clear bitmap reference after texture is loaded
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@ -158,6 +158,10 @@ public class TextureItem extends Inlist<TextureItem> {
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if (!to.ownBitmap)
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TextureItem.releaseBitmap(to);
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else{
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// FIXME when in doubt
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to.bitmap = null;
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}
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}
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public static void uploadTexture(TextureItem to, Bitmap bitmap,
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