Line texture: use highp in vertex and fragment shaders, #105

This commit is contained in:
Emux 2016-08-02 20:50:21 +03:00
parent a4934a50cd
commit de74719672

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@ -1,5 +1,5 @@
#ifdef GLES
precision mediump float;
precision highp float;
#endif
uniform mat4 u_mvp;
uniform vec4 u_color;
@ -31,7 +31,7 @@ $$
#extension GL_OES_standard_derivatives : enable
#ifdef GLES
precision mediump float;
precision highp float;
#endif
uniform vec4 u_color;
uniform vec4 u_bgcolor;