Line texture: use highp in vertex and fragment shaders, #105
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@ -1,5 +1,5 @@
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#ifdef GLES
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precision mediump float;
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precision highp float;
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#endif
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uniform mat4 u_mvp;
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uniform vec4 u_color;
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@ -31,7 +31,7 @@ $$
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#extension GL_OES_standard_derivatives : enable
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#ifdef GLES
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precision mediump float;
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precision highp float;
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#endif
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uniform vec4 u_color;
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uniform vec4 u_bgcolor;
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