use linear filter for stipple texture
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@ -113,8 +113,8 @@ public class GlUtils {
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}
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return loadTexture(pixel, sum, 1, GLES20.GL_ALPHA,
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//GLES20.GL_LINEAR, GLES20.GL_LINEAR,
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GLES20.GL_NEAREST, GLES20.GL_NEAREST,
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GLES20.GL_LINEAR, GLES20.GL_LINEAR,
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//GLES20.GL_NEAREST, GLES20.GL_NEAREST,
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GLES20.GL_REPEAT, GLES20.GL_REPEAT);
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}
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