SVG Salamander (JitPack), fix #560

This commit is contained in:
Emux
2018-08-12 15:50:22 +03:00
parent c9e266408e
commit ed735aea64
6 changed files with 11 additions and 5 deletions

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@@ -45,6 +45,7 @@ subprojects {
maven { url 'https://repo.boundlessgeo.com/main/' }
jcenter()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url 'https://jitpack.io' }
}
tasks.withType(JavaCompile) {

View File

@@ -32,6 +32,7 @@
- `ViewController.setMapScreenCenter` renamed to `setMapViewCenter`
- Android 9 compatibility [#550](https://github.com/mapsforge/vtm/issues/550)
- JTS (LocationTech) [#484](https://github.com/mapsforge/vtm/issues/484)
- SVG Salamander (JitPack) [#560](https://github.com/mapsforge/vtm/issues/560)
- Many other minor improvements and bug fixes
- [Solved issues](https://github.com/mapsforge/vtm/issues?q=is%3Aclosed+milestone%3A0.10.0)

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@@ -60,6 +60,10 @@ Detailed iOS instructions can be found [here](ios.md).
### Desktop
```groovy
repositories {
maven { url 'https://jitpack.io' }
}
implementation 'org.mapsforge:vtm-gdx:[CURRENT-VERSION]'
implementation 'org.mapsforge:vtm-desktop:[CURRENT-VERSION]'
implementation 'org.mapsforge:vtm-desktop:[CURRENT-VERSION]:natives-linux'
@@ -72,7 +76,7 @@ implementation 'org.lwjgl.lwjgl:lwjgl:2.9.3'
implementation 'org.lwjgl.lwjgl:lwjgl-platform:2.9.3:natives-linux'
implementation 'org.lwjgl.lwjgl:lwjgl-platform:2.9.3:natives-osx'
implementation 'org.lwjgl.lwjgl:lwjgl-platform:2.9.3:natives-windows'
implementation 'com.metsci.ext.com.kitfox.svg:svg-salamander:0.1.19'
implementation 'com.github.blackears:svgSalamander:v1.1.1'
```
### JTS geometries

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@@ -261,7 +261,7 @@ _VTM priorities have the opposite meaning to the Mapsforge render-theme prioriti
## Symbols
Symbols can be either defined in the raster PNG format or as vector graphics in SVG format. VTM uses libraries for [Android](https://github.com/BigBadaboom/androidsvg) and [Java](https://svgsalamander.java.net) that support a large subset of the [Tiny SVG](http://www.w3.org/TR/SVGTiny12/index.html) specification.
Symbols can be either defined in the raster PNG format or as vector graphics in SVG format. VTM uses libraries for [Android](https://github.com/BigBadaboom/androidsvg) and [Java](https://github.com/blackears/svgSalamander) that support a large subset of the [Tiny SVG](http://www.w3.org/TR/SVGTiny12/index.html) specification.
### SVG Scaling

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@@ -4,7 +4,7 @@ apply plugin: 'maven'
dependencies {
api project(':vtm-gdx')
api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
api 'com.metsci.ext.com.kitfox.svg:svg-salamander:0.1.19'
api 'com.github.blackears:svgSalamander:v1.1.1'
}
sourceSets {

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@@ -1,5 +1,5 @@
/*
* Copyright 2015-2017 devemux86
* Copyright 2015-2018 devemux86
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
@@ -65,8 +65,8 @@ public class AwtSvgBitmap extends AwtBitmap {
SVGIcon icon = new SVGIcon();
icon.setAntiAlias(true);
icon.setAutosize(SVGIcon.AUTOSIZE_STRETCH);
icon.setPreferredSize(new Dimension((int) bitmapWidth, (int) bitmapHeight));
icon.setScaleToFit(true);
icon.setSvgURI(uri);
BufferedImage bufferedImage = new BufferedImage(icon.getIconWidth(), icon.getIconHeight(), BufferedImage.TYPE_INT_ARGB);
icon.paintIcon(null, bufferedImage.createGraphics(), 0, 0);