use highp for all vertex shaders

This commit is contained in:
Hannes Janetzek 2015-04-22 09:11:28 +02:00
parent c3cf288548
commit de7c203926
8 changed files with 16 additions and 6 deletions

View File

@ -1,5 +1,5 @@
#ifdef GLES #ifdef GLES
precision mediump float; precision highp float;
#endif #endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
attribute vec4 a_pos; attribute vec4 a_pos;

View File

@ -1,3 +1,6 @@
#ifdef GLES
precision highp float;
#endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
uniform vec4 u_color[4]; uniform vec4 u_color[4];
uniform int u_mode; uniform int u_mode;

View File

@ -1,3 +1,6 @@
#ifdef GLES
precision highp float;
#endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
uniform vec4 u_color; uniform vec4 u_color;
uniform float u_alpha; uniform float u_alpha;

View File

@ -1,5 +1,5 @@
#ifdef GLES #ifdef GLES
precision mediump float; precision highp float;
#endif #endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
uniform vec4 u_color; uniform vec4 u_color;

View File

@ -1,5 +1,5 @@
#ifdef GLES #ifdef GLES
precision mediump float; precision highp float;
#endif #endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
uniform float u_height; uniform float u_height;

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@ -1,4 +1,6 @@
precision mediump float; #ifdef GLES
precision highp float;
#endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
uniform vec2 u_scale; uniform vec2 u_scale;
attribute vec4 a_pos; attribute vec4 a_pos;
@ -11,7 +13,9 @@ void main() {
} }
§ §
#ifdef GLES
precision mediump float; precision mediump float;
#endif
uniform vec4 u_color; uniform vec4 u_color;
uniform sampler2D tex; uniform sampler2D tex;
uniform vec2 u_scale; uniform vec2 u_scale;

View File

@ -1,5 +1,5 @@
#ifdef GLES #ifdef GLES
precision mediump float; precision highp float;
#endif #endif
uniform mat4 u_mvp; uniform mat4 u_mvp;
uniform vec2 u_scale; uniform vec2 u_scale;

View File

@ -1,5 +1,5 @@
#ifdef GLES #ifdef GLES
precision mediump float; precision highp float;
#endif #endif
attribute vec2 vertex; attribute vec2 vertex;
attribute vec2 tex_coord; attribute vec2 tex_coord;