Gustl22
33528a3e61
Poi3DLayer: use GdxRenderer3D2, rearrange code ( #584 )
2018-09-08 20:32:25 +03:00
Emux
3bba870c90
vtm-models module, fix #580
2018-09-05 14:50:54 +03:00
Gustl22
272ce1d9b6
vtm-themes: move GDX models ( #577 )
2018-09-05 14:42:38 +03:00
Gustl22
74a7150cff
Replace SharedModel with ModelInstance
2018-08-30 10:21:35 +02:00
Gustl22
b98e20273c
playground gdx: fix scale of trees in higher zoom levels
2018-08-24 19:06:15 +02:00
Emux
e793e8851b
Improve code / xml formatting, closes #54
2016-07-09 19:45:23 +03:00
Hannes Janetzek
f6d85ce8bd
refactor: rename render 'layers' to 'buckets'
...
- the name I was looking for for a long time :)
also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
2995de938e
update and docs for TileLoaderHooks
...
- add complete() method to TileLoaderHooks
- use Inlist instead of array for hooks
2014-06-19 18:31:55 +02:00
Hannes Janetzek
21d32bacb7
gdx poi3d layer
2014-03-29 19:03:17 +01:00