refactor: rename RenderOverlay classes

This commit is contained in:
Hannes Janetzek 2012-12-30 22:30:51 +01:00
parent 6c28a63cc1
commit f761be1999
7 changed files with 231 additions and 16 deletions

View File

@ -14,12 +14,12 @@
*/ */
package org.oscim.overlay; package org.oscim.overlay;
import org.oscim.renderer.overlays.OverlayText; import org.oscim.renderer.overlays.TextOverlay;
import org.oscim.view.MapView; import org.oscim.view.MapView;
public class LabelingOverlay extends Overlay { public class LabelingOverlay extends Overlay {
// private OverlayText mLayer; // private TextOverlay mLayer;
// @Override // @Override
// public org.oscim.renderer.overlays.RenderOverlay getLayer() { // public org.oscim.renderer.overlays.RenderOverlay getLayer() {
@ -28,6 +28,6 @@ public class LabelingOverlay extends Overlay {
public LabelingOverlay(MapView mapView) { public LabelingOverlay(MapView mapView) {
super(); super();
mLayer = new OverlayText(mapView); mLayer = new TextOverlay(mapView);
} }
} }

View File

@ -24,7 +24,6 @@ import org.oscim.renderer.layer.TextureLayer;
import org.oscim.utils.GlUtils; import org.oscim.utils.GlUtils;
import android.opengl.GLES20; import android.opengl.GLES20;
import android.util.Log;
public final class TextureRenderer { public final class TextureRenderer {
public final static boolean debug = false; public final static boolean debug = false;
@ -101,7 +100,6 @@ public final class TextureRenderer {
TextureLayer tl = (TextureLayer) layer; TextureLayer tl = (TextureLayer) layer;
if (tl.fixed) if (tl.fixed)
GLES20.glUniform1f(hTextureScale, (float) Math.sqrt(scale)); GLES20.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
else else
GLES20.glUniform1f(hTextureScale, 1); GLES20.glUniform1f(hTextureScale, 1);
@ -114,8 +112,8 @@ public final class TextureRenderer {
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
for (TextureObject to = tl.textures; to != null; to = to.next) { for (TextureObject to = tl.textures; to != null; to = to.next) {
if (TextureRenderer.debug) //if (TextureRenderer.debug)
Log.d("...", "draw texture: " + to.id + " " + to.offset + " " + to.vertices); // Log.d("...", "draw texture: " + to.id + " " + to.offset + " " + to.vertices);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
int maxVertices = MAX_ITEMS * INDICES_PER_SPRITE; int maxVertices = MAX_ITEMS * INDICES_PER_SPRITE;

View File

@ -28,13 +28,13 @@ import android.graphics.Color;
import android.graphics.Paint.Cap; import android.graphics.Paint.Cap;
import android.util.Log; import android.util.Log;
public class OverlayGrid extends RenderOverlay { public class GridOverlay extends RenderOverlay {
private float[] mPoints; private float[] mPoints;
private short[] mIndex; private short[] mIndex;
private Text mText; private Text mText;
public OverlayGrid(MapView mapView) { public GridOverlay(MapView mapView) {
super(mapView); super(mapView);
int size = Tile.TILE_SIZE; int size = Tile.TILE_SIZE;

View File

@ -0,0 +1,212 @@
/*
* Copyright 2012 OpenScienceMap
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.overlays;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import org.oscim.core.MapPosition;
import org.oscim.renderer.GLRenderer;
import org.oscim.utils.GlUtils;
import org.oscim.view.MapView;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.util.Log;
/**
* @author Hannes Janetzek
*/
public class ModelOverlay extends RenderOverlay {
public ModelOverlay(MapView mapView) {
super(mapView);
}
private final float[] box = {
// north
-200f, -200f, 0, 0.9f,
200f, -200f, 0, 0.9f,
-200f, -200f, 0.15f, 0.9f,
200f, -200f, 0.15f, 0.9f,
// west
-200f, -200f, 0, 0.8f,
-200f, 200f, 0, 0.8f,
-200f, -200f, 0.15f, 0.8f,
-200f, 200f, 0.15f, 0.8f,
// south
200f, 200f, 0, 0.7f,
-200f, 200f, 0, 0.7f,
200f, 200f, 0.15f, 0.7f,
-200f, 200f, 0.15f, 0.7f,
// east
200f, -200f, 0, 1.0f,
200f, 200f, 0, 1.0f,
200f, -200f, 0.15f, 1.0f,
200f, 200f, 0.15f, 1.0f,
};
private final short[] indices = {
// north
0, 1, 2,
2, 1, 3,
// west
4, 5, 6,
6, 5, 7,
// south
8, 9, 10,
10, 9, 11,
// east
12, 13, 14,
14, 13, 15,
// top
2, 3, 10,
10, 11, 2
};
private static int polygonProgram;
private static int hPolygonVertexPosition;
private static int hPolygonLightPosition;
private static int hPolygonMatrix;
private static int hPolygonColor;
//private static int hPolygonScale;
private boolean initialized = false;
final static String polygonVertexShader = ""
+ "precision mediump float;"
+ "uniform mat4 u_mvp;"
+ "uniform vec4 u_color;"
+ "attribute vec4 a_position;"
+ "attribute float a_light;"
+ "varying vec4 color;"
+ "void main() {"
+ " gl_Position = u_mvp * a_position;"
+ " if (u_color.a == 0.0)"
+ " color = vec4(u_color.rgb * a_light, 0.8);"
+ " else"
+ " color = u_color;"
+ "}";
final static String polygonFragmentShader = ""
+ "precision mediump float;"
+ "varying vec4 color;"
+ "void main() {"
+ " gl_FragColor = color;"
+ "}";
private int mIndicesBufferID;
private int mVertexBufferID;
@Override
public synchronized void update(MapPosition curPos, boolean positionChanged,
boolean tilesChanged) {
if (initialized)
return;
initialized = true;
// Set up the program for rendering polygons
polygonProgram = GlUtils.createProgram(polygonVertexShader,
polygonFragmentShader);
if (polygonProgram == 0) {
Log.e("blah", "Could not create polygon program.");
return;
}
hPolygonMatrix = GLES20.glGetUniformLocation(polygonProgram, "u_mvp");
hPolygonColor = GLES20.glGetUniformLocation(polygonProgram, "u_color");
hPolygonVertexPosition = GLES20.glGetAttribLocation(polygonProgram, "a_position");
hPolygonLightPosition = GLES20.glGetAttribLocation(polygonProgram, "a_light");
int[] mVboIds = new int[2];
GLES20.glGenBuffers(2, mVboIds, 0);
mIndicesBufferID = mVboIds[0];
mVertexBufferID = mVboIds[1];
ByteBuffer buf = ByteBuffer.allocateDirect(64 * 4)
.order(ByteOrder.nativeOrder());
ShortBuffer sbuf = buf.asShortBuffer();
sbuf.put(indices);
sbuf.flip();
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
GLES20.glBufferData(GLES20.GL_ELEMENT_ARRAY_BUFFER, 30 * 2, sbuf, GLES20.GL_STATIC_DRAW);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
FloatBuffer fbuf = buf.asFloatBuffer();
fbuf.put(box);
fbuf.flip();
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, 64 * 4, fbuf, GLES20.GL_STATIC_DRAW);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
// tell GLRenderer to call 'render'
isReady = true;
}
@Override
public synchronized void render(MapPosition pos, float[] mv, float[] proj) {
setMatrix(pos, mv);
Matrix.multiplyMM(mv, 0, proj, 0, mv, 0);
GLES20.glUseProgram(polygonProgram);
GLRenderer.enableVertexArrays(hPolygonVertexPosition, hPolygonLightPosition);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);
GLES20.glVertexAttribPointer(hPolygonVertexPosition, 3, GLES20.GL_FLOAT, false, 16, 0);
GLES20.glVertexAttribPointer(hPolygonLightPosition, 1, GLES20.GL_FLOAT, false, 16, 12);
GLES20.glUniformMatrix4fv(hPolygonMatrix, 1, false, mv, 0);
GLES20.glUniform4f(hPolygonColor, 0.5f, 0.5f, 0.5f, 0.7f);
// draw to depth buffer
GLES20.glColorMask(false, false, false, false);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT);
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glDepthMask(true);
GLES20.glDepthFunc(GLES20.GL_LESS);
GLES20.glDrawElements(GLES20.GL_TRIANGLES, 30, GLES20.GL_UNSIGNED_SHORT, 0);
GLES20.glColorMask(true, true, true, true);
GLES20.glDepthMask(false);
GLES20.glDepthFunc(GLES20.GL_EQUAL);
// draw sides
GLES20.glUniform4f(hPolygonColor, 0.7f, 0.7f, 0.7f, 0.0f);
GLES20.glDrawElements(GLES20.GL_TRIANGLES, 24, GLES20.GL_UNSIGNED_SHORT, 0);
// draw roof
GLES20.glUniform4f(hPolygonColor, 0.7f, 0.5f, 0.5f, 0.7f);
GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_SHORT, 24 * 2);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
GlUtils.checkGlError("...");
}
}

View File

@ -23,7 +23,7 @@ import org.oscim.renderer.layer.TextItem;
import org.oscim.theme.renderinstruction.BitmapUtils; import org.oscim.theme.renderinstruction.BitmapUtils;
import org.oscim.view.MapView; import org.oscim.view.MapView;
public class OverlayTest extends RenderOverlay { public class TestOverlay extends RenderOverlay {
TextItem labels; TextItem labels;
@ -31,7 +31,7 @@ public class OverlayTest extends RenderOverlay {
private boolean first = true; private boolean first = true;
public OverlayTest(MapView mapView) { public TestOverlay(MapView mapView) {
super(mapView); super(mapView);
// LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE); // LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE);

View File

@ -31,7 +31,7 @@ import org.oscim.view.MapView;
import android.opengl.Matrix; import android.opengl.Matrix;
import android.os.SystemClock; import android.os.SystemClock;
public class OverlayText extends RenderOverlay { public class TextOverlay extends RenderOverlay {
private TileSet tiles; private TileSet tiles;
private LabelThread mThread; private LabelThread mThread;
@ -64,7 +64,7 @@ public class OverlayText extends RenderOverlay {
} }
} }
public OverlayText(MapView mapView) { public TextOverlay(MapView mapView) {
super(mapView); super(mapView);
mWorkPos = new MapPosition(); mWorkPos = new MapPosition();

View File

@ -37,6 +37,7 @@ import org.oscim.database.OpenResult;
import org.oscim.generator.JobQueue; import org.oscim.generator.JobQueue;
import org.oscim.generator.JobTile; import org.oscim.generator.JobTile;
import org.oscim.generator.MapWorker; import org.oscim.generator.MapWorker;
import org.oscim.overlay.GenericOverlay;
import org.oscim.overlay.LabelingOverlay; import org.oscim.overlay.LabelingOverlay;
import org.oscim.overlay.Overlay; import org.oscim.overlay.Overlay;
import org.oscim.overlay.OverlayManager; import org.oscim.overlay.OverlayManager;
@ -44,6 +45,7 @@ import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLView; import org.oscim.renderer.GLView;
import org.oscim.renderer.TileGenerator; import org.oscim.renderer.TileGenerator;
import org.oscim.renderer.TileManager; import org.oscim.renderer.TileManager;
import org.oscim.renderer.overlays.ModelOverlay;
import org.oscim.theme.ExternalRenderTheme; import org.oscim.theme.ExternalRenderTheme;
import org.oscim.theme.InternalRenderTheme; import org.oscim.theme.InternalRenderTheme;
import org.oscim.theme.RenderTheme; import org.oscim.theme.RenderTheme;
@ -183,9 +185,10 @@ public class MapView extends RelativeLayout {
enableRotation = true; enableRotation = true;
mOverlayManager.add(new LabelingOverlay(this)); mOverlayManager.add(new LabelingOverlay(this));
//mOverlayManager.add(new GenericOverlay(this, new OverlayGrid(this))); //mOverlayManager.add(new GenericOverlay(this, new GridOverlay(this)));
mOverlayManager.add(new GenericOverlay(this, new ModelOverlay(this)));
// mOverlayManager.add(new GenericOverlay(this, new OverlayTest(this))); // mOverlayManager.add(new GenericOverlay(this, new TestOverlay(this)));
// ArrayList<OverlayItem> pList = new ArrayList<OverlayItem>(); // ArrayList<OverlayItem> pList = new ArrayList<OverlayItem>();
// pList.add(new OverlayItem("title", "description", new GeoPoint(53.067221, 8.78767))); // pList.add(new OverlayItem("title", "description", new GeoPoint(53.067221, 8.78767)));
@ -494,7 +497,9 @@ public class MapView extends RelativeLayout {
mapWorker.interrupt(); mapWorker.interrupt();
try { try {
mapWorker.join(); // FIXME this hangs badly sometimes,
// just let it crash...
mapWorker.join(10000);
} catch (InterruptedException e) { } catch (InterruptedException e) {
// restore the interrupted status // restore the interrupted status
Thread.currentThread().interrupt(); Thread.currentThread().interrupt();