use linear filter for stipple texture

This commit is contained in:
Hannes Janetzek
2013-10-09 01:55:54 +02:00
parent 67529446a4
commit e53179eb7b
+2 -2
View File
@@ -113,8 +113,8 @@ public class GlUtils {
}
return loadTexture(pixel, sum, 1, GLES20.GL_ALPHA,
//GLES20.GL_LINEAR, GLES20.GL_LINEAR,
GLES20.GL_NEAREST, GLES20.GL_NEAREST,
GLES20.GL_LINEAR, GLES20.GL_LINEAR,
//GLES20.GL_NEAREST, GLES20.GL_NEAREST,
GLES20.GL_REPEAT, GLES20.GL_REPEAT);
}