dont use vbo texture-layers for samsung devices with kitkat
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@@ -27,6 +27,7 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import android.content.Context;
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import android.os.Build;
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import android.util.AttributeSet;
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import android.util.DisplayMetrics;
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import android.view.GestureDetector;
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@@ -58,6 +59,12 @@ public class MapView extends RelativeLayout {
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AndroidAssets.init(context);
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GLAdapter.init(new AndroidGL());
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/* Use workaround for adreno driver bug in some
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* samsung S4 and Note3 models */
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if (Build.VERSION.SDK_INT == Build.VERSION_CODES.KITKAT
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&& "samsung".equals(Build.MANUFACTURER))
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GLAdapter.VBO_TEXTURE_LAYERS = false;
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DisplayMetrics metrics = getResources().getDisplayMetrics();
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CanvasAdapter.dpi = (int) Math.max(metrics.xdpi, metrics.ydpi);
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@@ -24,16 +24,14 @@ public class GLAdapter {
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/** The instance provided by backend */
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private static GL20 g;
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public static boolean GDX_DESKTOP_QUIRKS;
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public static boolean GDX_WEBGL_QUIRKS;
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public static boolean NON_PREMUL_CANVAS;
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public static boolean GDX_DESKTOP_QUIRKS = false;
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public static boolean GDX_WEBGL_QUIRKS = false;
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/**
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* Set false as workaround for adreno driver issue:
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* https://github.com/opensciencemap/vtm/issues/52
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*/
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public static boolean VBO_TEXTURE_LAYERS = false;
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public static boolean VBO_TEXTURE_LAYERS = true;
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public static GL20 get() {
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if (g == null)
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