Line texture: use fixed intermediate scaling, #105
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@@ -121,7 +121,7 @@ public class BucketRenderer extends LayerRenderer {
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case TEXLINE:
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b = LineTexBucket.Renderer.draw(b,
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v,
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FastMath.pow(layerPos.zoomLevel - v.pos.zoomLevel),
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FastMath.pow(layerPos.zoomLevel - v.pos.zoomLevel) * (float) layerPos.getZoomScale(),
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buckets);
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break;
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case MESH:
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