulate(float[] points, int ppos, int plen, short[] index,
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public static synchronized int triangulate(float[] points, int ppos, int plen, short[] index,
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int ipos, int rings, int vertexOffset, VertexItem outTris) {
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int ipos, int rings, int vertexOffset, VertexItem outTris) {
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@ -1,5 +1,4 @@
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import com.badlogic.gdx.jnigen.AntScriptGenerator;
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import com.badlogic.gdx.jnigen.AntScriptGenerator;
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import com.badlogic.gdx.jnigen.BuildConfig;
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import com.badlogic.gdx.jnigen.BuildConfig;
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import com.badlogic.gdx.jnigen.BuildTarget;
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import com.badlogic.gdx.jnigen.BuildTarget;
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@ -9,30 +8,28 @@ public class JniBuilder {
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public static void main(String[] args) {
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public static void main(String[] args) {
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String[] headers = { "." };
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String[] headers = { "." };
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String[] sources = {
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String[] sources = {
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// Matrix stuff
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// Matrix stuff
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"gl/utils.c",
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"gl/utils.c",
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// Triangle
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"triangle/TriangleJni.c",
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"triangle/triangle.c",
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"triangle/triangle_dbg.c",
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// libtessellate
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"tessellate/dict.c",
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"tessellate/mesh.c",
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"tessellate/render.c",
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"tessellate/tess.c",
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"tessellate/geom.c",
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"tessellate/memalloc.c",
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"tessellate/normal.c",
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"tessellate/priorityq.c",
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"tessellate/sweep.c",
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"tessellate/tessmono.c",
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"tessellate/tessellate.c"
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};
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String cflags = " -Wall -std=c99 -O2 -ffast-math -DTRILIBRARY -DREDUCED -DCDT_ONLY -DNO_TIMER";
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// libtessellate
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"tessellate/dict.c",
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"tessellate/mesh.c",
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"tessellate/render.c",
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"tessellate/tess.c",
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"tessellate/geom.c",
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"tessellate/memalloc.c",
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"tessellate/normal.c",
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"tessellate/priorityq.c",
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"tessellate/sweep.c",
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"tessellate/tessmono.c",
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"tessellate/tessellate.c",
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"tessellate/TessellateJni.c"
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};
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String cflags = " -Wall -std=c99 -O2 -ffast-math";
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BuildTarget win32home = BuildTarget.newDefaultTarget(TargetOs.Windows,
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BuildTarget win32home = BuildTarget.newDefaultTarget(TargetOs.Windows,
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false);
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false);
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win32home.compilerPrefix = "";
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win32home.compilerPrefix = "";
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win32home.buildFileName = "build-windows32home.xml";
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win32home.buildFileName = "build-windows32home.xml";
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win32home.excludeFromMasterBuildFile = true;
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win32home.excludeFromMasterBuildFile = true;
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@ -42,14 +39,14 @@ public class JniBuilder {
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win32home.cppFlags += cflags;
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win32home.cppFlags += cflags;
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BuildTarget win32 = BuildTarget.newDefaultTarget(TargetOs.Windows,
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BuildTarget win32 = BuildTarget.newDefaultTarget(TargetOs.Windows,
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false);
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false);
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win32.headerDirs = headers;
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win32.headerDirs = headers;
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win32.cIncludes = sources;
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win32.cIncludes = sources;
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win32.cFlags += cflags;
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win32.cFlags += cflags;
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win32.cppFlags += cflags;
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win32.cppFlags += cflags;
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BuildTarget win64 = BuildTarget
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BuildTarget win64 = BuildTarget
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.newDefaultTarget(TargetOs.Windows, true);
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.newDefaultTarget(TargetOs.Windows, true);
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win64.headerDirs = headers;
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win64.headerDirs = headers;
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win64.cIncludes = sources;
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win64.cIncludes = sources;
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win64.cFlags += cflags;
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win64.cFlags += cflags;
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@ -76,7 +73,7 @@ public class JniBuilder {
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// mac.linkerFlags += " -framework CoreServices -framework Carbon";
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// mac.linkerFlags += " -framework CoreServices -framework Carbon";
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BuildTarget android = BuildTarget.newDefaultTarget(TargetOs.Android,
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BuildTarget android = BuildTarget.newDefaultTarget(TargetOs.Android,
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false);
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false);
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android.headerDirs = headers;
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android.headerDirs = headers;
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android.cIncludes = sources;
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android.cIncludes = sources;
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android.cFlags += cflags;
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android.cFlags += cflags;
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@ -90,15 +87,11 @@ public class JniBuilder {
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//new NativeCodeGenerator().generate();
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//new NativeCodeGenerator().generate();
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new AntScriptGenerator().generate(new BuildConfig("vtm-jni"),
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new AntScriptGenerator().generate(new BuildConfig("vtm-jni"),
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//win32home, win32, win64, lin32,
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//win32home, win32, win64, lin32,
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lin64, android);
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lin64, android);
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// BuildExecutor.executeAnt("jni/build-windows32home.xml", "-v clean");
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// BuildExecutor.executeAnt("jni/build-windows32home.xml", "-v");
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// BuildExecutor.executeAnt("jni/build.xml", "pack-natives -v");
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// BuildExecutor.executeAnt("jni/build-windows32home.xml", "-v clean");
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// BuildExecutor.executeAnt("jni/build-windows32home.xml", "-v");
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// BuildExecutor.executeAnt("jni/build.xml", "pack-natives -v");
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}
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}
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}
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}
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@ -1,2 +1,2 @@
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all:
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all:
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gcc dict.c mesh.c render.c tess.c geom.c memalloc.c normal.c priorityq.c sweep.c tessmono.c tessellate.c main.c -o tessellate
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gcc -g -DTEST dict.c mesh.c render.c tess.c geom.c memalloc.c normal.c priorityq.c sweep.c tessmono.c tessellate.c main.c -o tessellate
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225
vtm/jni/tessellate/TessellateJni.c
Normal file
225
vtm/jni/tessellate/TessellateJni.c
Normal file
@ -0,0 +1,225 @@
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#include "tessellate.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include <jni.h>
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#ifdef __ANDROID__
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#include <android/log.h>
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#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Tesselate", __VA_ARGS__)
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#endif
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#define CAST_CTX(x) (TessContext *)(uintptr_t) x
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void Java_org_oscim_utils_Tessellator_tessFinish(JNIEnv *env, jclass c, jlong ptr_context) {
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TessContext *ctx = CAST_CTX(ptr_context);
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while (ctx->latest_v) {
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Vertex *prev = ctx->latest_v->prev;
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free(ctx->latest_v);
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ctx->latest_v = prev;
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}
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while (ctx->latest_t) {
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Triangle *prev = ctx->latest_t->prev;
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free(ctx->latest_t);
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ctx->latest_t = prev;
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}
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//destroy_tess_context(ctx);
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free(ctx);
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}
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jint Java_org_oscim_utils_Tessellator_tessGetCoordinates(JNIEnv *env, jclass c,
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jlong ptr_context, jshortArray obj_coords, jfloat scale) {
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TessContext *ctx = CAST_CTX(ptr_context);
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int length = (*env)->GetArrayLength(env, obj_coords);
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jshort* coords = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_coords, 0);
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if (coords == NULL) {
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return 0;
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}
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//int n_verts = 1 + ctx->latest_v->index;
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//int n_tris_copy = ctx->n_tris;
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int cnt = 0;
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for (; ctx->latest_v && cnt < length; cnt += 2) {
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coords[cnt + 0] = (ctx->latest_v->pt[0] * scale) + 0.5f;
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coords[cnt + 1] = (ctx->latest_v->pt[1] * scale) + 0.5f;
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Vertex *prev = ctx->latest_v->prev;
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free(ctx->latest_v);
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ctx->latest_v = prev;
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}
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(*env)->ReleasePrimitiveArrayCritical(env, obj_coords, coords, JNI_ABORT);
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return cnt;
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}
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jint Java_org_oscim_utils_Tessellator_tessGetCoordinatesD(JNIEnv *env, jclass c,
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jlong ptr_context, jdoubleArray obj_coords) {
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TessContext *ctx = CAST_CTX(ptr_context);
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int length = (*env)->GetArrayLength(env, obj_coords);
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jdouble* coords = (jdouble*) (*env)->GetPrimitiveArrayCritical(env, obj_coords, 0);
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if (coords == NULL) {
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return 0;
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}
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//int n_verts = 1 + ctx->latest_v->index;
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//int n_tris_copy = ctx->n_tris;
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int cnt = 0;
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for (; ctx->latest_v && cnt < length; cnt += 2) {
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coords[cnt + 0] = ctx->latest_v->pt[0];
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coords[cnt + 1] = ctx->latest_v->pt[1];
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Vertex *prev = ctx->latest_v->prev;
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free(ctx->latest_v);
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ctx->latest_v = prev;
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}
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(*env)->ReleasePrimitiveArrayCritical(env, obj_coords, coords, JNI_ABORT);
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return cnt;
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}
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jint Java_org_oscim_utils_Tessellator_tessGetIndices(JNIEnv *env, jclass c,
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jlong ptr_context, jshortArray obj_indices) {
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TessContext *ctx = CAST_CTX(ptr_context);
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int length = (*env)->GetArrayLength(env, obj_indices);
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jshort* tris = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_indices, 0);
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if (tris == NULL) {
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return 0;
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}
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int n_tris_copy = ctx->n_tris;
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int cnt = 0;
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for (; ctx->latest_t && cnt < length; cnt += 3) {
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tris[cnt + 0] = ctx->latest_t->v[0];
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tris[cnt + 1] = ctx->latest_t->v[1];
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tris[cnt + 2] = ctx->latest_t->v[2];
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Triangle *prev = ctx->latest_t->prev;
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free(ctx->latest_t);
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ctx->latest_t = prev;
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n_tris_copy--;
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}
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ctx->n_tris = n_tris_copy;
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(*env)->ReleasePrimitiveArrayCritical(env, obj_indices, tris, JNI_ABORT);
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return cnt;
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}
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jlong Java_org_oscim_utils_Tessellator_tessellate(JNIEnv *env, jclass c,
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jfloatArray obj_points, jint pos,
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jshortArray obj_index, jint ipos,
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jint num_rings, jintArray obj_out) {
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//printf("add %d %d %d\n", pos, ipos, num_rings);
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jboolean isCopy;
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float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
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if (orig_points == NULL)
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return 0;
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const float *points = orig_points + pos;
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jshort* orig_indices = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_index, &isCopy);
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if (orig_indices == NULL) {
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(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
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return 0;
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}
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jshort* indices = orig_indices + ipos;
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const float **rings = malloc(sizeof(float*) * (num_rings + 1));
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int offset = 0;
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for (int i = 0; i < num_rings; i++) {
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rings[i] = points + offset;
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offset += indices[i];
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}
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(*env)->ReleasePrimitiveArrayCritical(env, obj_index, orig_indices, JNI_ABORT);
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(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
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rings[num_rings] = points + offset;
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int nverts, ntris;
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TessContext *ctx = tessellate(NULL, &nverts, NULL, &ntris,
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rings, rings + (num_rings + 1));
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free(rings);
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nverts = 1 + ctx->latest_v->index;
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ntris = ctx->n_tris;
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jint* out = (jint*) (*env)->GetPrimitiveArrayCritical(env, obj_out, &isCopy);
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if (out == NULL) {
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return 0;
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}
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out[0] = nverts;
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out[1] = ntris;
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(*env)->ReleasePrimitiveArrayCritical(env, obj_out, out, JNI_ABORT);
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return (long) ctx;
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}
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jlong Java_org_oscim_renderer_sublayers_MeshLayer_tessellateD(JNIEnv *env, jclass c,
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jdoubleArray obj_points, jint pos,
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jshortArray obj_index, jint ipos,
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jint num_rings) { //, jintArray obj_out) {
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jboolean isCopy;
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//printf("add %d %d %d\n", pos, ipos, num_rings);
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double* orig_points = (double*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
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if (orig_points == NULL)
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return 0;
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const double *points = orig_points + pos;
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jshort* orig_indices = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_index, &isCopy);
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if (orig_indices == NULL) {
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(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
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return 0;
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}
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jshort* indices = orig_indices + ipos;
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const double **rings = malloc(sizeof(double*) * (num_rings + 1));
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int offset = 0;
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for (int i = 0; i < num_rings; i++) {
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rings[i] = points + offset;
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offset += indices[i];
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}
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rings[num_rings] = points + offset;
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int nverts, ntris;
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TessContext *ctx = tessellateD(NULL, &nverts, NULL, &ntris,
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rings, rings + (num_rings + 1));
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free(rings);
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(*env)->ReleasePrimitiveArrayCritical(env, obj_index, orig_indices, JNI_ABORT);
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(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
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return (long) ctx;
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}
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@ -7,22 +7,25 @@ void run_example(const double vertices_array[],
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int contours_size)
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int contours_size)
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{
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{
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double *coordinates_out;
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double *coordinates_out;
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int *tris_out;
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int *tris_out;
|
||||||
int nverts, ntris, i;
|
int nverts, ntris, i;
|
||||||
|
|
||||||
const double *p = vertices_array;
|
const double *p = vertices_array;
|
||||||
/* const double **contours = contours_array; */
|
//const double **contours = contours_array;
|
||||||
|
|
||||||
tessellate(&coordinates_out, &nverts,
|
tessellateD(&coordinates_out, &nverts,
|
||||||
&tris_out, &ntris,
|
&tris_out, &ntris,
|
||||||
contours_array, contours_array + contours_size);
|
contours_array, contours_array + contours_size);
|
||||||
|
|
||||||
for (i=0; i<2 * nverts; ++i) {
|
|
||||||
fprintf(stdout, "%g ", coordinates_out[i]);
|
for (i=0; i< nverts; i += 1) {
|
||||||
|
fprintf(stdout, "%g %g, ", coordinates_out[i*2], coordinates_out[i*2+1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(stdout, "\n");
|
fprintf(stdout, "\n");
|
||||||
for (i=0; i<3 * ntris; ++i) {
|
for (i=0; i< ntris; i += 1) {
|
||||||
fprintf(stdout, "%d ", tris_out[i]);
|
fprintf(stdout, "%d %d %d\n", tris_out[i*3], tris_out[i*3+1], tris_out[i*3+2]);
|
||||||
}
|
}
|
||||||
fprintf(stdout, "\n");
|
fprintf(stdout, "\n");
|
||||||
free(coordinates_out);
|
free(coordinates_out);
|
||||||
@ -30,15 +33,23 @@ void run_example(const double vertices_array[],
|
|||||||
free(tris_out);
|
free(tris_out);
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main() {
|
||||||
{
|
double a1[] = {
|
||||||
double a1[] = { 0, 0, 1, 5, 2, 0, -1, 3, 3, 3 };
|
0, 0,
|
||||||
const double *c1[] = {a1, a1+10};
|
1, 0,
|
||||||
int s1 = 2;
|
1, 1,
|
||||||
|
0, 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
const double *c1[] = {a1, a1 + 8};
|
||||||
|
|
||||||
run_example(a1, c1, 2);
|
run_example(a1, c1, 2);
|
||||||
|
|
||||||
printf("\n");
|
printf("\n");
|
||||||
double a2[] = { 0, 0, 3, 0, 3, 3, 0, 3,
|
double a2[] = { 0, 0, 3, 0, 3, 3, 0, 3,
|
||||||
1, 1, 2, 1, 2, 2, 1, 2 };
|
1, 1, 2, 1, 2, 2, 1, 2 };
|
||||||
|
|
||||||
|
|
||||||
const double *c2[] = {a2, a2+8, a2+16};
|
const double *c2[] = {a2, a2+8, a2+16};
|
||||||
int s2 = 3;
|
int s2 = 3;
|
||||||
run_example(a2, c2, s2);
|
run_example(a2, c2, s2);
|
||||||
|
|||||||
@ -28,9 +28,9 @@
|
|||||||
* Silicon Graphics, Inc.
|
* Silicon Graphics, Inc.
|
||||||
*/
|
*/
|
||||||
/*
|
/*
|
||||||
** Author: Eric Veach, July 1994.
|
** Author: Eric Veach, July 1994.
|
||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "gluos.h"
|
#include "gluos.h"
|
||||||
#include "mesh.h"
|
#include "mesh.h"
|
||||||
@ -38,6 +38,7 @@
|
|||||||
#include "normal.h"
|
#include "normal.h"
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
#ifndef TRUE
|
#ifndef TRUE
|
||||||
#define TRUE 1
|
#define TRUE 1
|
||||||
@ -51,121 +52,139 @@
|
|||||||
#if 0
|
#if 0
|
||||||
static void Normalize( GLdouble v[3] )
|
static void Normalize( GLdouble v[3] )
|
||||||
{
|
{
|
||||||
GLdouble len = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
GLdouble len = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
||||||
|
|
||||||
assert( len > 0 );
|
assert( len > 0 );
|
||||||
len = sqrt( len );
|
len = sqrt( len );
|
||||||
v[0] /= len;
|
v[0] /= len;
|
||||||
v[1] /= len;
|
v[1] /= len;
|
||||||
v[2] /= len;
|
v[2] /= len;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#undef ABS
|
#undef ABS
|
||||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||||
|
|
||||||
static int LongAxis( GLdouble v[3] )
|
static int LongAxis(GLdouble v[3])
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
if( ABS(v[1]) > ABS(v[0]) ) { i = 1; }
|
if (ABS(v[1]) > ABS(v[0])) {
|
||||||
if( ABS(v[2]) > ABS(v[i]) ) { i = 2; }
|
i = 1;
|
||||||
return i;
|
}
|
||||||
|
if (ABS(v[2]) > ABS(v[i])) {
|
||||||
|
i = 2;
|
||||||
|
}
|
||||||
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ComputeNormal( GLUtesselator *tess, GLdouble norm[3] )
|
static void ComputeNormal(GLUtesselator *tess, GLdouble norm[3])
|
||||||
{
|
{
|
||||||
GLUvertex *v, *v1, *v2;
|
GLUvertex *v, *v1, *v2;
|
||||||
GLdouble c, tLen2, maxLen2;
|
GLdouble c, tLen2, maxLen2;
|
||||||
GLdouble maxVal[3], minVal[3], d1[3], d2[3], tNorm[3];
|
GLdouble maxVal[3], minVal[3], d1[3], d2[3], tNorm[3];
|
||||||
GLUvertex *maxVert[3], *minVert[3];
|
GLUvertex *maxVert[3], *minVert[3];
|
||||||
GLUvertex *vHead = &tess->mesh->vHead;
|
GLUvertex *vHead = &tess->mesh->vHead;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
maxVal[0] = maxVal[1] = maxVal[2] = -2 * GLU_TESS_MAX_COORD;
|
maxVal[0] = maxVal[1] = maxVal[2] = -2 * GLU_TESS_MAX_COORD;
|
||||||
minVal[0] = minVal[1] = minVal[2] = 2 * GLU_TESS_MAX_COORD;
|
minVal[0] = minVal[1] = minVal[2] = 2 * GLU_TESS_MAX_COORD;
|
||||||
|
|
||||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
for (v = vHead->next; v != vHead; v = v->next) {
|
||||||
for( i = 0; i < 3; ++i ) {
|
for (i = 0; i < 3; ++i) {
|
||||||
c = v->coords[i];
|
c = v->coords[i];
|
||||||
if( c < minVal[i] ) { minVal[i] = c; minVert[i] = v; }
|
if (c < minVal[i]) {
|
||||||
if( c > maxVal[i] ) { maxVal[i] = c; maxVert[i] = v; }
|
minVal[i] = c;
|
||||||
}
|
minVert[i] = v;
|
||||||
}
|
}
|
||||||
|
if (c > maxVal[i]) {
|
||||||
|
maxVal[i] = c;
|
||||||
|
maxVert[i] = v;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* Find two vertices separated by at least 1/sqrt(3) of the maximum
|
/* Find two vertices separated by at least 1/sqrt(3) of the maximum
|
||||||
* distance between any two vertices
|
* distance between any two vertices
|
||||||
*/
|
*/
|
||||||
i = 0;
|
i = 0;
|
||||||
if( maxVal[1] - minVal[1] > maxVal[0] - minVal[0] ) { i = 1; }
|
if (maxVal[1] - minVal[1] > maxVal[0] - minVal[0]) {
|
||||||
if( maxVal[2] - minVal[2] > maxVal[i] - minVal[i] ) { i = 2; }
|
i = 1;
|
||||||
if( minVal[i] >= maxVal[i] ) {
|
}
|
||||||
/* All vertices are the same -- normal doesn't matter */
|
if (maxVal[2] - minVal[2] > maxVal[i] - minVal[i]) {
|
||||||
norm[0] = 0; norm[1] = 0; norm[2] = 1;
|
i = 2;
|
||||||
return;
|
}
|
||||||
}
|
if (minVal[i] >= maxVal[i]) {
|
||||||
|
/* All vertices are the same -- normal doesn't matter */
|
||||||
|
norm[0] = 0;
|
||||||
|
norm[1] = 0;
|
||||||
|
norm[2] = 1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
/* Look for a third vertex which forms the triangle with maximum area
|
/* Look for a third vertex which forms the triangle with maximum area
|
||||||
* (Length of normal == twice the triangle area)
|
* (Length of normal == twice the triangle area)
|
||||||
*/
|
*/
|
||||||
maxLen2 = 0;
|
maxLen2 = 0;
|
||||||
v1 = minVert[i];
|
v1 = minVert[i];
|
||||||
v2 = maxVert[i];
|
v2 = maxVert[i];
|
||||||
d1[0] = v1->coords[0] - v2->coords[0];
|
d1[0] = v1->coords[0] - v2->coords[0];
|
||||||
d1[1] = v1->coords[1] - v2->coords[1];
|
d1[1] = v1->coords[1] - v2->coords[1];
|
||||||
d1[2] = v1->coords[2] - v2->coords[2];
|
d1[2] = v1->coords[2] - v2->coords[2];
|
||||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
for (v = vHead->next; v != vHead; v = v->next) {
|
||||||
d2[0] = v->coords[0] - v2->coords[0];
|
d2[0] = v->coords[0] - v2->coords[0];
|
||||||
d2[1] = v->coords[1] - v2->coords[1];
|
d2[1] = v->coords[1] - v2->coords[1];
|
||||||
d2[2] = v->coords[2] - v2->coords[2];
|
d2[2] = v->coords[2] - v2->coords[2];
|
||||||
tNorm[0] = d1[1]*d2[2] - d1[2]*d2[1];
|
tNorm[0] = d1[1] * d2[2] - d1[2] * d2[1];
|
||||||
tNorm[1] = d1[2]*d2[0] - d1[0]*d2[2];
|
tNorm[1] = d1[2] * d2[0] - d1[0] * d2[2];
|
||||||
tNorm[2] = d1[0]*d2[1] - d1[1]*d2[0];
|
tNorm[2] = d1[0] * d2[1] - d1[1] * d2[0];
|
||||||
tLen2 = tNorm[0]*tNorm[0] + tNorm[1]*tNorm[1] + tNorm[2]*tNorm[2];
|
tLen2 = tNorm[0] * tNorm[0] + tNorm[1] * tNorm[1] + tNorm[2] * tNorm[2];
|
||||||
if( tLen2 > maxLen2 ) {
|
if (tLen2 > maxLen2) {
|
||||||
maxLen2 = tLen2;
|
maxLen2 = tLen2;
|
||||||
norm[0] = tNorm[0];
|
norm[0] = tNorm[0];
|
||||||
norm[1] = tNorm[1];
|
norm[1] = tNorm[1];
|
||||||
norm[2] = tNorm[2];
|
norm[2] = tNorm[2];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( maxLen2 <= 0 ) {
|
if (maxLen2 <= 0) {
|
||||||
/* All points lie on a single line -- any decent normal will do */
|
/* All points lie on a single line -- any decent normal will do */
|
||||||
norm[0] = norm[1] = norm[2] = 0;
|
norm[0] = norm[1] = norm[2] = 0;
|
||||||
norm[LongAxis(d1)] = 1;
|
norm[LongAxis(d1)] = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//printf("compute normal %f %f %f\n", norm[0], norm[1], norm[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void CheckOrientation(GLUtesselator *tess)
|
||||||
static void CheckOrientation( GLUtesselator *tess )
|
|
||||||
{
|
{
|
||||||
GLdouble area;
|
GLdouble area;
|
||||||
GLUface *f, *fHead = &tess->mesh->fHead;
|
GLUface *f, *fHead = &tess->mesh->fHead;
|
||||||
GLUvertex *v, *vHead = &tess->mesh->vHead;
|
GLUvertex *v, *vHead = &tess->mesh->vHead;
|
||||||
GLUhalfEdge *e;
|
GLUhalfEdge *e;
|
||||||
|
|
||||||
/* When we compute the normal automatically, we choose the orientation
|
/* When we compute the normal automatically, we choose the orientation
|
||||||
* so that the sum of the signed areas of all contours is non-negative.
|
* so that the sum of the signed areas of all contours is non-negative.
|
||||||
*/
|
*/
|
||||||
area = 0;
|
area = 0;
|
||||||
for( f = fHead->next; f != fHead; f = f->next ) {
|
for (f = fHead->next; f != fHead; f = f->next) {
|
||||||
e = f->anEdge;
|
e = f->anEdge;
|
||||||
if( e->winding <= 0 ) continue;
|
if (e->winding <= 0)
|
||||||
do {
|
continue;
|
||||||
area += (e->Org->s - e->Dst->s) * (e->Org->t + e->Dst->t);
|
do {
|
||||||
e = e->Lnext;
|
area += (e->Org->s - e->Dst->s) * (e->Org->t + e->Dst->t);
|
||||||
} while( e != f->anEdge );
|
e = e->Lnext;
|
||||||
}
|
} while (e != f->anEdge);
|
||||||
if( area < 0 ) {
|
}
|
||||||
/* Reverse the orientation by flipping all the t-coordinates */
|
if (area < 0) {
|
||||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
/* Reverse the orientation by flipping all the t-coordinates */
|
||||||
v->t = - v->t;
|
for (v = vHead->next; v != vHead; v = v->next) {
|
||||||
}
|
v->t = -v->t;
|
||||||
tess->tUnit[0] = - tess->tUnit[0];
|
}
|
||||||
tess->tUnit[1] = - tess->tUnit[1];
|
tess->tUnit[0] = -tess->tUnit[0];
|
||||||
tess->tUnit[2] = - tess->tUnit[2];
|
tess->tUnit[1] = -tess->tUnit[1];
|
||||||
}
|
tess->tUnit[2] = -tess->tUnit[2];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef FOR_TRITE_TEST_PROGRAM
|
#ifdef FOR_TRITE_TEST_PROGRAM
|
||||||
@ -195,63 +214,63 @@ extern int RandomSweep;
|
|||||||
/* Determine the polygon normal and project vertices onto the plane
|
/* Determine the polygon normal and project vertices onto the plane
|
||||||
* of the polygon.
|
* of the polygon.
|
||||||
*/
|
*/
|
||||||
void __gl_projectPolygon( GLUtesselator *tess )
|
void __gl_projectPolygon(GLUtesselator *tess)
|
||||||
{
|
{
|
||||||
GLUvertex *v, *vHead = &tess->mesh->vHead;
|
GLUvertex *v, *vHead = &tess->mesh->vHead;
|
||||||
GLdouble norm[3];
|
GLdouble norm[3];
|
||||||
GLdouble *sUnit, *tUnit;
|
GLdouble *sUnit, *tUnit;
|
||||||
int i, computedNormal = FALSE;
|
int i, computedNormal = FALSE;
|
||||||
|
|
||||||
norm[0] = tess->normal[0];
|
norm[0] = tess->normal[0];
|
||||||
norm[1] = tess->normal[1];
|
norm[1] = tess->normal[1];
|
||||||
norm[2] = tess->normal[2];
|
norm[2] = tess->normal[2];
|
||||||
if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
|
if (norm[0] == 0 && norm[1] == 0 && norm[2] == 0) {
|
||||||
ComputeNormal( tess, norm );
|
ComputeNormal(tess, norm);
|
||||||
computedNormal = TRUE;
|
computedNormal = TRUE;
|
||||||
}
|
}
|
||||||
sUnit = tess->sUnit;
|
sUnit = tess->sUnit;
|
||||||
tUnit = tess->tUnit;
|
tUnit = tess->tUnit;
|
||||||
i = LongAxis( norm );
|
i = LongAxis(norm);
|
||||||
|
|
||||||
#if defined(FOR_TRITE_TEST_PROGRAM) || defined(TRUE_PROJECT)
|
#if defined(FOR_TRITE_TEST_PROGRAM) || defined(TRUE_PROJECT)
|
||||||
/* Choose the initial sUnit vector to be approximately perpendicular
|
/* Choose the initial sUnit vector to be approximately perpendicular
|
||||||
* to the normal.
|
* to the normal.
|
||||||
*/
|
*/
|
||||||
Normalize( norm );
|
Normalize( norm );
|
||||||
|
|
||||||
sUnit[i] = 0;
|
sUnit[i] = 0;
|
||||||
sUnit[(i+1)%3] = S_UNIT_X;
|
sUnit[(i+1)%3] = S_UNIT_X;
|
||||||
sUnit[(i+2)%3] = S_UNIT_Y;
|
sUnit[(i+2)%3] = S_UNIT_Y;
|
||||||
|
|
||||||
/* Now make it exactly perpendicular */
|
/* Now make it exactly perpendicular */
|
||||||
w = Dot( sUnit, norm );
|
w = Dot( sUnit, norm );
|
||||||
sUnit[0] -= w * norm[0];
|
sUnit[0] -= w * norm[0];
|
||||||
sUnit[1] -= w * norm[1];
|
sUnit[1] -= w * norm[1];
|
||||||
sUnit[2] -= w * norm[2];
|
sUnit[2] -= w * norm[2];
|
||||||
Normalize( sUnit );
|
Normalize( sUnit );
|
||||||
|
|
||||||
/* Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame */
|
/* Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame */
|
||||||
tUnit[0] = norm[1]*sUnit[2] - norm[2]*sUnit[1];
|
tUnit[0] = norm[1]*sUnit[2] - norm[2]*sUnit[1];
|
||||||
tUnit[1] = norm[2]*sUnit[0] - norm[0]*sUnit[2];
|
tUnit[1] = norm[2]*sUnit[0] - norm[0]*sUnit[2];
|
||||||
tUnit[2] = norm[0]*sUnit[1] - norm[1]*sUnit[0];
|
tUnit[2] = norm[0]*sUnit[1] - norm[1]*sUnit[0];
|
||||||
Normalize( tUnit );
|
Normalize( tUnit );
|
||||||
#else
|
#else
|
||||||
/* Project perpendicular to a coordinate axis -- better numerically */
|
/* Project perpendicular to a coordinate axis -- better numerically */
|
||||||
sUnit[i] = 0;
|
sUnit[i] = 0;
|
||||||
sUnit[(i+1)%3] = S_UNIT_X;
|
sUnit[(i + 1) % 3] = S_UNIT_X;
|
||||||
sUnit[(i+2)%3] = S_UNIT_Y;
|
sUnit[(i + 2) % 3] = S_UNIT_Y;
|
||||||
|
|
||||||
tUnit[i] = 0;
|
tUnit[i] = 0;
|
||||||
tUnit[(i+1)%3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
|
tUnit[(i + 1) % 3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
|
||||||
tUnit[(i+2)%3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
|
tUnit[(i + 2) % 3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Project the vertices onto the sweep plane */
|
/* Project the vertices onto the sweep plane */
|
||||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
for (v = vHead->next; v != vHead; v = v->next) {
|
||||||
v->s = Dot( v->coords, sUnit );
|
v->s = Dot( v->coords, sUnit );
|
||||||
v->t = Dot( v->coords, tUnit );
|
v->t = Dot( v->coords, tUnit );
|
||||||
}
|
}
|
||||||
if( computedNormal ) {
|
if (computedNormal) {
|
||||||
CheckOrientation( tess );
|
CheckOrientation(tess);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -28,13 +28,14 @@
|
|||||||
* Silicon Graphics, Inc.
|
* Silicon Graphics, Inc.
|
||||||
*/
|
*/
|
||||||
/*
|
/*
|
||||||
** Author: Eric Veach, July 1994.
|
** Author: Eric Veach, July 1994.
|
||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "gluos.h"
|
#include "gluos.h"
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
#include <stdio.h>
|
||||||
#include "mesh.h"
|
#include "mesh.h"
|
||||||
#include "tess.h"
|
#include "tess.h"
|
||||||
#include "render.h"
|
#include "render.h"
|
||||||
@ -51,24 +52,22 @@
|
|||||||
* primitive is able to use the most triangles.
|
* primitive is able to use the most triangles.
|
||||||
*/
|
*/
|
||||||
struct FaceCount {
|
struct FaceCount {
|
||||||
long size; /* number of triangles used */
|
long size; /* number of triangles used */
|
||||||
GLUhalfEdge *eStart; /* edge where this primitive starts */
|
GLUhalfEdge *eStart; /* edge where this primitive starts */
|
||||||
void (*render)(GLUtesselator *, GLUhalfEdge *, long);
|
void (*render)(GLUtesselator *, GLUhalfEdge *, long);
|
||||||
/* routine to render this primitive */
|
/* routine to render this primitive */
|
||||||
};
|
};
|
||||||
|
|
||||||
static struct FaceCount MaximumFan( GLUhalfEdge *eOrig );
|
static struct FaceCount MaximumFan(GLUhalfEdge *eOrig);
|
||||||
static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig );
|
static struct FaceCount MaximumStrip(GLUhalfEdge *eOrig);
|
||||||
|
|
||||||
static void RenderFan( GLUtesselator *tess, GLUhalfEdge *eStart, long size );
|
|
||||||
static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *eStart, long size );
|
|
||||||
static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *eStart,
|
|
||||||
long size );
|
|
||||||
|
|
||||||
static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig );
|
|
||||||
static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *head );
|
|
||||||
|
|
||||||
|
static void RenderFan(GLUtesselator *tess, GLUhalfEdge *eStart, long size);
|
||||||
|
static void RenderStrip(GLUtesselator *tess, GLUhalfEdge *eStart, long size);
|
||||||
|
static void RenderTriangle(GLUtesselator *tess, GLUhalfEdge *eStart,
|
||||||
|
long size);
|
||||||
|
|
||||||
|
static void RenderMaximumFaceGroup(GLUtesselator *tess, GLUface *fOrig);
|
||||||
|
static void RenderLonelyTriangles(GLUtesselator *tess, GLUface *head);
|
||||||
|
|
||||||
/************************ Strips and Fans decomposition ******************/
|
/************************ Strips and Fans decomposition ******************/
|
||||||
|
|
||||||
@ -79,63 +78,79 @@ static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *head );
|
|||||||
*
|
*
|
||||||
* The rendering output is provided as callbacks (see the api).
|
* The rendering output is provided as callbacks (see the api).
|
||||||
*/
|
*/
|
||||||
void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh )
|
void __gl_renderMesh(GLUtesselator *tess, GLUmesh *mesh)
|
||||||
{
|
{
|
||||||
GLUface *f;
|
GLUface *f;
|
||||||
|
|
||||||
/* Make a list of separate triangles so we can render them all at once */
|
/* Make a list of separate triangles so we can render them all at once */
|
||||||
tess->lonelyTriList = NULL;
|
tess->lonelyTriList = NULL;
|
||||||
|
|
||||||
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
|
for (f = mesh->fHead.next; f != &mesh->fHead; f = f->next) {
|
||||||
f->marked = FALSE;
|
f->marked = FALSE;
|
||||||
}
|
}
|
||||||
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
|
for (f = mesh->fHead.next; f != &mesh->fHead; f = f->next) {
|
||||||
|
|
||||||
/* We examine all faces in an arbitrary order. Whenever we find
|
/* We examine all faces in an arbitrary order. Whenever we find
|
||||||
* an unprocessed face F, we output a group of faces including F
|
* an unprocessed face F, we output a group of faces including F
|
||||||
* whose size is maximum.
|
* whose size is maximum.
|
||||||
*/
|
*/
|
||||||
if( f->inside && ! f->marked ) {
|
if (f->inside && !f->marked) {
|
||||||
RenderMaximumFaceGroup( tess, f );
|
RenderMaximumFaceGroup(tess, f);
|
||||||
assert( f->marked );
|
assert( f->marked);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if( tess->lonelyTriList != NULL ) {
|
if (tess->lonelyTriList != NULL) {
|
||||||
RenderLonelyTriangles( tess, tess->lonelyTriList );
|
RenderLonelyTriangles(tess, tess->lonelyTriList);
|
||||||
tess->lonelyTriList = NULL;
|
tess->lonelyTriList = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void RenderMaximumFaceGroup(GLUtesselator *tess, GLUface *fOrig)
|
||||||
static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig )
|
|
||||||
{
|
{
|
||||||
/* We want to find the largest triangle fan or strip of unmarked faces
|
/* We want to find the largest triangle fan or strip of unmarked faces
|
||||||
* which includes the given face fOrig. There are 3 possible fans
|
* which includes the given face fOrig. There are 3 possible fans
|
||||||
* passing through fOrig (one centered at each vertex), and 3 possible
|
* passing through fOrig (one centered at each vertex), and 3 possible
|
||||||
* strips (one for each CCW permutation of the vertices). Our strategy
|
* strips (one for each CCW permutation of the vertices). Our strategy
|
||||||
* is to try all of these, and take the primitive which uses the most
|
* is to try all of these, and take the primitive which uses the most
|
||||||
* triangles (a greedy approach).
|
* triangles (a greedy approach).
|
||||||
*/
|
*/
|
||||||
GLUhalfEdge *e = fOrig->anEdge;
|
GLUhalfEdge *e = fOrig->anEdge;
|
||||||
struct FaceCount max, newFace;
|
struct FaceCount max, newFace;
|
||||||
|
|
||||||
max.size = 1;
|
max.size = 1;
|
||||||
max.eStart = e;
|
max.eStart = e;
|
||||||
max.render = &RenderTriangle;
|
max.render = &RenderTriangle;
|
||||||
|
|
||||||
if( ! tess->flagBoundary ) {
|
if (!tess->flagBoundary) {
|
||||||
newFace = MaximumFan( e ); if( newFace.size > max.size ) { max = newFace; }
|
newFace = MaximumFan(e);
|
||||||
newFace = MaximumFan( e->Lnext ); if( newFace.size > max.size ) { max = newFace; }
|
if (newFace.size > max.size) {
|
||||||
newFace = MaximumFan( e->Lprev ); if( newFace.size > max.size ) { max = newFace; }
|
max = newFace;
|
||||||
|
}
|
||||||
|
newFace = MaximumFan(e->Lnext);
|
||||||
|
if (newFace.size > max.size) {
|
||||||
|
max = newFace;
|
||||||
|
}
|
||||||
|
newFace = MaximumFan(e->Lprev);
|
||||||
|
if (newFace.size > max.size) {
|
||||||
|
max = newFace;
|
||||||
|
}
|
||||||
|
|
||||||
newFace = MaximumStrip( e ); if( newFace.size > max.size ) { max = newFace; }
|
newFace = MaximumStrip(e);
|
||||||
newFace = MaximumStrip( e->Lnext ); if( newFace.size > max.size ) { max = newFace; }
|
if (newFace.size > max.size) {
|
||||||
newFace = MaximumStrip( e->Lprev ); if( newFace.size > max.size ) { max = newFace; }
|
max = newFace;
|
||||||
}
|
}
|
||||||
(*(max.render))( tess, max.eStart, max.size );
|
newFace = MaximumStrip(e->Lnext);
|
||||||
|
if (newFace.size > max.size) {
|
||||||
|
max = newFace;
|
||||||
|
}
|
||||||
|
newFace = MaximumStrip(e->Lprev);
|
||||||
|
if (newFace.size > max.size) {
|
||||||
|
max = newFace;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(*(max.render))(tess, max.eStart, max.size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Macros which keep track of faces we have marked temporarily, and allow
|
/* Macros which keep track of faces we have marked temporarily, and allow
|
||||||
* us to backtrack when necessary. With triangle fans, this is not
|
* us to backtrack when necessary. With triangle fans, this is not
|
||||||
* really necessary, since the only awkward case is a loop of triangles
|
* really necessary, since the only awkward case is a loop of triangles
|
||||||
@ -153,213 +168,209 @@ static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig )
|
|||||||
} \
|
} \
|
||||||
} while(0) /* absorb trailing semicolon */
|
} while(0) /* absorb trailing semicolon */
|
||||||
|
|
||||||
|
static struct FaceCount MaximumFan(GLUhalfEdge *eOrig)
|
||||||
|
|
||||||
static struct FaceCount MaximumFan( GLUhalfEdge *eOrig )
|
|
||||||
{
|
{
|
||||||
/* eOrig->Lface is the face we want to render. We want to find the size
|
/* eOrig->Lface is the face we want to render. We want to find the size
|
||||||
* of a maximal fan around eOrig->Org. To do this we just walk around
|
* of a maximal fan around eOrig->Org. To do this we just walk around
|
||||||
* the origin vertex as far as possible in both directions.
|
* the origin vertex as far as possible in both directions.
|
||||||
*/
|
*/
|
||||||
struct FaceCount newFace = { 0, NULL, &RenderFan };
|
struct FaceCount newFace = { 0, NULL, &RenderFan };
|
||||||
GLUface *trail = NULL;
|
GLUface *trail = NULL;
|
||||||
GLUhalfEdge *e;
|
GLUhalfEdge *e;
|
||||||
|
|
||||||
for( e = eOrig; ! Marked( e->Lface ); e = e->Onext ) {
|
for (e = eOrig; !Marked( e->Lface ); e = e->Onext) {
|
||||||
AddToTrail( e->Lface, trail );
|
AddToTrail( e->Lface, trail);
|
||||||
++newFace.size;
|
++newFace.size;
|
||||||
}
|
}
|
||||||
for( e = eOrig; ! Marked( e->Rface ); e = e->Oprev ) {
|
for (e = eOrig; !Marked( e->Rface ); e = e->Oprev) {
|
||||||
AddToTrail( e->Rface, trail );
|
AddToTrail( e->Rface, trail);
|
||||||
++newFace.size;
|
++newFace.size;
|
||||||
}
|
}
|
||||||
newFace.eStart = e;
|
newFace.eStart = e;
|
||||||
/*LINTED*/
|
/*LINTED*/
|
||||||
FreeTrail( trail );
|
FreeTrail( trail);
|
||||||
return newFace;
|
return newFace;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#define IsEven(n) (((n) & 1) == 0)
|
#define IsEven(n) (((n) & 1) == 0)
|
||||||
|
|
||||||
static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig )
|
static struct FaceCount MaximumStrip(GLUhalfEdge *eOrig)
|
||||||
{
|
{
|
||||||
/* Here we are looking for a maximal strip that contains the vertices
|
/* Here we are looking for a maximal strip that contains the vertices
|
||||||
* eOrig->Org, eOrig->Dst, eOrig->Lnext->Dst (in that order or the
|
* eOrig->Org, eOrig->Dst, eOrig->Lnext->Dst (in that order or the
|
||||||
* reverse, such that all triangles are oriented CCW).
|
* reverse, such that all triangles are oriented CCW).
|
||||||
*
|
*
|
||||||
* Again we walk forward and backward as far as possible. However for
|
* Again we walk forward and backward as far as possible. However for
|
||||||
* strips there is a twist: to get CCW orientations, there must be
|
* strips there is a twist: to get CCW orientations, there must be
|
||||||
* an *even* number of triangles in the strip on one side of eOrig.
|
* an *even* number of triangles in the strip on one side of eOrig.
|
||||||
* We walk the strip starting on a side with an even number of triangles;
|
* We walk the strip starting on a side with an even number of triangles;
|
||||||
* if both side have an odd number, we are forced to shorten one side.
|
* if both side have an odd number, we are forced to shorten one side.
|
||||||
*/
|
*/
|
||||||
struct FaceCount newFace = { 0, NULL, &RenderStrip };
|
struct FaceCount newFace = { 0, NULL, &RenderStrip };
|
||||||
long headSize = 0, tailSize = 0;
|
long headSize = 0, tailSize = 0;
|
||||||
GLUface *trail = NULL;
|
GLUface *trail = NULL;
|
||||||
GLUhalfEdge *e, *eTail, *eHead;
|
GLUhalfEdge *e, *eTail, *eHead;
|
||||||
|
|
||||||
for( e = eOrig; ! Marked( e->Lface ); ++tailSize, e = e->Onext ) {
|
for (e = eOrig; !Marked( e->Lface ); ++tailSize, e = e->Onext) {
|
||||||
AddToTrail( e->Lface, trail );
|
AddToTrail( e->Lface, trail);
|
||||||
++tailSize;
|
++tailSize;
|
||||||
e = e->Dprev;
|
e = e->Dprev;
|
||||||
if( Marked( e->Lface )) break;
|
if (Marked( e->Lface ))
|
||||||
AddToTrail( e->Lface, trail );
|
break;
|
||||||
}
|
AddToTrail( e->Lface, trail);
|
||||||
eTail = e;
|
}
|
||||||
|
eTail = e;
|
||||||
|
|
||||||
for( e = eOrig; ! Marked( e->Rface ); ++headSize, e = e->Dnext ) {
|
for (e = eOrig; !Marked( e->Rface ); ++headSize, e = e->Dnext) {
|
||||||
AddToTrail( e->Rface, trail );
|
AddToTrail( e->Rface, trail);
|
||||||
++headSize;
|
++headSize;
|
||||||
e = e->Oprev;
|
e = e->Oprev;
|
||||||
if( Marked( e->Rface )) break;
|
if (Marked( e->Rface ))
|
||||||
AddToTrail( e->Rface, trail );
|
break;
|
||||||
}
|
AddToTrail( e->Rface, trail);
|
||||||
eHead = e;
|
}
|
||||||
|
eHead = e;
|
||||||
|
|
||||||
newFace.size = tailSize + headSize;
|
newFace.size = tailSize + headSize;
|
||||||
if( IsEven( tailSize )) {
|
if (IsEven( tailSize )) {
|
||||||
newFace.eStart = eTail->Sym;
|
newFace.eStart = eTail->Sym;
|
||||||
} else if( IsEven( headSize )) {
|
}
|
||||||
newFace.eStart = eHead;
|
else if (IsEven( headSize )) {
|
||||||
} else {
|
newFace.eStart = eHead;
|
||||||
/* Both sides have odd length, we must shorten one of them. In fact,
|
}
|
||||||
* we must start from eHead to guarantee inclusion of eOrig->Lface.
|
else {
|
||||||
*/
|
/* Both sides have odd length, we must shorten one of them. In fact,
|
||||||
--newFace.size;
|
* we must start from eHead to guarantee inclusion of eOrig->Lface.
|
||||||
newFace.eStart = eHead->Onext;
|
*/
|
||||||
}
|
--newFace.size;
|
||||||
/*LINTED*/
|
newFace.eStart = eHead->Onext;
|
||||||
FreeTrail( trail );
|
}
|
||||||
return newFace;
|
/*LINTED*/
|
||||||
|
FreeTrail( trail);
|
||||||
|
return newFace;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void RenderTriangle(GLUtesselator *tess, GLUhalfEdge *e, long size)
|
||||||
static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *e, long size )
|
|
||||||
{
|
{
|
||||||
/* Just add the triangle to a triangle list, so we can render all
|
/* Just add the triangle to a triangle list, so we can render all
|
||||||
* the separate triangles at once.
|
* the separate triangles at once.
|
||||||
*/
|
*/
|
||||||
assert( size == 1 );
|
assert( size == 1);
|
||||||
AddToTrail( e->Lface, tess->lonelyTriList );
|
AddToTrail( e->Lface, tess->lonelyTriList);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void RenderLonelyTriangles(GLUtesselator *tess, GLUface *f)
|
||||||
static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *f )
|
|
||||||
{
|
{
|
||||||
/* Now we render all the separate triangles which could not be
|
/* Now we render all the separate triangles which could not be
|
||||||
* grouped into a triangle fan or strip.
|
* grouped into a triangle fan or strip.
|
||||||
*/
|
*/
|
||||||
GLUhalfEdge *e;
|
GLUhalfEdge *e;
|
||||||
int newState;
|
int newState;
|
||||||
int edgeState = -1; /* force edge state output for first vertex */
|
int edgeState = -1; /* force edge state output for first vertex */
|
||||||
|
|
||||||
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLES );
|
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLES);
|
||||||
|
|
||||||
for( ; f != NULL; f = f->trail ) {
|
for (; f != NULL; f = f->trail) {
|
||||||
/* Loop once for each edge (there will always be 3 edges) */
|
/* Loop once for each edge (there will always be 3 edges) */
|
||||||
|
|
||||||
e = f->anEdge;
|
e = f->anEdge;
|
||||||
do {
|
do {
|
||||||
if( tess->flagBoundary ) {
|
if (tess->flagBoundary) {
|
||||||
/* Set the "edge state" to TRUE just before we output the
|
/* Set the "edge state" to TRUE just before we output the
|
||||||
* first vertex of each edge on the polygon boundary.
|
* first vertex of each edge on the polygon boundary.
|
||||||
*/
|
*/
|
||||||
newState = ! e->Rface->inside;
|
newState = !e->Rface->inside;
|
||||||
if( edgeState != newState ) {
|
if (edgeState != newState) {
|
||||||
edgeState = newState;
|
edgeState = newState;
|
||||||
CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA( edgeState );
|
CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA( edgeState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data);
|
||||||
|
|
||||||
e = e->Lnext;
|
e = e->Lnext;
|
||||||
} while( e != f->anEdge );
|
} while (e != f->anEdge);
|
||||||
}
|
}
|
||||||
CALL_END_OR_END_DATA();
|
CALL_END_OR_END_DATA();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void RenderFan(GLUtesselator *tess, GLUhalfEdge *e, long size)
|
||||||
static void RenderFan( GLUtesselator *tess, GLUhalfEdge *e, long size )
|
|
||||||
{
|
{
|
||||||
/* Render as many CCW triangles as possible in a fan starting from
|
/* Render as many CCW triangles as possible in a fan starting from
|
||||||
* edge "e". The fan *should* contain exactly "size" triangles
|
* edge "e". The fan *should* contain exactly "size" triangles
|
||||||
* (otherwise we've goofed up somewhere).
|
* (otherwise we've goofed up somewhere).
|
||||||
*/
|
*/
|
||||||
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_FAN );
|
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_FAN);
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data);
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data);
|
||||||
|
|
||||||
while( ! Marked( e->Lface )) {
|
while (!Marked( e->Lface )) {
|
||||||
e->Lface->marked = TRUE;
|
e->Lface->marked = TRUE;
|
||||||
--size;
|
--size;
|
||||||
e = e->Onext;
|
e = e->Onext;
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data);
|
||||||
}
|
}
|
||||||
|
|
||||||
assert( size == 0 );
|
assert( size == 0);
|
||||||
CALL_END_OR_END_DATA();
|
CALL_END_OR_END_DATA();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void RenderStrip(GLUtesselator *tess, GLUhalfEdge *e, long size)
|
||||||
static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *e, long size )
|
|
||||||
{
|
{
|
||||||
/* Render as many CCW triangles as possible in a strip starting from
|
/* Render as many CCW triangles as possible in a strip starting from
|
||||||
* edge "e". The strip *should* contain exactly "size" triangles
|
* edge "e". The strip *should* contain exactly "size" triangles
|
||||||
* (otherwise we've goofed up somewhere).
|
* (otherwise we've goofed up somewhere).
|
||||||
*/
|
*/
|
||||||
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_STRIP );
|
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_STRIP);
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data);
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data);
|
||||||
|
|
||||||
while( ! Marked( e->Lface )) {
|
while (!Marked( e->Lface )) {
|
||||||
e->Lface->marked = TRUE;
|
e->Lface->marked = TRUE;
|
||||||
--size;
|
--size;
|
||||||
e = e->Dprev;
|
e = e->Dprev;
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data);
|
||||||
if( Marked( e->Lface )) break;
|
if (Marked( e->Lface ))
|
||||||
|
break;
|
||||||
|
|
||||||
e->Lface->marked = TRUE;
|
e->Lface->marked = TRUE;
|
||||||
--size;
|
--size;
|
||||||
e = e->Onext;
|
e = e->Onext;
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data);
|
||||||
}
|
}
|
||||||
|
|
||||||
assert( size == 0 );
|
assert( size == 0);
|
||||||
CALL_END_OR_END_DATA();
|
CALL_END_OR_END_DATA();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/************************ Boundary contour decomposition ******************/
|
/************************ Boundary contour decomposition ******************/
|
||||||
|
|
||||||
/* __gl_renderBoundary( tess, mesh ) takes a mesh, and outputs one
|
/* __gl_renderBoundary( tess, mesh ) takes a mesh, and outputs one
|
||||||
* contour for each face marked "inside". The rendering output is
|
* contour for each face marked "inside". The rendering output is
|
||||||
* provided as callbacks (see the api).
|
* provided as callbacks (see the api).
|
||||||
*/
|
*/
|
||||||
void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh )
|
void __gl_renderBoundary(GLUtesselator *tess, GLUmesh *mesh)
|
||||||
{
|
{
|
||||||
GLUface *f;
|
GLUface *f;
|
||||||
GLUhalfEdge *e;
|
GLUhalfEdge *e;
|
||||||
|
|
||||||
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
|
for (f = mesh->fHead.next; f != &mesh->fHead; f = f->next) {
|
||||||
if( f->inside ) {
|
if (f->inside) {
|
||||||
CALL_BEGIN_OR_BEGIN_DATA( GL_LINE_LOOP );
|
CALL_BEGIN_OR_BEGIN_DATA( GL_LINE_LOOP);
|
||||||
e = f->anEdge;
|
e = f->anEdge;
|
||||||
do {
|
do {
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
|
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data);
|
||||||
e = e->Lnext;
|
e = e->Lnext;
|
||||||
} while( e != f->anEdge );
|
} while (e != f->anEdge);
|
||||||
CALL_END_OR_END_DATA();
|
CALL_END_OR_END_DATA();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/************************ Quick-and-dirty decomposition ******************/
|
/************************ Quick-and-dirty decomposition ******************/
|
||||||
|
|
||||||
#define SIGN_INCONSISTENT 2
|
#define SIGN_INCONSISTENT 2
|
||||||
|
|
||||||
static int ComputeNormal( GLUtesselator *tess, GLdouble norm[3], int check )
|
static int ComputeNormal(GLUtesselator *tess, GLdouble norm[3], int check)
|
||||||
/*
|
/*
|
||||||
* If check==FALSE, we compute the polygon normal and place it in norm[].
|
* If check==FALSE, we compute the polygon normal and place it in norm[].
|
||||||
* If check==TRUE, we check that each triangle in the fan from v0 has a
|
* If check==TRUE, we check that each triangle in the fan from v0 has a
|
||||||
@ -369,66 +380,79 @@ static int ComputeNormal( GLUtesselator *tess, GLdouble norm[3], int check )
|
|||||||
* SIGN_INCONSISTENT.
|
* SIGN_INCONSISTENT.
|
||||||
*/
|
*/
|
||||||
{
|
{
|
||||||
CachedVertex *v0 = tess->cache;
|
CachedVertex *v0 = tess->cache;
|
||||||
CachedVertex *vn = v0 + tess->cacheCount;
|
CachedVertex *vn = v0 + tess->cacheCount;
|
||||||
CachedVertex *vc;
|
CachedVertex *vc;
|
||||||
GLdouble dot, xc, yc, zc, xp, yp, zp, n[3];
|
GLdouble dot, xc, yc, zc, xp, yp, zp, n[3];
|
||||||
int sign = 0;
|
int sign = 0;
|
||||||
|
|
||||||
/* Find the polygon normal. It is important to get a reasonable
|
/* Find the polygon normal. It is important to get a reasonable
|
||||||
* normal even when the polygon is self-intersecting (eg. a bowtie).
|
* normal even when the polygon is self-intersecting (eg. a bowtie).
|
||||||
* Otherwise, the computed normal could be very tiny, but perpendicular
|
* Otherwise, the computed normal could be very tiny, but perpendicular
|
||||||
* to the true plane of the polygon due to numerical noise. Then all
|
* to the true plane of the polygon due to numerical noise. Then all
|
||||||
* the triangles would appear to be degenerate and we would incorrectly
|
* the triangles would appear to be degenerate and we would incorrectly
|
||||||
* decompose the polygon as a fan (or simply not render it at all).
|
* decompose the polygon as a fan (or simply not render it at all).
|
||||||
*
|
*
|
||||||
* We use a sum-of-triangles normal algorithm rather than the more
|
* We use a sum-of-triangles normal algorithm rather than the more
|
||||||
* efficient sum-of-trapezoids method (used in CheckOrientation()
|
* efficient sum-of-trapezoids method (used in CheckOrientation()
|
||||||
* in normal.c). This lets us explicitly reverse the signed area
|
* in normal.c). This lets us explicitly reverse the signed area
|
||||||
* of some triangles to get a reasonable normal in the self-intersecting
|
* of some triangles to get a reasonable normal in the self-intersecting
|
||||||
* case.
|
* case.
|
||||||
*/
|
*/
|
||||||
if( ! check ) {
|
if (!check) {
|
||||||
norm[0] = norm[1] = norm[2] = 0.0;
|
norm[0] = norm[1] = norm[2] = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
vc = v0 + 1;
|
vc = v0 + 1;
|
||||||
xc = vc->coords[0] - v0->coords[0];
|
xc = vc->coords[0] - v0->coords[0];
|
||||||
yc = vc->coords[1] - v0->coords[1];
|
yc = vc->coords[1] - v0->coords[1];
|
||||||
zc = vc->coords[2] - v0->coords[2];
|
zc = vc->coords[2] - v0->coords[2];
|
||||||
while( ++vc < vn ) {
|
while (++vc < vn) {
|
||||||
xp = xc; yp = yc; zp = zc;
|
xp = xc;
|
||||||
xc = vc->coords[0] - v0->coords[0];
|
yp = yc;
|
||||||
yc = vc->coords[1] - v0->coords[1];
|
zp = zc;
|
||||||
zc = vc->coords[2] - v0->coords[2];
|
xc = vc->coords[0] - v0->coords[0];
|
||||||
|
yc = vc->coords[1] - v0->coords[1];
|
||||||
|
zc = vc->coords[2] - v0->coords[2];
|
||||||
|
|
||||||
/* Compute (vp - v0) cross (vc - v0) */
|
/* Compute (vp - v0) cross (vc - v0) */
|
||||||
n[0] = yp*zc - zp*yc;
|
n[0] = yp * zc - zp * yc;
|
||||||
n[1] = zp*xc - xp*zc;
|
n[1] = zp * xc - xp * zc;
|
||||||
n[2] = xp*yc - yp*xc;
|
n[2] = xp * yc - yp * xc;
|
||||||
|
|
||||||
dot = n[0]*norm[0] + n[1]*norm[1] + n[2]*norm[2];
|
dot = n[0] * norm[0] + n[1] * norm[1] + n[2] * norm[2];
|
||||||
if( ! check ) {
|
if (!check) {
|
||||||
/* Reverse the contribution of back-facing triangles to get
|
/* Reverse the contribution of back-facing triangles to get
|
||||||
* a reasonable normal for self-intersecting polygons (see above)
|
* a reasonable normal for self-intersecting polygons (see above)
|
||||||
*/
|
*/
|
||||||
if( dot >= 0 ) {
|
if (dot >= 0) {
|
||||||
norm[0] += n[0]; norm[1] += n[1]; norm[2] += n[2];
|
norm[0] += n[0];
|
||||||
} else {
|
norm[1] += n[1];
|
||||||
norm[0] -= n[0]; norm[1] -= n[1]; norm[2] -= n[2];
|
norm[2] += n[2];
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
norm[0] -= n[0];
|
||||||
|
norm[1] -= n[1];
|
||||||
|
norm[2] -= n[2];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else if( dot != 0 ) {
|
else if (dot != 0) {
|
||||||
/* Check the new orientation for consistency with previous triangles */
|
/* Check the new orientation for consistency with previous triangles */
|
||||||
if( dot > 0 ) {
|
if (dot > 0) {
|
||||||
if( sign < 0 ) return SIGN_INCONSISTENT;
|
if (sign < 0)
|
||||||
sign = 1;
|
return SIGN_INCONSISTENT;
|
||||||
} else {
|
sign = 1;
|
||||||
if( sign > 0 ) return SIGN_INCONSISTENT;
|
}
|
||||||
sign = -1;
|
else {
|
||||||
|
if (sign > 0)
|
||||||
|
return SIGN_INCONSISTENT;
|
||||||
|
sign = -1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
//printf("%f, %f, %f -- %d\n", norm[0], norm[1], norm[2], sign);
|
||||||
return sign;
|
|
||||||
|
return sign;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* __gl_renderCache( tess ) takes a single contour and tries to render it
|
/* __gl_renderCache( tess ) takes a single contour and tries to render it
|
||||||
@ -438,65 +462,68 @@ static int ComputeNormal( GLUtesselator *tess, GLdouble norm[3], int check )
|
|||||||
* Returns TRUE if the polygon was successfully rendered. The rendering
|
* Returns TRUE if the polygon was successfully rendered. The rendering
|
||||||
* output is provided as callbacks (see the api).
|
* output is provided as callbacks (see the api).
|
||||||
*/
|
*/
|
||||||
GLboolean __gl_renderCache( GLUtesselator *tess )
|
GLboolean __gl_renderCache(GLUtesselator *tess)
|
||||||
{
|
{
|
||||||
CachedVertex *v0 = tess->cache;
|
CachedVertex *v0 = tess->cache;
|
||||||
CachedVertex *vn = v0 + tess->cacheCount;
|
CachedVertex *vn = v0 + tess->cacheCount;
|
||||||
CachedVertex *vc;
|
CachedVertex *vc;
|
||||||
GLdouble norm[3];
|
GLdouble norm[3];
|
||||||
int sign;
|
int sign;
|
||||||
|
|
||||||
if( tess->cacheCount < 3 ) {
|
if (tess->cacheCount < 3) {
|
||||||
/* Degenerate contour -- no output */
|
/* Degenerate contour -- no output */
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
norm[0] = tess->normal[0];
|
norm[0] = tess->normal[0];
|
||||||
norm[1] = tess->normal[1];
|
norm[1] = tess->normal[1];
|
||||||
norm[2] = tess->normal[2];
|
norm[2] = tess->normal[2];
|
||||||
if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
|
if (norm[0] == 0 && norm[1] == 0 && norm[2] == 0) {
|
||||||
ComputeNormal( tess, norm, FALSE );
|
ComputeNormal(tess, norm, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
sign = ComputeNormal( tess, norm, TRUE );
|
sign = ComputeNormal(tess, norm, TRUE);
|
||||||
if( sign == SIGN_INCONSISTENT ) {
|
if (sign == SIGN_INCONSISTENT) {
|
||||||
/* Fan triangles did not have a consistent orientation */
|
/* Fan triangles did not have a consistent orientation */
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
if( sign == 0 ) {
|
if (sign == 0) {
|
||||||
/* All triangles were degenerate */
|
/* All triangles were degenerate */
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Make sure we do the right thing for each winding rule */
|
/* Make sure we do the right thing for each winding rule */
|
||||||
switch( tess->windingRule ) {
|
switch (tess->windingRule) {
|
||||||
case GLU_TESS_WINDING_ODD:
|
case GLU_TESS_WINDING_ODD:
|
||||||
case GLU_TESS_WINDING_NONZERO:
|
case GLU_TESS_WINDING_NONZERO:
|
||||||
break;
|
break;
|
||||||
case GLU_TESS_WINDING_POSITIVE:
|
case GLU_TESS_WINDING_POSITIVE:
|
||||||
if( sign < 0 ) return TRUE;
|
if (sign < 0)
|
||||||
break;
|
return TRUE;
|
||||||
case GLU_TESS_WINDING_NEGATIVE:
|
break;
|
||||||
if( sign > 0 ) return TRUE;
|
case GLU_TESS_WINDING_NEGATIVE:
|
||||||
break;
|
if (sign > 0)
|
||||||
case GLU_TESS_WINDING_ABS_GEQ_TWO:
|
return TRUE;
|
||||||
return TRUE;
|
break;
|
||||||
}
|
case GLU_TESS_WINDING_ABS_GEQ_TWO:
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
CALL_BEGIN_OR_BEGIN_DATA( tess->boundaryOnly ? GL_LINE_LOOP
|
CALL_BEGIN_OR_BEGIN_DATA( tess->boundaryOnly ? GL_LINE_LOOP
|
||||||
: (tess->cacheCount > 3) ? GL_TRIANGLE_FAN
|
: (tess->cacheCount > 3) ? GL_TRIANGLE_FAN
|
||||||
: GL_TRIANGLES );
|
: GL_TRIANGLES);
|
||||||
|
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( v0->data );
|
CALL_VERTEX_OR_VERTEX_DATA( v0->data);
|
||||||
if( sign > 0 ) {
|
if (sign > 0) {
|
||||||
for( vc = v0+1; vc < vn; ++vc ) {
|
for (vc = v0 + 1; vc < vn; ++vc) {
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( vc->data );
|
CALL_VERTEX_OR_VERTEX_DATA( vc->data);
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
for( vc = vn-1; vc > v0; --vc ) {
|
else {
|
||||||
CALL_VERTEX_OR_VERTEX_DATA( vc->data );
|
for (vc = vn - 1; vc > v0; --vc) {
|
||||||
}
|
CALL_VERTEX_OR_VERTEX_DATA( vc->data);
|
||||||
}
|
}
|
||||||
CALL_END_OR_END_DATA();
|
}
|
||||||
return TRUE;
|
CALL_END_OR_END_DATA();
|
||||||
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -1,44 +1,12 @@
|
|||||||
#include <jni.h>
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "glu.h"
|
#include "glu.h"
|
||||||
#include "tess.h"
|
#include "tess.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
#include "tessellate.h"
|
||||||
#include <android/log.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//#ifndef uintptr_t
|
|
||||||
//typedef unsigned long uintptr_t;
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
/******************************************************************************/
|
|
||||||
|
|
||||||
typedef struct Triangle {
|
|
||||||
int v[3];
|
|
||||||
struct Triangle *prev;
|
|
||||||
} Triangle;
|
|
||||||
|
|
||||||
typedef struct Vertex {
|
|
||||||
double pt[3];
|
|
||||||
int index;
|
|
||||||
struct Vertex *prev;
|
|
||||||
} Vertex;
|
|
||||||
|
|
||||||
typedef struct TessContext {
|
|
||||||
Triangle *latest_t;
|
|
||||||
int n_tris;
|
|
||||||
|
|
||||||
Vertex *v_prev;
|
|
||||||
Vertex *v_prevprev;
|
|
||||||
Vertex *latest_v;
|
|
||||||
GLenum current_mode;
|
|
||||||
int odd_even_strip;
|
|
||||||
|
|
||||||
void (*vertex_cb)(Vertex *, struct TessContext *);
|
|
||||||
} TessContext;
|
|
||||||
|
|
||||||
void skip_vertex(Vertex *v, TessContext *ctx);
|
void skip_vertex(Vertex *v, TessContext *ctx);
|
||||||
|
|
||||||
@ -212,8 +180,37 @@ void write_output(TessContext *ctx, float **coordinates_out, int **tris_out, int
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void write_outputD(TessContext *ctx, double **coordinates_out, int **tris_out, int *vc, int *tc)
|
||||||
|
{
|
||||||
|
int n_verts = 1 + ctx->latest_v->index;
|
||||||
|
*vc = n_verts;
|
||||||
|
int n_tris_copy = ctx->n_tris;
|
||||||
|
*tc = ctx->n_tris;
|
||||||
|
*coordinates_out = malloc(n_verts * sizeof(double) * 2);
|
||||||
|
*tris_out = (ctx->n_tris ? malloc(ctx->n_tris * sizeof(int) * 3) : NULL);
|
||||||
|
|
||||||
|
while (ctx->latest_v) {
|
||||||
|
(*coordinates_out)[2 * ctx->latest_v->index] = ctx->latest_v->pt[0];
|
||||||
|
(*coordinates_out)[2 * ctx->latest_v->index + 1] = ctx->latest_v->pt[1];
|
||||||
|
Vertex *prev = ctx->latest_v->prev;
|
||||||
|
free(ctx->latest_v);
|
||||||
|
ctx->latest_v = prev;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (ctx->latest_t) {
|
||||||
|
(*tris_out)[3 * (n_tris_copy - 1)] = ctx->latest_t->v[0];
|
||||||
|
(*tris_out)[3 * (n_tris_copy - 1) + 1] = ctx->latest_t->v[1];
|
||||||
|
(*tris_out)[3 * (n_tris_copy - 1) + 2] = ctx->latest_t->v[2];
|
||||||
|
Triangle *prev = ctx->latest_t->prev;
|
||||||
|
free(ctx->latest_t);
|
||||||
|
ctx->latest_t = prev;
|
||||||
|
n_tris_copy--;
|
||||||
|
}
|
||||||
|
}
|
||||||
TessContext *tessellate(
|
TessContext *tessellate(
|
||||||
|
float **verts,
|
||||||
int *nverts,
|
int *nverts,
|
||||||
|
int **tris,
|
||||||
int *ntris,
|
int *ntris,
|
||||||
const float **contoursbegin,
|
const float **contoursbegin,
|
||||||
const float **contoursend)
|
const float **contoursend)
|
||||||
@ -231,6 +228,7 @@ TessContext *tessellate(
|
|||||||
gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
|
gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
|
||||||
|
|
||||||
gluTessBeginPolygon(tess, ctx);
|
gluTessBeginPolygon(tess, ctx);
|
||||||
|
|
||||||
do {
|
do {
|
||||||
contourbegin = *contoursbegin++;
|
contourbegin = *contoursbegin++;
|
||||||
contourend = *contoursbegin;
|
contourend = *contoursbegin;
|
||||||
@ -244,16 +242,20 @@ TessContext *tessellate(
|
|||||||
} while (contoursbegin != (contoursend - 1));
|
} while (contoursbegin != (contoursend - 1));
|
||||||
gluTessEndPolygon(tess);
|
gluTessEndPolygon(tess);
|
||||||
|
|
||||||
//write_output(ctx, verts, tris, nverts, ntris);
|
#ifdef TEST
|
||||||
//destroy_tess_context(ctx);
|
write_output(ctx, verts, tris, nverts, ntris);
|
||||||
|
destroy_tess_context(ctx);
|
||||||
|
#else
|
||||||
gluDeleteTess(tess);
|
gluDeleteTess(tess);
|
||||||
|
#endif
|
||||||
|
|
||||||
return ctx;
|
return ctx;
|
||||||
}
|
}
|
||||||
|
|
||||||
TessContext *tessellateD(
|
TessContext *tessellateD(
|
||||||
|
double **verts,
|
||||||
int *nverts,
|
int *nverts,
|
||||||
|
int **tris,
|
||||||
int *ntris,
|
int *ntris,
|
||||||
const double **contoursbegin,
|
const double **contoursbegin,
|
||||||
const double **contoursend)
|
const double **contoursend)
|
||||||
@ -266,231 +268,40 @@ TessContext *tessellateD(
|
|||||||
tess = gluNewTess();
|
tess = gluNewTess();
|
||||||
ctx = new_tess_context();
|
ctx = new_tess_context();
|
||||||
|
|
||||||
|
|
||||||
|
//tess->normal[2] = -1;
|
||||||
|
|
||||||
gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLvoid (*)()) &vertex);
|
gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLvoid (*)()) &vertex);
|
||||||
gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLvoid (*)()) &begin);
|
gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLvoid (*)()) &begin);
|
||||||
gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
|
gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
|
||||||
|
|
||||||
gluTessBeginPolygon(tess, ctx);
|
gluTessBeginPolygon(tess, ctx);
|
||||||
|
|
||||||
do {
|
do {
|
||||||
|
//printf("begin contour\n");
|
||||||
contourbegin = *contoursbegin++;
|
contourbegin = *contoursbegin++;
|
||||||
contourend = *contoursbegin;
|
contourend = *contoursbegin;
|
||||||
|
|
||||||
gluTessBeginContour(tess);
|
gluTessBeginContour(tess);
|
||||||
|
|
||||||
while (contourbegin != contourend) {
|
while (contourbegin != contourend) {
|
||||||
|
//printf("add point %f %f \n", contourbegin[0], contourbegin[1]);
|
||||||
current_vertex = new_vertex(ctx, contourbegin[0], contourbegin[1]);
|
current_vertex = new_vertex(ctx, contourbegin[0], contourbegin[1]);
|
||||||
contourbegin += 2;
|
contourbegin += 2;
|
||||||
gluTessVertex(tess, current_vertex->pt, current_vertex);
|
gluTessVertex(tess, current_vertex->pt, current_vertex);
|
||||||
}
|
}
|
||||||
gluTessEndContour(tess);
|
gluTessEndContour(tess);
|
||||||
} while (contoursbegin != (contoursend - 1));
|
} while (contoursbegin != (contoursend - 1));
|
||||||
|
|
||||||
gluTessEndPolygon(tess);
|
gluTessEndPolygon(tess);
|
||||||
|
|
||||||
//write_output(ctx, verts, tris, nverts, ntris);
|
#ifdef TEST
|
||||||
//destroy_tess_context(ctx);
|
write_outputD(ctx, verts, tris, nverts, ntris);
|
||||||
|
destroy_tess_context(ctx);
|
||||||
|
#else
|
||||||
gluDeleteTess(tess);
|
gluDeleteTess(tess);
|
||||||
|
#endif
|
||||||
|
|
||||||
return ctx;
|
return ctx;
|
||||||
}
|
}
|
||||||
#ifdef __ANDROID__
|
|
||||||
#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Tesselate", __VA_ARGS__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define CAST_CTX(x) (TessContext *)(uintptr_t) x
|
|
||||||
|
|
||||||
void Java_org_oscim_renderer_sublayers_MeshLayer_tessFinish(JNIEnv *env, jclass c,
|
|
||||||
jlong ptr_context) {
|
|
||||||
|
|
||||||
TessContext *ctx = CAST_CTX(ptr_context);
|
|
||||||
|
|
||||||
while (ctx->latest_v) {
|
|
||||||
Vertex *prev = ctx->latest_v->prev;
|
|
||||||
free(ctx->latest_v);
|
|
||||||
ctx->latest_v = prev;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (ctx->latest_t) {
|
|
||||||
Triangle *prev = ctx->latest_t->prev;
|
|
||||||
free(ctx->latest_t);
|
|
||||||
ctx->latest_t = prev;
|
|
||||||
}
|
|
||||||
|
|
||||||
destroy_tess_context(ctx);
|
|
||||||
}
|
|
||||||
|
|
||||||
jint Java_org_oscim_renderer_sublayers_MeshLayer_tessGetCoordinates(JNIEnv *env, jclass c,
|
|
||||||
jlong ptr_context, jshortArray obj_coords, jfloat scale) {
|
|
||||||
|
|
||||||
TessContext *ctx = CAST_CTX(ptr_context);
|
|
||||||
|
|
||||||
int length = (*env)->GetArrayLength(env, obj_coords);
|
|
||||||
|
|
||||||
jshort* coords = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_coords, 0);
|
|
||||||
if (coords == NULL) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//int n_verts = 1 + ctx->latest_v->index;
|
|
||||||
//int n_tris_copy = ctx->n_tris;
|
|
||||||
|
|
||||||
int cnt = 0;
|
|
||||||
for (; ctx->latest_v && cnt < length; cnt += 2) {
|
|
||||||
coords[cnt + 0] = (ctx->latest_v->pt[0] * scale) + 0.5f;
|
|
||||||
coords[cnt + 1] = (ctx->latest_v->pt[1] * scale) + 0.5f;
|
|
||||||
Vertex *prev = ctx->latest_v->prev;
|
|
||||||
free(ctx->latest_v);
|
|
||||||
ctx->latest_v = prev;
|
|
||||||
}
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_coords, coords, JNI_ABORT);
|
|
||||||
|
|
||||||
return cnt;
|
|
||||||
}
|
|
||||||
|
|
||||||
jint Java_org_oscim_renderer_sublayers_MeshLayer_tessGetCoordinatesD(JNIEnv *env, jclass c,
|
|
||||||
jlong ptr_context, jdoubleArray obj_coords) {
|
|
||||||
|
|
||||||
TessContext *ctx = CAST_CTX(ptr_context);
|
|
||||||
|
|
||||||
int length = (*env)->GetArrayLength(env, obj_coords);
|
|
||||||
|
|
||||||
jdouble* coords = (jdouble*) (*env)->GetPrimitiveArrayCritical(env, obj_coords, 0);
|
|
||||||
if (coords == NULL) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//int n_verts = 1 + ctx->latest_v->index;
|
|
||||||
//int n_tris_copy = ctx->n_tris;
|
|
||||||
|
|
||||||
int cnt = 0;
|
|
||||||
for (; ctx->latest_v && cnt < length; cnt += 2) {
|
|
||||||
coords[cnt + 0] = ctx->latest_v->pt[0];
|
|
||||||
coords[cnt + 1] = ctx->latest_v->pt[1];
|
|
||||||
Vertex *prev = ctx->latest_v->prev;
|
|
||||||
free(ctx->latest_v);
|
|
||||||
ctx->latest_v = prev;
|
|
||||||
}
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_coords, coords, JNI_ABORT);
|
|
||||||
|
|
||||||
return cnt;
|
|
||||||
}
|
|
||||||
jint Java_org_oscim_renderer_sublayers_MeshLayer_tessGetIndices(JNIEnv *env, jclass c,
|
|
||||||
jlong ptr_context, jshortArray obj_indices) {
|
|
||||||
|
|
||||||
TessContext *ctx = CAST_CTX(ptr_context);
|
|
||||||
|
|
||||||
int length = (*env)->GetArrayLength(env, obj_indices);
|
|
||||||
|
|
||||||
jshort* tris = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_indices, 0);
|
|
||||||
if (tris == NULL) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int n_tris_copy = ctx->n_tris;
|
|
||||||
|
|
||||||
int cnt = 0;
|
|
||||||
|
|
||||||
for (; ctx->latest_t && cnt < length; cnt += 3) {
|
|
||||||
tris[cnt + 0] = ctx->latest_t->v[0];
|
|
||||||
tris[cnt + 1] = ctx->latest_t->v[1];
|
|
||||||
tris[cnt + 2] = ctx->latest_t->v[2];
|
|
||||||
Triangle *prev = ctx->latest_t->prev;
|
|
||||||
|
|
||||||
free(ctx->latest_t);
|
|
||||||
ctx->latest_t = prev;
|
|
||||||
n_tris_copy--;
|
|
||||||
}
|
|
||||||
|
|
||||||
ctx->n_tris = n_tris_copy;
|
|
||||||
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_indices, tris, JNI_ABORT);
|
|
||||||
|
|
||||||
return cnt;
|
|
||||||
}
|
|
||||||
|
|
||||||
jlong Java_org_oscim_renderer_sublayers_MeshLayer_tessellate(JNIEnv *env, jclass c,
|
|
||||||
jfloatArray obj_points, jint pos,
|
|
||||||
jshortArray obj_index, jint ipos,
|
|
||||||
jint num_rings) { //, jintArray obj_out) {
|
|
||||||
|
|
||||||
jboolean isCopy;
|
|
||||||
|
|
||||||
printf("add %d %d %d\n", pos, ipos, num_rings);
|
|
||||||
|
|
||||||
float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
|
|
||||||
if (orig_points == NULL)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
const float *points = orig_points + pos;
|
|
||||||
|
|
||||||
jshort* orig_indices = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_index, &isCopy);
|
|
||||||
if (orig_indices == NULL) {
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
jshort* indices = orig_indices + ipos;
|
|
||||||
|
|
||||||
const float **rings = malloc(sizeof(float*) * (num_rings + 1));
|
|
||||||
int offset = 0;
|
|
||||||
for (int i = 0; i < num_rings; i++) {
|
|
||||||
rings[i] = points + offset;
|
|
||||||
offset += indices[i];
|
|
||||||
}
|
|
||||||
rings[num_rings] = points + offset;
|
|
||||||
|
|
||||||
int nverts, ntris;
|
|
||||||
|
|
||||||
TessContext *ctx = tessellate(&nverts, &ntris,
|
|
||||||
rings, rings + (num_rings + 1));
|
|
||||||
|
|
||||||
free(rings);
|
|
||||||
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_index, orig_indices, JNI_ABORT);
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
|
|
||||||
|
|
||||||
return (long) ctx;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
jlong Java_org_oscim_renderer_sublayers_MeshLayer_tessellateD(JNIEnv *env, jclass c,
|
|
||||||
jdoubleArray obj_points, jint pos,
|
|
||||||
jshortArray obj_index, jint ipos,
|
|
||||||
jint num_rings) { //, jintArray obj_out) {
|
|
||||||
|
|
||||||
jboolean isCopy;
|
|
||||||
|
|
||||||
printf("add %d %d %d\n", pos, ipos, num_rings);
|
|
||||||
|
|
||||||
double* orig_points = (double*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
|
|
||||||
if (orig_points == NULL)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
const double *points = orig_points + pos;
|
|
||||||
|
|
||||||
jshort* orig_indices = (jshort*) (*env)->GetPrimitiveArrayCritical(env, obj_index, &isCopy);
|
|
||||||
if (orig_indices == NULL) {
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
jshort* indices = orig_indices + ipos;
|
|
||||||
|
|
||||||
const double **rings = malloc(sizeof(double*) * (num_rings + 1));
|
|
||||||
int offset = 0;
|
|
||||||
for (int i = 0; i < num_rings; i++) {
|
|
||||||
rings[i] = points + offset;
|
|
||||||
offset += indices[i];
|
|
||||||
}
|
|
||||||
rings[num_rings] = points + offset;
|
|
||||||
|
|
||||||
int nverts, ntris;
|
|
||||||
|
|
||||||
TessContext *ctx = tessellateD(&nverts, &ntris,
|
|
||||||
rings, rings + (num_rings + 1));
|
|
||||||
|
|
||||||
free(rings);
|
|
||||||
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_index, orig_indices, JNI_ABORT);
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
|
|
||||||
|
|
||||||
return (long) ctx;
|
|
||||||
}
|
|
||||||
|
|||||||
@ -1,13 +1,41 @@
|
|||||||
|
#include "glu.h"
|
||||||
|
|
||||||
|
typedef struct Triangle {
|
||||||
|
int v[3];
|
||||||
|
struct Triangle *prev;
|
||||||
|
} Triangle;
|
||||||
|
|
||||||
typedef struct Vertex {
|
typedef struct Vertex {
|
||||||
double pt[3];
|
double pt[3];
|
||||||
int index;
|
int index;
|
||||||
struct Vertex *prev;
|
struct Vertex *prev;
|
||||||
} Vertex;
|
} Vertex;
|
||||||
|
|
||||||
//void tessellate
|
typedef struct TessContext {
|
||||||
// (double **verts,
|
Triangle *latest_t;
|
||||||
// int *nverts,
|
int n_tris;
|
||||||
// int **tris,
|
|
||||||
// int *ntris,
|
Vertex *v_prev;
|
||||||
// const float **contoursbegin,
|
Vertex *v_prevprev;
|
||||||
// const float **contoursend);
|
Vertex *latest_v;
|
||||||
|
GLenum current_mode;
|
||||||
|
int odd_even_strip;
|
||||||
|
|
||||||
|
void (*vertex_cb)(Vertex *, struct TessContext *);
|
||||||
|
} TessContext;
|
||||||
|
|
||||||
|
TessContext *tessellateD
|
||||||
|
(double **verts,
|
||||||
|
int *nverts,
|
||||||
|
int **tris,
|
||||||
|
int *ntris,
|
||||||
|
const double **contoursbegin,
|
||||||
|
const double **contoursend);
|
||||||
|
|
||||||
|
TessContext *tessellate
|
||||||
|
(float **verts,
|
||||||
|
int *nverts,
|
||||||
|
int **tris,
|
||||||
|
int *ntris,
|
||||||
|
const float **contoursbegin,
|
||||||
|
const float **contoursend);
|
||||||
|
|||||||
@ -1,198 +0,0 @@
|
|||||||
Triangle
|
|
||||||
A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
|
|
||||||
Version 1.6
|
|
||||||
|
|
||||||
Show Me
|
|
||||||
A Display Program for Meshes and More.
|
|
||||||
Version 1.6
|
|
||||||
|
|
||||||
Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk
|
|
||||||
2360 Woolsey #H
|
|
||||||
Berkeley, California 94705-1927
|
|
||||||
Please send bugs and comments to jrs@cs.berkeley.edu
|
|
||||||
|
|
||||||
Created as part of the Quake project (tools for earthquake simulation).
|
|
||||||
Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.
|
|
||||||
There is no warranty whatsoever. Use at your own risk.
|
|
||||||
|
|
||||||
|
|
||||||
Triangle generates exact Delaunay triangulations, constrained Delaunay
|
|
||||||
triangulations, conforming Delaunay triangulations, Voronoi diagrams, and
|
|
||||||
high-quality triangular meshes. The latter can be generated with no small
|
|
||||||
or large angles, and are thus suitable for finite element analysis.
|
|
||||||
Show Me graphically displays the contents of the geometric files used by
|
|
||||||
Triangle. Show Me can also write images in PostScript form.
|
|
||||||
|
|
||||||
Information on the algorithms used by Triangle, including complete
|
|
||||||
references, can be found in the comments at the beginning of the triangle.c
|
|
||||||
source file. Another listing of these references, with PostScript copies
|
|
||||||
of some of the papers, is available from the Web page
|
|
||||||
|
|
||||||
http://www.cs.cmu.edu/~quake/triangle.research.html
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
These programs may be freely redistributed under the condition that the
|
|
||||||
copyright notices (including the copy of this notice in the code comments
|
|
||||||
and the copyright notice printed when the `-h' switch is selected) are
|
|
||||||
not removed, and no compensation is received. Private, research, and
|
|
||||||
institutional use is free. You may distribute modified versions of this
|
|
||||||
code UNDER THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT
|
|
||||||
IN THE SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH
|
|
||||||
SOURCE AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND
|
|
||||||
CLEAR NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as
|
|
||||||
part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT
|
|
||||||
WITH THE AUTHOR. (If you are not directly supplying this code to a
|
|
||||||
customer, and you are instead telling them how they can obtain it for
|
|
||||||
free, then you are not required to make any arrangement with me.)
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
The files included in this distribution are:
|
|
||||||
|
|
||||||
README The file you're reading now.
|
|
||||||
triangle.c Complete C source code for Triangle.
|
|
||||||
showme.c Complete C source code for Show Me.
|
|
||||||
triangle.h Include file for calling Triangle from another program.
|
|
||||||
tricall.c Sample program that calls Triangle.
|
|
||||||
makefile Makefile for compiling Triangle and Show Me.
|
|
||||||
A.poly A sample input file.
|
|
||||||
|
|
||||||
Each of Triangle and Show Me is a single portable C file. The easiest way
|
|
||||||
to compile them is to edit and use the included makefile. Before
|
|
||||||
compiling, read the makefile, which describes your options, and edit it
|
|
||||||
accordingly. You should specify:
|
|
||||||
|
|
||||||
The source and binary directories.
|
|
||||||
|
|
||||||
The C compiler and level of optimization.
|
|
||||||
|
|
||||||
The "correct" directories for include files (especially X include files),
|
|
||||||
if necessary.
|
|
||||||
|
|
||||||
Do you want single precision or double? (The default is double.) Do you
|
|
||||||
want to leave out some of Triangle's features to reduce the size of the
|
|
||||||
executable file? Investigate the SINGLE, REDUCED, and CDT_ONLY symbols.
|
|
||||||
|
|
||||||
If yours is not a Unix system, define the NO_TIMER symbol to remove the
|
|
||||||
Unix-specific timing code. Also, don't try to compile Show Me; it only
|
|
||||||
works with X Windows.
|
|
||||||
|
|
||||||
If you are compiling on an Intel x86 CPU and using gcc w/Linux or
|
|
||||||
Microsoft C, be sure to define the LINUX or CPU86 (for Microsoft) symbol
|
|
||||||
during compilation so that the exact arithmetic works right.
|
|
||||||
|
|
||||||
Once you've done this, type "make" to compile the programs. Alternatively,
|
|
||||||
the files are usually easy to compile without a makefile:
|
|
||||||
|
|
||||||
cc -O -o triangle triangle.c -lm
|
|
||||||
cc -O -o showme showme.c -lX11
|
|
||||||
|
|
||||||
On some systems, the C compiler won't be able to find the X include files
|
|
||||||
or libraries, and you'll need to specify an include path or library path:
|
|
||||||
|
|
||||||
cc -O -I/usr/local/include -o showme showme.c -L/usr/local/lib -lX11
|
|
||||||
|
|
||||||
Some processors, including Intel x86 family and possibly Motorola 68xxx
|
|
||||||
family chips, are IEEE conformant but have extended length internal
|
|
||||||
floating-point registers that may defeat Triangle's exact arithmetic
|
|
||||||
routines by failing to cause enough roundoff error! Typically, there is a
|
|
||||||
way to set these internal registers so that they are rounded off to IEEE
|
|
||||||
single or double precision format. I believe (but I'm not certain) that
|
|
||||||
Triangle has the right incantations for x86 chips, if you have gcc running
|
|
||||||
under Linux (define the LINUX compiler symbol) or Microsoft C (define the
|
|
||||||
CPU86 compiler symbol).
|
|
||||||
|
|
||||||
If you have a different processor or operating system, or if I got the
|
|
||||||
incantations wrong, you should check your C compiler or system manuals to
|
|
||||||
find out how to configure these internal registers to the precision you are
|
|
||||||
using. Otherwise, the exact arithmetic routines won't be exact at all.
|
|
||||||
See http://www.cs.cmu.edu/~quake/robust.pc.html for details. Triangle's
|
|
||||||
exact arithmetic hasn't a hope of working on machines like the Cray C90 or
|
|
||||||
Y-MP, which are not IEEE conformant and have inaccurate rounding.
|
|
||||||
|
|
||||||
Triangle and Show Me have both text and HTML documentation. The latter is
|
|
||||||
illustrated. Find it on the Web at
|
|
||||||
|
|
||||||
http://www.cs.cmu.edu/~quake/triangle.html
|
|
||||||
http://www.cs.cmu.edu/~quake/showme.html
|
|
||||||
|
|
||||||
Complete text instructions are printed by invoking each program with the
|
|
||||||
`-h' switch:
|
|
||||||
|
|
||||||
triangle -h
|
|
||||||
showme -h
|
|
||||||
|
|
||||||
The instructions are long; you'll probably want to pipe the output to
|
|
||||||
`more' or `lpr' or redirect it to a file.
|
|
||||||
|
|
||||||
Both programs give a short list of command line options if they are invoked
|
|
||||||
without arguments (that is, just type `triangle' or `showme').
|
|
||||||
|
|
||||||
Try out Triangle on the enclosed sample file, A.poly:
|
|
||||||
|
|
||||||
triangle -p A
|
|
||||||
showme A.poly &
|
|
||||||
|
|
||||||
Triangle will read the Planar Straight Line Graph defined by A.poly, and
|
|
||||||
write its constrained Delaunay triangulation to A.1.node and A.1.ele.
|
|
||||||
Show Me will display the figure defined by A.poly. There are two buttons
|
|
||||||
marked "ele" in the Show Me window; click on the top one. This will cause
|
|
||||||
Show Me to load and display the triangulation.
|
|
||||||
|
|
||||||
For contrast, try running
|
|
||||||
|
|
||||||
triangle -pq A
|
|
||||||
|
|
||||||
Now, click on the same "ele" button. A new triangulation will be loaded;
|
|
||||||
this one having no angles smaller than 20 degrees.
|
|
||||||
|
|
||||||
To see a Voronoi diagram, try this:
|
|
||||||
|
|
||||||
cp A.poly A.node
|
|
||||||
triangle -v A
|
|
||||||
|
|
||||||
Click the "ele" button again. You will see the Delaunay triangulation of
|
|
||||||
the points in A.poly, without the segments. Now click the top "voro" button.
|
|
||||||
You will see the Voronoi diagram corresponding to that Delaunay triangulation.
|
|
||||||
Click the "Reset" button to see the full extent of the diagram.
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
If you wish to call Triangle from another program, instructions for doing
|
|
||||||
so are contained in the file `triangle.h' (but read Triangle's regular
|
|
||||||
instructions first!). Also look at `tricall.c', which provides an example
|
|
||||||
of how to call Triangle.
|
|
||||||
|
|
||||||
Type "make trilibrary" to create triangle.o, a callable object file.
|
|
||||||
Alternatively, the object file is usually easy to compile without a
|
|
||||||
makefile:
|
|
||||||
|
|
||||||
cc -DTRILIBRARY -O -c triangle.c
|
|
||||||
|
|
||||||
Type "make distclean" to remove all the object and executable files created
|
|
||||||
by make.
|
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
If you use Triangle, and especially if you use it to accomplish real work,
|
|
||||||
I would like very much to hear from you. A short letter or email (to
|
|
||||||
jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot to me.
|
|
||||||
The more people I know are using this program, the more easily I can
|
|
||||||
justify spending time on improvements and on the three-dimensional
|
|
||||||
successor to Triangle, which in turn will benefit you. Also, I can put you
|
|
||||||
on a list to receive email whenever a new version of Triangle is available.
|
|
||||||
|
|
||||||
If you use a mesh generated by Triangle or plotted by Show Me in a
|
|
||||||
publication, please include an acknowledgment as well. And please spell
|
|
||||||
Triangle with a capital `T'! If you want to include a citation, use
|
|
||||||
`Jonathan Richard Shewchuk, ``Triangle: Engineering a 2D Quality Mesh
|
|
||||||
Generator and Delaunay Triangulator,'' in Applied Computational Geometry:
|
|
||||||
Towards Geometric Engineering (Ming C. Lin and Dinesh Manocha, editors),
|
|
||||||
volume 1148 of Lecture Notes in Computer Science, pages 203-222,
|
|
||||||
Springer-Verlag, Berlin, May 1996. (From the First ACM Workshop on Applied
|
|
||||||
Computational Geometry.)'
|
|
||||||
|
|
||||||
|
|
||||||
Jonathan Richard Shewchuk
|
|
||||||
July 27, 2005
|
|
||||||
@ -1,308 +0,0 @@
|
|||||||
#include <jni.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include "triangle.h"
|
|
||||||
|
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <android/log.h>
|
|
||||||
#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Triangle", __VA_ARGS__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// from www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
|
|
||||||
#if 0
|
|
||||||
int pnpoly(int nvert, float *vert, float testx, float testy)
|
|
||||||
{
|
|
||||||
int i, j, c = 0;
|
|
||||||
for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++)
|
|
||||||
{
|
|
||||||
if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) &&
|
|
||||||
(testx < (vert[j*2]-vert[i*2])
|
|
||||||
* (testy - vert[i*2+1])
|
|
||||||
/ (vert[j*2+1]-vert[i*2+1]) + vert[i*2]) )
|
|
||||||
c = !c;
|
|
||||||
}
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
int compare_dups(const void *a, const void *b) {
|
|
||||||
int da = *((const long*) a);
|
|
||||||
int db = *((const long*) b);
|
|
||||||
return (da > db) - (da < db);
|
|
||||||
}
|
|
||||||
|
|
||||||
void shiftSegment(TriangleIO *in, int *seg, int pos) {
|
|
||||||
int size = (in->numberofsegments - pos - 1) * sizeof(int) * 2;
|
|
||||||
printf("shift %d - %d %d\n", size, in->numberofsegments, pos);
|
|
||||||
if (size > 0)
|
|
||||||
memmove(seg, seg + 2, size);
|
|
||||||
|
|
||||||
in->numberofsegments -= 1;
|
|
||||||
}
|
|
||||||
struct {
|
|
||||||
int p1;
|
|
||||||
int p2;
|
|
||||||
} segment;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static void printPoly(TriangleIO *in) {
|
|
||||||
// print poly format to check with triangle/showme
|
|
||||||
printf("%d 2 0 0\n", in->numberofpoints);
|
|
||||||
for (int j = 0; j < in->numberofpoints; j++)
|
|
||||||
printf("%d %f %f\n", j, in->pointlist[j*2], in->pointlist[j*2+1]);
|
|
||||||
|
|
||||||
int *seg = in->segmentlist;
|
|
||||||
printf("%d 0\n", in->numberofsegments);
|
|
||||||
for (int j = 0; j < in->numberofsegments; j++, seg += 2)
|
|
||||||
printf("%d %d %d\n", j, *seg, *(seg+1));
|
|
||||||
|
|
||||||
printf("%d 0\n", in->numberofholes);
|
|
||||||
for (int j = 0; j < in->numberofholes; j++) {
|
|
||||||
printf("%d %f %f\n", j, in->holelist[j*2], in->holelist[j*2+1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
jint Java_org_oscim_utils_geom_Triangulator_triangulate(JNIEnv *env, jclass c,
|
|
||||||
jfloatArray obj_points, jint pos, jint len, jint num_rings, jobject indice_buf, jint offset) {
|
|
||||||
|
|
||||||
jshort* indices = (jshort*) (*env)->GetDirectBufferAddress(env, indice_buf);
|
|
||||||
jboolean isCopy;
|
|
||||||
|
|
||||||
float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
|
|
||||||
if (orig_points == NULL)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
float *points = orig_points + pos;
|
|
||||||
|
|
||||||
TriangleIO in, out;
|
|
||||||
|
|
||||||
memset(&in, 0, sizeof(TriangleIO));
|
|
||||||
|
|
||||||
in.numberofpoints = len >> 1;
|
|
||||||
in.pointlist = (float *) points;
|
|
||||||
|
|
||||||
// check if explicitly closed
|
|
||||||
if (in.pointlist[0] == in.pointlist[indices[0] - 2]
|
|
||||||
&& in.pointlist[1] == in.pointlist[indices[0] - 1]) {
|
|
||||||
int point = 0;
|
|
||||||
for (int i = 0; i < num_rings; i++) {
|
|
||||||
// remove last point in ring
|
|
||||||
indices[i] -= 2;
|
|
||||||
int last = point + (indices[i] >> 1);
|
|
||||||
|
|
||||||
if (in.numberofpoints - last > 1)
|
|
||||||
memmove(in.pointlist + (last * 2), in.pointlist + ((last + 1) * 2),
|
|
||||||
(in.numberofpoints - last - 1) * 2 * sizeof(float));
|
|
||||||
|
|
||||||
in.numberofpoints--;
|
|
||||||
point = last;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int dups = 0;
|
|
||||||
|
|
||||||
float *i_points = points;
|
|
||||||
int *skip_list = NULL;
|
|
||||||
|
|
||||||
// check for duplicate vertices and keep a list
|
|
||||||
// of dups and the first occurence
|
|
||||||
for (int i = 0; i < in.numberofpoints - 1; i++) {
|
|
||||||
float x = *i_points++;
|
|
||||||
float y = *i_points++;
|
|
||||||
float *j_points = i_points;
|
|
||||||
|
|
||||||
for (int j = i + 1; j < in.numberofpoints; j++, j_points += 2) {
|
|
||||||
if ((*j_points == x) && (*(j_points + 1) == y)) {
|
|
||||||
skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
|
|
||||||
skip_list[dups * 2 + 0] = j;
|
|
||||||
skip_list[dups * 2 + 1] = i;
|
|
||||||
dups++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
in.segmentlist = (int *) malloc(in.numberofpoints * 2 * sizeof(int));
|
|
||||||
in.numberofsegments = in.numberofpoints;
|
|
||||||
in.numberofholes = num_rings - 1;
|
|
||||||
|
|
||||||
int *rings = NULL;
|
|
||||||
if (in.numberofholes > 0) {
|
|
||||||
in.holelist = (double *) malloc(in.numberofholes * 2 * sizeof(double));
|
|
||||||
rings = (int*) malloc(num_rings * sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
int *seg = in.segmentlist;
|
|
||||||
double *hole = in.holelist;
|
|
||||||
|
|
||||||
// counter going through all points
|
|
||||||
int point;
|
|
||||||
// counter going through all rings
|
|
||||||
int ring;
|
|
||||||
|
|
||||||
// assign all points to segments for each ring
|
|
||||||
for (ring = 0, point = 0; ring < num_rings; ring++, point++) {
|
|
||||||
int len;
|
|
||||||
int num_points = indices[ring] >> 1;
|
|
||||||
|
|
||||||
if (rings)
|
|
||||||
rings[ring] = num_points;
|
|
||||||
|
|
||||||
// add holes: we need a point inside the hole...
|
|
||||||
// this is just a heuristic, assuming that two
|
|
||||||
// 'parallel' lines have a distance of at least
|
|
||||||
// 1 unit. you'll notice when things went wrong
|
|
||||||
// when the hole is rendered instead of the poly
|
|
||||||
if (ring > 0) {
|
|
||||||
int k = point * 2;
|
|
||||||
|
|
||||||
float nx = in.pointlist[k++];
|
|
||||||
float ny = in.pointlist[k++];
|
|
||||||
|
|
||||||
float cx = 0, cy = 0, vx = 0, vy = 0;
|
|
||||||
|
|
||||||
// try to find a large enough segment
|
|
||||||
for (len = (point + num_points) * 2; k < len;) {
|
|
||||||
cx = nx;
|
|
||||||
cy = ny;
|
|
||||||
|
|
||||||
nx = in.pointlist[k++];
|
|
||||||
ny = in.pointlist[k++];
|
|
||||||
|
|
||||||
vx = nx - cx;
|
|
||||||
vy = ny - cy;
|
|
||||||
|
|
||||||
if (vx > 4 || vx < -4 || vy > 4 || vy < -4)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
float a = sqrt(vx * vx + vy * vy);
|
|
||||||
|
|
||||||
float ux = -vy / a;
|
|
||||||
float uy = vx / a;
|
|
||||||
|
|
||||||
double centerx = cx + vx / 2.0 - (ux * 0.1);
|
|
||||||
double centery = cy + vy / 2.0 - (uy * 0.1);
|
|
||||||
|
|
||||||
*hole++ = centerx;
|
|
||||||
*hole++ = centery;
|
|
||||||
}
|
|
||||||
|
|
||||||
// close ring
|
|
||||||
int last = point + (num_points - 1);
|
|
||||||
*seg++ = last;
|
|
||||||
*seg++ = point;
|
|
||||||
|
|
||||||
for (len = point + num_points - 1; point < len; point++) {
|
|
||||||
*seg++ = point;
|
|
||||||
*seg++ = point + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dups) {
|
|
||||||
for (int i = 0; i < dups; i++) {
|
|
||||||
printf("duplicate points at %d, %d: %f,%f\n",
|
|
||||||
skip_list[i*2], skip_list[i*2+1],
|
|
||||||
in.pointlist[skip_list[i*2+1]*2],
|
|
||||||
in.pointlist[skip_list[i*2+1]*2+1]);
|
|
||||||
}
|
|
||||||
printPoly(&in);
|
|
||||||
|
|
||||||
// replace duplicate positions with first occurence
|
|
||||||
for (int i = 0; i < dups; i++) {
|
|
||||||
// position of the duplicate vertex
|
|
||||||
int pos = skip_list[i * 2] - i;
|
|
||||||
// first vertex
|
|
||||||
int replacement = skip_list[i * 2 + 1];
|
|
||||||
|
|
||||||
seg = in.segmentlist;
|
|
||||||
for (int j = 0; j < in.numberofsegments * 2; j++, seg++) {
|
|
||||||
if (*seg == pos) {
|
|
||||||
printf("%d: %d <- %d", j, pos, replacement);
|
|
||||||
*seg = replacement;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
memset(&out, 0, sizeof(TriangleIO));
|
|
||||||
out.trianglelist = (INDICE*) indices;
|
|
||||||
|
|
||||||
// p - use polygon input, for CDT
|
|
||||||
// z - zero offset array offsets...
|
|
||||||
// P - no poly output
|
|
||||||
// N - no node output
|
|
||||||
// B - no bound output
|
|
||||||
// Q - be quiet!
|
|
||||||
|
|
||||||
TriangleOptions opt;
|
|
||||||
memset(&opt, 0, sizeof(TriangleOptions));
|
|
||||||
|
|
||||||
opt.dwyer = 1;
|
|
||||||
opt.steiner = -1;
|
|
||||||
opt.order = 1;
|
|
||||||
opt.maxarea = -1.0;
|
|
||||||
|
|
||||||
opt.poly = 1;
|
|
||||||
opt.usesegments = 1;
|
|
||||||
opt.nopolywritten = 1;
|
|
||||||
opt.nonodewritten = 1;
|
|
||||||
opt.nobound = 1;
|
|
||||||
opt.quiet = 1;
|
|
||||||
|
|
||||||
triangulate(&opt, &in, &out, (TriangleIO *) NULL);
|
|
||||||
|
|
||||||
if (in.numberofpoints < out.numberofpoints) {
|
|
||||||
// TODO rerun with 'nonodewritten = 0'
|
|
||||||
printf( "polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints);
|
|
||||||
out.numberoftriangles = 0;
|
|
||||||
}
|
|
||||||
else if (out.trianglelist)
|
|
||||||
{
|
|
||||||
// scale to stride and add offset
|
|
||||||
short stride = 2;
|
|
||||||
|
|
||||||
if (offset < 0)
|
|
||||||
offset = 0;
|
|
||||||
|
|
||||||
INDICE *tri = out.trianglelist;
|
|
||||||
|
|
||||||
for (int n = out.numberoftriangles * 3; n > 0; n--)
|
|
||||||
*tri++ = *tri * stride + offset;
|
|
||||||
|
|
||||||
// when a ring has an odd number of points one (or rather two)
|
|
||||||
// additional vertices will be added. so the following rings
|
|
||||||
// needs extra offset...
|
|
||||||
int start = offset;
|
|
||||||
for (int j = 0, m = in.numberofholes; j < m; j++) {
|
|
||||||
start += rings[j] * stride;
|
|
||||||
|
|
||||||
// even number of points?
|
|
||||||
if (!(rings[j] & 1))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
tri = out.trianglelist;
|
|
||||||
int n = out.numberoftriangles * 3;
|
|
||||||
|
|
||||||
for (; n-- > 0; tri++)
|
|
||||||
if (*tri >= start)
|
|
||||||
*tri += stride;
|
|
||||||
|
|
||||||
start += stride;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
printf( "triangle failed %d\n", out.numberofpoints);
|
|
||||||
}
|
|
||||||
|
|
||||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
|
|
||||||
|
|
||||||
free(in.segmentlist);
|
|
||||||
free(in.holelist);
|
|
||||||
free(rings);
|
|
||||||
free(skip_list);
|
|
||||||
|
|
||||||
return out.numberoftriangles;
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,362 +0,0 @@
|
|||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* (triangle.h) */
|
|
||||||
/* */
|
|
||||||
/* Include file for programs that call Triangle. */
|
|
||||||
/* */
|
|
||||||
/* Accompanies Triangle Version 1.6 */
|
|
||||||
/* July 28, 2005 */
|
|
||||||
/* */
|
|
||||||
/* Copyright 1996, 2005 */
|
|
||||||
/* Jonathan Richard Shewchuk */
|
|
||||||
/* 2360 Woolsey #H */
|
|
||||||
/* Berkeley, California 94705-1927 */
|
|
||||||
/* jrs@cs.berkeley.edu */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* How to call Triangle from another program */
|
|
||||||
/* */
|
|
||||||
/* */
|
|
||||||
/* If you haven't read Triangle's instructions (run "triangle -h" to read */
|
|
||||||
/* them), you won't understand what follows. */
|
|
||||||
/* */
|
|
||||||
/* Triangle must be compiled into an object file (triangle.o) with the */
|
|
||||||
/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
|
|
||||||
/* switch). The makefile included with Triangle will do this for you if */
|
|
||||||
/* you run "make trilibrary". The resulting object file can be called via */
|
|
||||||
/* the procedure triangulate(). */
|
|
||||||
/* */
|
|
||||||
/* If the size of the object file is important to you, you may wish to */
|
|
||||||
/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
|
|
||||||
/* of all features that are primarily of research interest. Specifically, */
|
|
||||||
/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
|
|
||||||
/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
|
|
||||||
/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
|
|
||||||
/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
|
|
||||||
/* */
|
|
||||||
/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
|
|
||||||
/* made in the makefile or in triangle.c itself. Putting these definitions */
|
|
||||||
/* in this file (triangle.h) will not create the desired effect. */
|
|
||||||
/* */
|
|
||||||
/* */
|
|
||||||
/* The calling convention for triangulate() follows. */
|
|
||||||
/* */
|
|
||||||
/* void triangulate(triswitches, in, out, vorout) */
|
|
||||||
/* char *triswitches; */
|
|
||||||
/* struct triangulateio *in; */
|
|
||||||
/* struct triangulateio *out; */
|
|
||||||
/* struct triangulateio *vorout; */
|
|
||||||
/* */
|
|
||||||
/* `triswitches' is a string containing the command line switches you wish */
|
|
||||||
/* to invoke. No initial dash is required. Some suggestions: */
|
|
||||||
/* */
|
|
||||||
/* - You'll probably find it convenient to use the `z' switch so that */
|
|
||||||
/* points (and other items) are numbered from zero. This simplifies */
|
|
||||||
/* indexing, because the first item of any type always starts at index */
|
|
||||||
/* [0] of the corresponding array, whether that item's number is zero or */
|
|
||||||
/* one. */
|
|
||||||
/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
|
|
||||||
/* but you can take advantage of Triangle's printed output (including the */
|
|
||||||
/* `V' switch) while debugging. */
|
|
||||||
/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
|
|
||||||
/* then the output points will be identical to the input points, except */
|
|
||||||
/* possibly for the boundary markers. If you don't need the boundary */
|
|
||||||
/* markers, you should use the `N' (no nodes output) switch to save */
|
|
||||||
/* memory. (If you do need boundary markers, but need to save memory, a */
|
|
||||||
/* good nasty trick is to set out->pointlist equal to in->pointlist */
|
|
||||||
/* before calling triangulate(), so that Triangle overwrites the input */
|
|
||||||
/* points with identical copies.) */
|
|
||||||
/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
|
|
||||||
/* have no effect when Triangle is compiled with TRILIBRARY defined. */
|
|
||||||
/* */
|
|
||||||
/* `in', `out', and `vorout' are descriptions of the input, the output, */
|
|
||||||
/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
|
|
||||||
/* `vorout' may be NULL. `in' and `out' may never be NULL. */
|
|
||||||
/* */
|
|
||||||
/* Certain fields of the input and output structures must be initialized, */
|
|
||||||
/* as described below. */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* The `triangulateio' structure. */
|
|
||||||
/* */
|
|
||||||
/* Used to pass data into and out of the triangulate() procedure. */
|
|
||||||
/* */
|
|
||||||
/* */
|
|
||||||
/* Arrays are used to store points, triangles, markers, and so forth. In */
|
|
||||||
/* all cases, the first item in any array is stored starting at index [0]. */
|
|
||||||
/* However, that item is item number `1' unless the `z' switch is used, in */
|
|
||||||
/* which case it is item number `0'. Hence, you may find it easier to */
|
|
||||||
/* index points (and triangles in the neighbor list) if you use the `z' */
|
|
||||||
/* switch. Unless, of course, you're calling Triangle from a Fortran */
|
|
||||||
/* program. */
|
|
||||||
/* */
|
|
||||||
/* Description of fields (except the `numberof' fields, which are obvious): */
|
|
||||||
/* */
|
|
||||||
/* `pointlist': An array of point coordinates. The first point's x */
|
|
||||||
/* coordinate is at index [0] and its y coordinate at index [1], followed */
|
|
||||||
/* by the coordinates of the remaining points. Each point occupies two */
|
|
||||||
/* REALs. */
|
|
||||||
/* `pointattributelist': An array of point attributes. Each point's */
|
|
||||||
/* attributes occupy `numberofpointattributes' REALs. */
|
|
||||||
/* `pointmarkerlist': An array of point markers; one int per point. */
|
|
||||||
/* */
|
|
||||||
/* `trianglelist': An array of triangle corners. The first triangle's */
|
|
||||||
/* first corner is at index [0], followed by its other two corners in */
|
|
||||||
/* counterclockwise order, followed by any other nodes if the triangle */
|
|
||||||
/* represents a nonlinear element. Each triangle occupies */
|
|
||||||
/* `numberofcorners' ints. */
|
|
||||||
/* `triangleattributelist': An array of triangle attributes. Each */
|
|
||||||
/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
|
|
||||||
/* `trianglearealist': An array of triangle area constraints; one REAL per */
|
|
||||||
/* triangle. Input only. */
|
|
||||||
/* `neighborlist': An array of triangle neighbors; three ints per */
|
|
||||||
/* triangle. Output only. */
|
|
||||||
/* */
|
|
||||||
/* `segmentlist': An array of segment endpoints. The first segment's */
|
|
||||||
/* endpoints are at indices [0] and [1], followed by the remaining */
|
|
||||||
/* segments. Two ints per segment. */
|
|
||||||
/* `segmentmarkerlist': An array of segment markers; one int per segment. */
|
|
||||||
/* */
|
|
||||||
/* `holelist': An array of holes. The first hole's x and y coordinates */
|
|
||||||
/* are at indices [0] and [1], followed by the remaining holes. Two */
|
|
||||||
/* REALs per hole. Input only, although the pointer is copied to the */
|
|
||||||
/* output structure for your convenience. */
|
|
||||||
/* */
|
|
||||||
/* `regionlist': An array of regional attributes and area constraints. */
|
|
||||||
/* The first constraint's x and y coordinates are at indices [0] and [1], */
|
|
||||||
/* followed by the regional attribute at index [2], followed by the */
|
|
||||||
/* maximum area at index [3], followed by the remaining area constraints. */
|
|
||||||
/* Four REALs per area constraint. Note that each regional attribute is */
|
|
||||||
/* used only if you select the `A' switch, and each area constraint is */
|
|
||||||
/* used only if you select the `a' switch (with no number following), but */
|
|
||||||
/* omitting one of these switches does not change the memory layout. */
|
|
||||||
/* Input only, although the pointer is copied to the output structure for */
|
|
||||||
/* your convenience. */
|
|
||||||
/* */
|
|
||||||
/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
|
|
||||||
/* at indices [0] and [1], followed by the remaining edges. Two ints per */
|
|
||||||
/* edge. Output only. */
|
|
||||||
/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
|
|
||||||
/* only. */
|
|
||||||
/* `normlist': An array of normal vectors, used for infinite rays in */
|
|
||||||
/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
|
|
||||||
/* at indices [0] and [1], followed by the remaining vectors. For each */
|
|
||||||
/* finite edge in a Voronoi diagram, the normal vector written is the */
|
|
||||||
/* zero vector. Two REALs per edge. Output only. */
|
|
||||||
/* */
|
|
||||||
/* */
|
|
||||||
/* Any input fields that Triangle will examine must be initialized. */
|
|
||||||
/* Furthermore, for each output array that Triangle will write to, you */
|
|
||||||
/* must either provide space by setting the appropriate pointer to point */
|
|
||||||
/* to the space you want the data written to, or you must initialize the */
|
|
||||||
/* pointer to NULL, which tells Triangle to allocate space for the results. */
|
|
||||||
/* The latter option is preferable, because Triangle always knows exactly */
|
|
||||||
/* how much space to allocate. The former option is provided mainly for */
|
|
||||||
/* people who need to call Triangle from Fortran code, though it also makes */
|
|
||||||
/* possible some nasty space-saving tricks, like writing the output to the */
|
|
||||||
/* same arrays as the input. */
|
|
||||||
/* */
|
|
||||||
/* Triangle will not free() any input or output arrays, including those it */
|
|
||||||
/* allocates itself; that's up to you. You should free arrays allocated by */
|
|
||||||
/* Triangle by calling the trifree() procedure defined below. (By default, */
|
|
||||||
/* trifree() just calls the standard free() library procedure, but */
|
|
||||||
/* applications that call triangulate() may replace trimalloc() and */
|
|
||||||
/* trifree() in triangle.c to use specialized memory allocators.) */
|
|
||||||
/* */
|
|
||||||
/* Here's a guide to help you decide which fields you must initialize */
|
|
||||||
/* before you call triangulate(). */
|
|
||||||
/* */
|
|
||||||
/* `in': */
|
|
||||||
/* */
|
|
||||||
/* - `pointlist' must always point to a list of points; `numberofpoints' */
|
|
||||||
/* and `numberofpointattributes' must be properly set. */
|
|
||||||
/* `pointmarkerlist' must either be set to NULL (in which case all */
|
|
||||||
/* markers default to zero), or must point to a list of markers. If */
|
|
||||||
/* `numberofpointattributes' is not zero, `pointattributelist' must */
|
|
||||||
/* point to a list of point attributes. */
|
|
||||||
/* - If the `r' switch is used, `trianglelist' must point to a list of */
|
|
||||||
/* triangles, and `numberoftriangles', `numberofcorners', and */
|
|
||||||
/* `numberoftriangleattributes' must be properly set. If */
|
|
||||||
/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
|
|
||||||
/* must point to a list of triangle attributes. If the `a' switch is */
|
|
||||||
/* used (with no number following), `trianglearealist' must point to a */
|
|
||||||
/* list of triangle area constraints. `neighborlist' may be ignored. */
|
|
||||||
/* - If the `p' switch is used, `segmentlist' must point to a list of */
|
|
||||||
/* segments, `numberofsegments' must be properly set, and */
|
|
||||||
/* `segmentmarkerlist' must either be set to NULL (in which case all */
|
|
||||||
/* markers default to zero), or must point to a list of markers. */
|
|
||||||
/* - If the `p' switch is used without the `r' switch, then */
|
|
||||||
/* `numberofholes' and `numberofregions' must be properly set. If */
|
|
||||||
/* `numberofholes' is not zero, `holelist' must point to a list of */
|
|
||||||
/* holes. If `numberofregions' is not zero, `regionlist' must point to */
|
|
||||||
/* a list of region constraints. */
|
|
||||||
/* - If the `p' switch is used, `holelist', `numberofholes', */
|
|
||||||
/* `regionlist', and `numberofregions' is copied to `out'. (You can */
|
|
||||||
/* nonetheless get away with not initializing them if the `r' switch is */
|
|
||||||
/* used.) */
|
|
||||||
/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
|
|
||||||
/* ignored. */
|
|
||||||
/* */
|
|
||||||
/* `out': */
|
|
||||||
/* */
|
|
||||||
/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
|
|
||||||
/* the `N' switch is used. `pointmarkerlist' must be initialized */
|
|
||||||
/* unless the `N' or `B' switch is used. If `N' is not used and */
|
|
||||||
/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
|
|
||||||
/* be initialized. */
|
|
||||||
/* - `trianglelist' must be initialized unless the `E' switch is used. */
|
|
||||||
/* `neighborlist' must be initialized if the `n' switch is used. If */
|
|
||||||
/* the `E' switch is not used and (`in->numberofelementattributes' is */
|
|
||||||
/* not zero or the `A' switch is used), `elementattributelist' must be */
|
|
||||||
/* initialized. `trianglearealist' may be ignored. */
|
|
||||||
/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
|
|
||||||
/* and the `P' switch is not used. `segmentmarkerlist' must also be */
|
|
||||||
/* initialized under these circumstances unless the `B' switch is used. */
|
|
||||||
/* - `edgelist' must be initialized if the `e' switch is used. */
|
|
||||||
/* `edgemarkerlist' must be initialized if the `e' switch is used and */
|
|
||||||
/* the `B' switch is not. */
|
|
||||||
/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
|
|
||||||
/* */
|
|
||||||
/* `vorout' (only needed if `v' switch is used): */
|
|
||||||
/* */
|
|
||||||
/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
|
|
||||||
/* is not zero, `pointattributelist' must be initialized. */
|
|
||||||
/* `pointmarkerlist' may be ignored. */
|
|
||||||
/* - `edgelist' and `normlist' must both be initialized. */
|
|
||||||
/* `edgemarkerlist' may be ignored. */
|
|
||||||
/* - Everything else may be ignored. */
|
|
||||||
/* */
|
|
||||||
/* After a call to triangulate(), the valid fields of `out' and `vorout' */
|
|
||||||
/* will depend, in an obvious way, on the choice of switches used. Note */
|
|
||||||
/* that when the `p' switch is used, the pointers `holelist' and */
|
|
||||||
/* `regionlist' are copied from `in' to `out', but no new space is */
|
|
||||||
/* allocated; be careful that you don't free() the same array twice. On */
|
|
||||||
/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
|
|
||||||
/* others); new space is allocated for `out->pointlist', or if the `N' */
|
|
||||||
/* switch is used, `out->pointlist' remains uninitialized. */
|
|
||||||
/* */
|
|
||||||
/* All of the meaningful `numberof' fields will be properly set; for */
|
|
||||||
/* instance, `numberofedges' will represent the number of edges in the */
|
|
||||||
/* triangulation whether or not the edges were written. If segments are */
|
|
||||||
/* not used, `numberofsegments' will indicate the number of boundary edges. */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
//#define SINGLE
|
|
||||||
|
|
||||||
#ifdef SINGLE
|
|
||||||
#define REAL float
|
|
||||||
#else /* not SINGLE */
|
|
||||||
#define REAL double
|
|
||||||
#endif /* not SINGLE */
|
|
||||||
|
|
||||||
#define IO_REAL float
|
|
||||||
|
|
||||||
#define INDICE unsigned short
|
|
||||||
|
|
||||||
typedef struct triangulateio TriangleIO;
|
|
||||||
|
|
||||||
struct triangulateio {
|
|
||||||
IO_REAL *pointlist; /* In / out */
|
|
||||||
IO_REAL *pointattributelist; /* In / out */
|
|
||||||
int *pointmarkerlist; /* In / out */
|
|
||||||
int numberofpoints; /* In / out */
|
|
||||||
int numberofpointattributes; /* In / out */
|
|
||||||
|
|
||||||
INDICE *trianglelist; /* In / out */
|
|
||||||
REAL *triangleattributelist; /* In / out */
|
|
||||||
REAL *trianglearealist; /* In only */
|
|
||||||
int *neighborlist; /* Out only */
|
|
||||||
int numberoftriangles; /* In / out */
|
|
||||||
int numberofcorners; /* In / out */
|
|
||||||
int numberoftriangleattributes; /* In / out */
|
|
||||||
|
|
||||||
int *segmentlist; /* In / out */
|
|
||||||
int *segmentmarkerlist; /* In / out */
|
|
||||||
int numberofsegments; /* In / out */
|
|
||||||
|
|
||||||
REAL *holelist; /* In / pointer to array copied out */
|
|
||||||
int numberofholes; /* In / copied out */
|
|
||||||
|
|
||||||
REAL *regionlist; /* In / pointer to array copied out */
|
|
||||||
int numberofregions; /* In / copied out */
|
|
||||||
|
|
||||||
int *edgelist; /* Out only */
|
|
||||||
int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
|
|
||||||
REAL *normlist; /* Used only with Voronoi diagram; out only */
|
|
||||||
int numberofedges; /* Out only */
|
|
||||||
};
|
|
||||||
|
|
||||||
/* Data structure for command line switches and file names. This structure
|
|
||||||
* is used (instead of global variables) to allow reentrancy.
|
|
||||||
|
|
||||||
* Switches for the triangulator.
|
|
||||||
* poly: -p switch.
|
|
||||||
* refine: -r switch.
|
|
||||||
* quality: -q switch.
|
|
||||||
* minangle: minimum angle bound, specified after -q switch.
|
|
||||||
* goodangle: cosine squared of minangle.
|
|
||||||
* offconstant: constant used to place off-center Steiner points.
|
|
||||||
* vararea: -a switch without number.
|
|
||||||
* fixedarea: -a switch with number.
|
|
||||||
* maxarea: maximum area bound, specified after -a switch.
|
|
||||||
* usertest: -u switch.
|
|
||||||
* regionattrib: -A switch.
|
|
||||||
* convex: -c switch.
|
|
||||||
* weighted: 1 for -w switch, 2 for -W switch.
|
|
||||||
* jettison: -j switch
|
|
||||||
* firstnumber: inverse of -z switch. All items are numbered starting
|
|
||||||
* from `firstnumber'.
|
|
||||||
* edgesout: -e switch.
|
|
||||||
* voronoi: -v switch.
|
|
||||||
* neighbors: -n switch.
|
|
||||||
* geomview: -g switch.
|
|
||||||
* nobound: -B switch.
|
|
||||||
* nopolywritten: -P switch.
|
|
||||||
* nonodewritten: -N switch.
|
|
||||||
* noelewritten: -E switch.
|
|
||||||
* noiterationnum: -I switch.
|
|
||||||
* noholes: -O switch.
|
|
||||||
* noexact: -X switch.
|
|
||||||
* order: element order, specified after -o switch.
|
|
||||||
* nobisect: count of how often -Y switch is selected.
|
|
||||||
* steiner: maximum number of Steiner points, specified after -S switch.
|
|
||||||
* incremental: -i switch. sweepline: -F switch.
|
|
||||||
* dwyer: inverse of -l switch.
|
|
||||||
* splitseg: -s switch.
|
|
||||||
* conformdel: -D switch. docheck: -C switch.
|
|
||||||
* quiet: -Q switch. verbose: count of how often -V switch is selected.
|
|
||||||
* usesegments: -p, -r, -q, or -c switch; determines whether segments are
|
|
||||||
* used at all.
|
|
||||||
*
|
|
||||||
* Read the instructions to find out the meaning of these switches. */
|
|
||||||
|
|
||||||
typedef struct behavior TriangleOptions;
|
|
||||||
|
|
||||||
struct behavior {
|
|
||||||
int poly, refine, quality, vararea, fixedarea, usertest;
|
|
||||||
int regionattrib, convex, weighted, jettison;
|
|
||||||
int firstnumber;
|
|
||||||
int edgesout, voronoi, neighbors, geomview;
|
|
||||||
int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
|
|
||||||
int noholes, noexact, conformdel;
|
|
||||||
int incremental, sweepline, dwyer;
|
|
||||||
int splitseg;
|
|
||||||
int docheck;
|
|
||||||
int quiet, verbose;
|
|
||||||
int usesegments;
|
|
||||||
int order;
|
|
||||||
int nobisect;
|
|
||||||
int steiner;REAL minangle, goodangle, offconstant;REAL maxarea;
|
|
||||||
|
|
||||||
};
|
|
||||||
void parsecommandline(int argc, char **argv, struct behavior *b);
|
|
||||||
void triangulate(struct behavior *, struct triangulateio *, struct triangulateio *,
|
|
||||||
struct triangulateio *);
|
|
||||||
|
|
||||||
@ -1,441 +0,0 @@
|
|||||||
#include "triangle_private.h"
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* quality_statistics() Print statistics about the quality of the mesh. */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
void quality_statistics(struct mesh *m, struct behavior *b) {
|
|
||||||
struct otri triangleloop;
|
|
||||||
vertex p[3];
|
|
||||||
REAL cossquaretable[8];
|
|
||||||
REAL ratiotable[16];
|
|
||||||
REAL dx[3], dy[3];
|
|
||||||
REAL edgelength[3];
|
|
||||||
REAL dotproduct;
|
|
||||||
REAL cossquare;
|
|
||||||
REAL triarea;
|
|
||||||
REAL shortest, longest;
|
|
||||||
REAL trilongest2;
|
|
||||||
REAL smallestarea, biggestarea;
|
|
||||||
REAL triminaltitude2;
|
|
||||||
REAL minaltitude;
|
|
||||||
REAL triaspect2;
|
|
||||||
REAL worstaspect;
|
|
||||||
REAL smallestangle, biggestangle;
|
|
||||||
REAL radconst, degconst;
|
|
||||||
int angletable[18];
|
|
||||||
int aspecttable[16];
|
|
||||||
int aspectindex;
|
|
||||||
int tendegree;
|
|
||||||
int acutebiggest;
|
|
||||||
int i, ii, j, k;
|
|
||||||
|
|
||||||
printf("Mesh quality statistics:\n\n");
|
|
||||||
radconst = PI / 18.0;
|
|
||||||
degconst = 180.0 / PI;
|
|
||||||
for (i = 0; i < 8; i++) {
|
|
||||||
cossquaretable[i] = cos(radconst * (REAL) (i + 1));
|
|
||||||
cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
|
|
||||||
}
|
|
||||||
for (i = 0; i < 18; i++) {
|
|
||||||
angletable[i] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
ratiotable[0] = 1.5;
|
|
||||||
ratiotable[1] = 2.0;
|
|
||||||
ratiotable[2] = 2.5;
|
|
||||||
ratiotable[3] = 3.0;
|
|
||||||
ratiotable[4] = 4.0;
|
|
||||||
ratiotable[5] = 6.0;
|
|
||||||
ratiotable[6] = 10.0;
|
|
||||||
ratiotable[7] = 15.0;
|
|
||||||
ratiotable[8] = 25.0;
|
|
||||||
ratiotable[9] = 50.0;
|
|
||||||
ratiotable[10] = 100.0;
|
|
||||||
ratiotable[11] = 300.0;
|
|
||||||
ratiotable[12] = 1000.0;
|
|
||||||
ratiotable[13] = 10000.0;
|
|
||||||
ratiotable[14] = 100000.0;
|
|
||||||
ratiotable[15] = 0.0;
|
|
||||||
for (i = 0; i < 16; i++) {
|
|
||||||
aspecttable[i] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
worstaspect = 0.0;
|
|
||||||
minaltitude = m->xmax - m->xmin + m->ymax - m->ymin;
|
|
||||||
minaltitude = minaltitude * minaltitude;
|
|
||||||
shortest = minaltitude;
|
|
||||||
longest = 0.0;
|
|
||||||
smallestarea = minaltitude;
|
|
||||||
biggestarea = 0.0;
|
|
||||||
worstaspect = 0.0;
|
|
||||||
smallestangle = 0.0;
|
|
||||||
biggestangle = 2.0;
|
|
||||||
acutebiggest = 1;
|
|
||||||
|
|
||||||
traversalinit(&m->triangles);
|
|
||||||
triangleloop.tri = triangletraverse(m);
|
|
||||||
triangleloop.orient = 0;
|
|
||||||
while (triangleloop.tri != (triangle *) NULL) {
|
|
||||||
org(triangleloop, p[0]);
|
|
||||||
dest(triangleloop, p[1]);
|
|
||||||
apex(triangleloop, p[2]);
|
|
||||||
trilongest2 = 0.0;
|
|
||||||
|
|
||||||
for (i = 0; i < 3; i++) {
|
|
||||||
j = plus1mod3[i];
|
|
||||||
k = minus1mod3[i];
|
|
||||||
dx[i] = p[j][0] - p[k][0];
|
|
||||||
dy[i] = p[j][1] - p[k][1];
|
|
||||||
edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
|
|
||||||
if (edgelength[i] > trilongest2) {
|
|
||||||
trilongest2 = edgelength[i];
|
|
||||||
}
|
|
||||||
if (edgelength[i] > longest) {
|
|
||||||
longest = edgelength[i];
|
|
||||||
}
|
|
||||||
if (edgelength[i] < shortest) {
|
|
||||||
shortest = edgelength[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
triarea = counterclockwise(m, b, p[0], p[1], p[2]);
|
|
||||||
if (triarea < smallestarea) {
|
|
||||||
smallestarea = triarea;
|
|
||||||
}
|
|
||||||
if (triarea > biggestarea) {
|
|
||||||
biggestarea = triarea;
|
|
||||||
}
|
|
||||||
triminaltitude2 = triarea * triarea / trilongest2;
|
|
||||||
if (triminaltitude2 < minaltitude) {
|
|
||||||
minaltitude = triminaltitude2;
|
|
||||||
}
|
|
||||||
triaspect2 = trilongest2 / triminaltitude2;
|
|
||||||
if (triaspect2 > worstaspect) {
|
|
||||||
worstaspect = triaspect2;
|
|
||||||
}
|
|
||||||
aspectindex = 0;
|
|
||||||
while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex]) && (aspectindex < 15)) {
|
|
||||||
aspectindex++;
|
|
||||||
}
|
|
||||||
aspecttable[aspectindex]++;
|
|
||||||
|
|
||||||
for (i = 0; i < 3; i++) {
|
|
||||||
j = plus1mod3[i];
|
|
||||||
k = minus1mod3[i];
|
|
||||||
dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
|
|
||||||
cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
|
|
||||||
tendegree = 8;
|
|
||||||
for (ii = 7; ii >= 0; ii--) {
|
|
||||||
if (cossquare > cossquaretable[ii]) {
|
|
||||||
tendegree = ii;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (dotproduct <= 0.0) {
|
|
||||||
angletable[tendegree]++;
|
|
||||||
if (cossquare > smallestangle) {
|
|
||||||
smallestangle = cossquare;
|
|
||||||
}
|
|
||||||
if (acutebiggest && (cossquare < biggestangle)) {
|
|
||||||
biggestangle = cossquare;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
angletable[17 - tendegree]++;
|
|
||||||
if (acutebiggest || (cossquare > biggestangle)) {
|
|
||||||
biggestangle = cossquare;
|
|
||||||
acutebiggest = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
triangleloop.tri = triangletraverse(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
shortest = sqrt(shortest);
|
|
||||||
longest = sqrt(longest);
|
|
||||||
minaltitude = sqrt(minaltitude);
|
|
||||||
worstaspect = sqrt(worstaspect);
|
|
||||||
smallestarea *= 0.5;
|
|
||||||
biggestarea *= 0.5;
|
|
||||||
if (smallestangle >= 1.0) {
|
|
||||||
smallestangle = 0.0;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
smallestangle = degconst * acos(sqrt(smallestangle));
|
|
||||||
}
|
|
||||||
if (biggestangle >= 1.0) {
|
|
||||||
biggestangle = 180.0;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (acutebiggest) {
|
|
||||||
biggestangle = degconst * acos(sqrt(biggestangle));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
biggestangle = 180.0 - degconst * acos(sqrt(biggestangle));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
printf(" Smallest area: %16.5g | Largest area: %16.5g\n", smallestarea, biggestarea);
|
|
||||||
printf(" Shortest edge: %16.5g | Longest edge: %16.5g\n", shortest, longest);
|
|
||||||
printf(
|
|
||||||
" Shortest altitude: %12.5g | Largest aspect ratio: %8.5g\n\n", minaltitude, worstaspect);
|
|
||||||
|
|
||||||
printf(" Triangle aspect ratio histogram:\n");
|
|
||||||
printf(
|
|
||||||
" 1.1547 - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n", ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8], aspecttable[8]);
|
|
||||||
for (i = 1; i < 7; i++) {
|
|
||||||
printf(
|
|
||||||
" %6.6g - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n", ratiotable[i - 1], ratiotable[i], aspecttable[i], ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
|
|
||||||
}
|
|
||||||
printf(
|
|
||||||
" %6.6g - %-6.6g : %8d | %6.6g - : %8d\n", ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14], aspecttable[15]);
|
|
||||||
printf(" (Aspect ratio is longest edge divided by shortest altitude)\n\n");
|
|
||||||
|
|
||||||
printf(" Smallest angle: %15.5g | Largest angle: %15.5g\n\n", smallestangle, biggestangle);
|
|
||||||
|
|
||||||
printf(" Angle histogram:\n");
|
|
||||||
for (i = 0; i < 9; i++) {
|
|
||||||
printf(
|
|
||||||
" %3d - %3d degrees: %8d | %3d - %3d degrees: %8d\n", i * 10, i * 10 + 10, angletable[i], i * 10 + 90, i * 10 + 100, angletable[i + 9]);
|
|
||||||
}
|
|
||||||
printf("\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* statistics() Print all sorts of cool facts. */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
void statistics(struct mesh *m, struct behavior *b) {
|
|
||||||
printf("\nStatistics:\n\n");
|
|
||||||
printf(" Input vertices: %d\n", m->invertices);
|
|
||||||
if (b->refine) {
|
|
||||||
printf(" Input triangles: %d\n", m->inelements);
|
|
||||||
}
|
|
||||||
if (b->poly) {
|
|
||||||
printf(" Input segments: %d\n", m->insegments);
|
|
||||||
if (!b->refine) {
|
|
||||||
printf(" Input holes: %d\n", m->holes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("\n Mesh vertices: %ld\n", m->vertices.items - m->undeads);
|
|
||||||
printf(" Mesh triangles: %ld\n", m->triangles.items);
|
|
||||||
printf(" Mesh edges: %ld\n", m->edges);
|
|
||||||
printf(" Mesh exterior boundary edges: %ld\n", m->hullsize);
|
|
||||||
if (b->poly || b->refine) {
|
|
||||||
printf(" Mesh interior boundary edges: %ld\n", m->subsegs.items - m->hullsize);
|
|
||||||
printf(" Mesh subsegments (constrained edges): %ld\n", m->subsegs.items);
|
|
||||||
}
|
|
||||||
printf("\n");
|
|
||||||
|
|
||||||
if (b->verbose) {
|
|
||||||
quality_statistics(m, b);
|
|
||||||
printf("Memory allocation statistics:\n\n");
|
|
||||||
printf(" Maximum number of vertices: %ld\n", m->vertices.maxitems);
|
|
||||||
printf(" Maximum number of triangles: %ld\n", m->triangles.maxitems);
|
|
||||||
if (m->subsegs.maxitems > 0) {
|
|
||||||
printf(" Maximum number of subsegments: %ld\n", m->subsegs.maxitems);
|
|
||||||
}
|
|
||||||
if (m->viri.maxitems > 0) {
|
|
||||||
printf(" Maximum number of viri: %ld\n", m->viri.maxitems);
|
|
||||||
}
|
|
||||||
if (m->badsubsegs.maxitems > 0) {
|
|
||||||
printf(" Maximum number of encroached subsegments: %ld\n", m->badsubsegs.maxitems);
|
|
||||||
}
|
|
||||||
if (m->badtriangles.maxitems > 0) {
|
|
||||||
printf(" Maximum number of bad triangles: %ld\n", m->badtriangles.maxitems);
|
|
||||||
}
|
|
||||||
if (m->flipstackers.maxitems > 0) {
|
|
||||||
printf(" Maximum number of stacked triangle flips: %ld\n", m->flipstackers.maxitems);
|
|
||||||
}
|
|
||||||
if (m->splaynodes.maxitems > 0) {
|
|
||||||
printf(" Maximum number of splay tree nodes: %ld\n", m->splaynodes.maxitems);
|
|
||||||
}
|
|
||||||
printf(
|
|
||||||
" Approximate heap memory use (bytes): %ld\n\n", m->vertices.maxitems * m->vertices.itembytes + m->triangles.maxitems * m->triangles.itembytes + m->subsegs.maxitems * m->subsegs.itembytes + m->viri.maxitems * m->viri.itembytes + m->badsubsegs.maxitems * m->badsubsegs.itembytes + m->badtriangles.maxitems * m->badtriangles.itembytes + m->flipstackers.maxitems * m->flipstackers.itembytes + m->splaynodes.maxitems * m->splaynodes.itembytes);
|
|
||||||
|
|
||||||
printf("Algorithmic statistics:\n\n");
|
|
||||||
if (!b->weighted) {
|
|
||||||
printf(" Number of incircle tests: %ld\n", m->incirclecount);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" Number of 3D orientation tests: %ld\n", m->orient3dcount);
|
|
||||||
}
|
|
||||||
printf(" Number of 2D orientation tests: %ld\n", m->counterclockcount);
|
|
||||||
if (m->hyperbolacount > 0) {
|
|
||||||
printf(" Number of right-of-hyperbola tests: %ld\n", m->hyperbolacount);
|
|
||||||
}
|
|
||||||
if (m->circletopcount > 0) {
|
|
||||||
printf(" Number of circle top computations: %ld\n", m->circletopcount);
|
|
||||||
}
|
|
||||||
if (m->circumcentercount > 0) {
|
|
||||||
printf(" Number of triangle circumcenter computations: %ld\n", m->circumcentercount);
|
|
||||||
}
|
|
||||||
printf("\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/********* Debugging routines begin here *********/
|
|
||||||
/** **/
|
|
||||||
/** **/
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* printtriangle() Print out the details of an oriented triangle. */
|
|
||||||
/* */
|
|
||||||
/* I originally wrote this procedure to simplify debugging; it can be */
|
|
||||||
/* called directly from the debugger, and presents information about an */
|
|
||||||
/* oriented triangle in digestible form. It's also used when the */
|
|
||||||
/* highest level of verbosity (`-VVV') is specified. */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
void printtriangle(struct mesh *m, struct behavior *b, struct otri *t) {
|
|
||||||
struct otri printtri;
|
|
||||||
struct osub printsh;
|
|
||||||
vertex printvertex;
|
|
||||||
|
|
||||||
printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri, t->orient);
|
|
||||||
decode(t->tri[0], printtri);
|
|
||||||
if (printtri.tri == m->dummytri) {
|
|
||||||
printf(" [0] = Outer space\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [0] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
|
||||||
}
|
|
||||||
decode(t->tri[1], printtri);
|
|
||||||
if (printtri.tri == m->dummytri) {
|
|
||||||
printf(" [1] = Outer space\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [1] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
|
||||||
}
|
|
||||||
decode(t->tri[2], printtri);
|
|
||||||
if (printtri.tri == m->dummytri) {
|
|
||||||
printf(" [2] = Outer space\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [2] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
|
||||||
}
|
|
||||||
|
|
||||||
org(*t, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Origin[%d] = x%lx (%.12g, %.12g)\n", (t->orient + 1) % 3 + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
dest(*t, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Dest [%d] = NULL\n", (t->orient + 2) % 3 + 3);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Dest [%d] = x%lx (%.12g, %.12g)\n", (t->orient + 2) % 3 + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
apex(*t, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Apex [%d] = NULL\n", t->orient + 3);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Apex [%d] = x%lx (%.12g, %.12g)\n", t->orient + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
|
|
||||||
if (b->usesegments) {
|
|
||||||
sdecode(t->tri[6], printsh);
|
|
||||||
if (printsh.ss != m->dummysub) {
|
|
||||||
printf(" [6] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
|
||||||
}
|
|
||||||
sdecode(t->tri[7], printsh);
|
|
||||||
if (printsh.ss != m->dummysub) {
|
|
||||||
printf(" [7] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
|
||||||
}
|
|
||||||
sdecode(t->tri[8], printsh);
|
|
||||||
if (printsh.ss != m->dummysub) {
|
|
||||||
printf(" [8] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (b->vararea) {
|
|
||||||
printf(" Area constraint: %.4g\n", areabound(*t));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*****************************************************************************/
|
|
||||||
/* */
|
|
||||||
/* printsubseg() Print out the details of an oriented subsegment. */
|
|
||||||
/* */
|
|
||||||
/* I originally wrote this procedure to simplify debugging; it can be */
|
|
||||||
/* called directly from the debugger, and presents information about an */
|
|
||||||
/* oriented subsegment in digestible form. It's also used when the highest */
|
|
||||||
/* level of verbosity (`-VVV') is specified. */
|
|
||||||
/* */
|
|
||||||
/*****************************************************************************/
|
|
||||||
|
|
||||||
void printsubseg(struct mesh *m, struct behavior *b, struct osub *s) {
|
|
||||||
struct osub printsh;
|
|
||||||
struct otri printtri;
|
|
||||||
vertex printvertex;
|
|
||||||
|
|
||||||
printf(
|
|
||||||
"subsegment x%lx with orientation %d and mark %d:\n", (unsigned long) s->ss, s->ssorient, mark(*s));
|
|
||||||
sdecode(s->ss[0], printsh);
|
|
||||||
if (printsh.ss == m->dummysub) {
|
|
||||||
printf(" [0] = No subsegment\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [0] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
|
||||||
}
|
|
||||||
sdecode(s->ss[1], printsh);
|
|
||||||
if (printsh.ss == m->dummysub) {
|
|
||||||
printf(" [1] = No subsegment\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [1] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
|
||||||
}
|
|
||||||
|
|
||||||
sorg(*s, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Origin[%d] = NULL\n", 2 + s->ssorient);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Origin[%d] = x%lx (%.12g, %.12g)\n", 2 + s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
sdest(*s, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Dest [%d] = NULL\n", 3 - s->ssorient);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Dest [%d] = x%lx (%.12g, %.12g)\n", 3 - s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
|
|
||||||
decode(s->ss[6], printtri);
|
|
||||||
if (printtri.tri == m->dummytri) {
|
|
||||||
printf(" [6] = Outer space\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [6] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
|
||||||
}
|
|
||||||
decode(s->ss[7], printtri);
|
|
||||||
if (printtri.tri == m->dummytri) {
|
|
||||||
printf(" [7] = Outer space\n");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf(" [7] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
|
||||||
}
|
|
||||||
|
|
||||||
segorg(*s, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Segment origin[%d] = NULL\n", 4 + s->ssorient);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Segment origin[%d] = x%lx (%.12g, %.12g)\n", 4 + s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
segdest(*s, printvertex);
|
|
||||||
if (printvertex == (vertex) NULL)
|
|
||||||
printf(" Segment dest [%d] = NULL\n", 5 - s->ssorient);
|
|
||||||
else
|
|
||||||
printf(
|
|
||||||
" Segment dest [%d] = x%lx (%.12g, %.12g)\n", 5 - s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** **/
|
|
||||||
/** **/
|
|
||||||
/********* Debugging routines end here *********/
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -165,8 +165,6 @@ public class ExtrusionRenderer extends LayerRenderer {
|
|||||||
|
|
||||||
private final boolean debug = false;
|
private final boolean debug = false;
|
||||||
|
|
||||||
//private final float[] mVPMatrix = new float[16];
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void render(MapPosition pos, Matrices m) {
|
protected void render(MapPosition pos, Matrices m) {
|
||||||
// TODO one could render in one pass to texture and then draw the texture
|
// TODO one could render in one pass to texture and then draw the texture
|
||||||
|
|||||||
@ -25,7 +25,7 @@ import org.oscim.core.Tile;
|
|||||||
import org.oscim.renderer.BufferObject;
|
import org.oscim.renderer.BufferObject;
|
||||||
import org.oscim.renderer.MapRenderer;
|
import org.oscim.renderer.MapRenderer;
|
||||||
import org.oscim.utils.LineClipper;
|
import org.oscim.utils.LineClipper;
|
||||||
import org.oscim.utils.geom.Triangulator;
|
import org.oscim.utils.Tessellator;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author Hannes Janetzek
|
* @author Hannes Janetzek
|
||||||
@ -126,7 +126,7 @@ public class ExtrusionLayer extends RenderElement {
|
|||||||
// check: drop last point from explicitly closed rings
|
// check: drop last point from explicitly closed rings
|
||||||
int len = length;
|
int len = length;
|
||||||
if (points[ppos] == points[ppos + len - 2]
|
if (points[ppos] == points[ppos + len - 2]
|
||||||
&& points[ppos + 1] == points[ppos + len - 1]) {
|
&& points[ppos + 1] == points[ppos + len - 1]) {
|
||||||
len -= 2;
|
len -= 2;
|
||||||
Log.d(TAG, "explicit closed poly " + len);
|
Log.d(TAG, "explicit closed poly " + len);
|
||||||
}
|
}
|
||||||
@ -184,15 +184,8 @@ public class ExtrusionLayer extends RenderElement {
|
|||||||
rings++;
|
rings++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// triangulate up to 600 points (limited only by prepared buffers)
|
int used = Tessellator.triangulate(points, ppos, len, index, ipos, rings,
|
||||||
// some buildings in paris have even more...
|
startVertex + 1, mCurIndices[IND_ROOF]);
|
||||||
if (len > 1200) {
|
|
||||||
Log.d(TAG, ">>> skip building : " + len + " <<<");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int used = Triangulator.triangulate(points, ppos, len, index, ipos, rings,
|
|
||||||
startVertex + 1, mCurIndices[IND_ROOF]);
|
|
||||||
|
|
||||||
if (used > 0) {
|
if (used > 0) {
|
||||||
// get back to the last item added..
|
// get back to the last item added..
|
||||||
@ -204,7 +197,7 @@ public class ExtrusionLayer extends RenderElement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean addOutline(float[] points, int pos, int len, float minHeight, float height,
|
private boolean addOutline(float[] points, int pos, int len, float minHeight, float height,
|
||||||
boolean convex) {
|
boolean convex) {
|
||||||
|
|
||||||
// add two vertices for last face to make zigzag indices work
|
// add two vertices for last face to make zigzag indices work
|
||||||
boolean addFace = (len % 4 != 0);
|
boolean addFace = (len % 4 != 0);
|
||||||
|
|||||||
103
vtm/src/org/oscim/utils/Tessellator.java
Normal file
103
vtm/src/org/oscim/utils/Tessellator.java
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
package org.oscim.utils;
|
||||||
|
|
||||||
|
import org.oscim.renderer.elements.VertexItem;
|
||||||
|
|
||||||
|
public class Tessellator {
|
||||||
|
private static final int RESULT_VERTICES = 0;
|
||||||
|
//private static final int RESULT_TRIANGLES = 1;
|
||||||
|
|
||||||
|
private static final short[] coordinates = new short[720];
|
||||||
|
|
||||||
|
public static synchronized int triangulate(float[] points, int ppos, int plen, short[] index,
|
||||||
|
int ipos, int rings, int vertexOffset, VertexItem outTris) {
|
||||||
|
|
||||||
|
int[] result = new int[2];
|
||||||
|
|
||||||
|
int numPoints = 0;
|
||||||
|
for (int i = 0; i < rings; i++)
|
||||||
|
numPoints += index[ipos + i];
|
||||||
|
|
||||||
|
long ctx = Tessellator.tessellate(points, ppos, index, ipos, rings, result);
|
||||||
|
if ((numPoints / 2) < result[RESULT_VERTICES]) {
|
||||||
|
//Log.d(TAG, "nup" + Arrays.toString(result) + " " + numPoints);
|
||||||
|
Tessellator.tessFinish(ctx);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//while (Tessellator.tessGetCoordinates(ctx, coordinates, 2) > 0) {
|
||||||
|
// Log.d(TAG, Arrays.toString(coordinates));
|
||||||
|
//}
|
||||||
|
|
||||||
|
int cnt;
|
||||||
|
int numIndices = 0;
|
||||||
|
|
||||||
|
while ((cnt = Tessellator.tessGetIndices(ctx, coordinates)) > 0) {
|
||||||
|
//if (cnt > (VertexItem.SIZE - outTris.used))
|
||||||
|
// Log.d(TAG, "ok" + Arrays.toString(result));
|
||||||
|
|
||||||
|
//Log.d(TAG,Arrays.toString(coordinates));
|
||||||
|
numIndices += cnt;
|
||||||
|
|
||||||
|
for (int j = 0; j < cnt; j++)
|
||||||
|
coordinates[j] *= 2;
|
||||||
|
|
||||||
|
// when a ring has an odd number of points one (or rather two)
|
||||||
|
// additional vertices will be added. so the following rings
|
||||||
|
// needs extra offset
|
||||||
|
int shift = 0;
|
||||||
|
for (int i = 0, m = rings - 1; i < m; i++) {
|
||||||
|
shift += (index[ipos + i]);
|
||||||
|
|
||||||
|
// even number of points?
|
||||||
|
if (((index[ipos + i] >> 1) & 1) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int j = 0; j < cnt; j++)
|
||||||
|
if (coordinates[j] >= shift)
|
||||||
|
coordinates[j] += 2;
|
||||||
|
|
||||||
|
shift += 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = 0; j < cnt;) {
|
||||||
|
int outPos = outTris.used;
|
||||||
|
short[] v = outTris.vertices;
|
||||||
|
|
||||||
|
if (outPos == VertexItem.SIZE) {
|
||||||
|
outTris.next = VertexItem.pool.get();
|
||||||
|
outTris = outTris.next;
|
||||||
|
v = outTris.vertices;
|
||||||
|
outPos = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// shift to vertex offset
|
||||||
|
v[outPos++] = (short) (vertexOffset + coordinates[j++]);
|
||||||
|
v[outPos++] = (short) (vertexOffset + coordinates[j++]);
|
||||||
|
v[outPos++] = (short) (vertexOffset + coordinates[j++]);
|
||||||
|
outTris.used = outPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Tessellator.tessFinish(ctx);
|
||||||
|
|
||||||
|
return numIndices;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param points an array of x,y coordinates
|
||||||
|
* @param pos position in points array
|
||||||
|
* @param index geom indices
|
||||||
|
* @param ipos position in index array
|
||||||
|
* @param numRings number of rings in polygon == outer(1) + inner rings
|
||||||
|
* @param result contains number of vertices and number of triangles
|
||||||
|
* @return context - must be freed with tessFinish()
|
||||||
|
*/
|
||||||
|
public static native long tessellate(float[] points, int pos,
|
||||||
|
short[] index, int ipos, int numRings, int[] result);
|
||||||
|
|
||||||
|
public static native void tessFinish(long ctx);
|
||||||
|
|
||||||
|
public static native int tessGetCoordinates(long ctx, short[] coordinates, float scale);
|
||||||
|
|
||||||
|
public static native int tessGetIndices(long ctx, short[] indices);
|
||||||
|
}
|
||||||
@ -1,67 +0,0 @@
|
|||||||
package org.oscim.utils.geom;
|
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
|
||||||
import java.nio.ByteOrder;
|
|
||||||
import java.nio.ShortBuffer;
|
|
||||||
|
|
||||||
import org.oscim.renderer.elements.VertexItem;
|
|
||||||
|
|
||||||
public class Triangulator {
|
|
||||||
private static boolean initialized = false;
|
|
||||||
private static ShortBuffer sBuf;
|
|
||||||
|
|
||||||
public static synchronized int triangulate(float[] points, int ppos, int plen, short[] index,
|
|
||||||
int ipos, int rings, int vertexOffset, VertexItem outTris) {
|
|
||||||
|
|
||||||
if (!initialized) {
|
|
||||||
// FIXME also cleanup on shutdown!
|
|
||||||
sBuf = ByteBuffer.allocateDirect(1800 * 2).order(ByteOrder.nativeOrder())
|
|
||||||
.asShortBuffer();
|
|
||||||
|
|
||||||
initialized = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
sBuf.clear();
|
|
||||||
sBuf.put(index, ipos, rings);
|
|
||||||
|
|
||||||
int numTris = triangulate(points, ppos, plen, rings, sBuf, vertexOffset);
|
|
||||||
|
|
||||||
int numIndices = numTris * 3;
|
|
||||||
sBuf.limit(numIndices);
|
|
||||||
sBuf.position(0);
|
|
||||||
|
|
||||||
for (int k = 0, cnt = 0; k < numIndices; k += cnt) {
|
|
||||||
|
|
||||||
if (outTris.used == VertexItem.SIZE) {
|
|
||||||
outTris.next = VertexItem.pool.get();
|
|
||||||
outTris = outTris.next;
|
|
||||||
}
|
|
||||||
|
|
||||||
cnt = VertexItem.SIZE - outTris.used;
|
|
||||||
|
|
||||||
if (k + cnt > numIndices)
|
|
||||||
cnt = numIndices - k;
|
|
||||||
|
|
||||||
sBuf.get(outTris.vertices, outTris.used, cnt);
|
|
||||||
outTris.used += cnt;
|
|
||||||
}
|
|
||||||
|
|
||||||
return numIndices;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param points an array of x,y coordinates
|
|
||||||
* @param pos position in points array
|
|
||||||
* @param len number of points * 2 (i.e. values to read)
|
|
||||||
* @param numRings number of rings in polygon == outer(1) + inner rings
|
|
||||||
* @param io input: number of points in rings - times 2!
|
|
||||||
* output: indices of triangles, 3 per triangle :) (indices use
|
|
||||||
* stride=2, i.e. 0,2,4...)
|
|
||||||
* @param ioffset offset used to add offset to indices
|
|
||||||
* @return number of triangles in io buffer
|
|
||||||
*/
|
|
||||||
public static native int triangulate(float[] points, int pos, int len, int numRings,
|
|
||||||
ShortBuffer io, int ioffset) /*-{
|
|
||||||
return 0;
|
|
||||||
}-*/;
|
|
||||||
}
|
|
||||||
Loading…
x
Reference in New Issue
Block a user