Gustl22
472a34c280
Building layers: use ZoomLimiter for overzoom ( #528 )
2018-05-11 09:51:09 +03:00
Gustl22
5d1da5fecd
Renderer: minor formatting & amendments
2018-05-09 13:30:05 +02:00
Gustl22
6dad9af7da
Buckets: assign short bytes qualifier
2018-05-09 12:55:35 +02:00
Gustl22
77cfad50e0
LineTexBucket: fix out of short range ( #532 )
2018-05-01 18:20:21 +03:00
Gustl22
ccfbb359a4
Vector layers: clip to max GL.Short resolution ( #529 )
2018-05-01 18:20:21 +03:00
Gustl22
a92b3a18c1
format shaders
2018-04-27 10:58:38 +02:00
Gustl22
625f11cc55
poly_texture shader: correct shader separator
2018-04-27 10:49:27 +02:00
Gustl22
cb36cfc983
PathLayer Task (regular): final variables + minor refactor
2018-04-17 20:44:30 +02:00
Gustl22
11de89536d
Mapsforge fix map clipping on small zooms ( #526 )
2018-04-15 11:40:52 +03:00
Gustl22
d1f9a4e8f6
Fix blank tiles on large windows and tilt ( #522 )
2018-04-14 18:37:58 +03:00
Gustl22
d7aad27ed8
ViewController: refactor 'setScreenSize' to 'setViewSize', 'setMapScreenCenter' to 'setMapViewCenter' ( #523 )
2018-04-14 17:36:13 +03:00
Gustl22
e204056972
refactor 'RenderPath' to 'PathRenderer'
2018-04-12 15:04:49 +02:00
Gustl22
345b57c57a
Buildings overzoom: use TileSeparator ( #518 )
2018-03-29 15:28:40 +03:00
Gustl22
27a3c5a926
LineClipper: name and unify clip states ( #519 )
2018-03-29 14:07:59 +03:00
Gustl22
846074ddc1
OpenMapTiles: support building heights ( #516 )
2018-03-22 16:07:31 +02:00
Gustl22
dcad929316
Samples MapsforgeActivity: remember map position ( #515 )
2018-03-22 09:52:46 +02:00
Gustl22
6fef1854c8
MapDatabase: improve buildings processing ( #514 )
2018-03-20 10:01:15 +02:00
Gustl22
5f57f97844
TileRenderer: load tile with proxy immediately ( #510 )
2018-03-06 11:07:27 +02:00
Gustl22
77d0c36539
VTM high resolution logo ( #508 )
2018-02-24 18:22:06 +02:00
Gustl22
884f524fb1
Fix skillion calculation on triangles
2018-02-20 12:08:35 +01:00
Gustl22
ba18ccf967
Physical fling enhancements ( #505 )
2018-02-15 19:43:59 +02:00
Gustl22
bd9e7d7456
Fix fling rotation reverses direction ( #501 ), fix #500
2018-02-11 11:14:51 +02:00
Gustl22
3ed6c43161
Add rotate & scale fling animation ( #499 )
2018-02-09 11:17:54 +02:00
Gustl22
03eb28f09e
Animator2: physical fling ( #497 )
2018-02-08 11:38:10 +02:00
Gustl22
3905ddb5e4
MapEventLayer2: improve double tap ( #493 )
2018-01-30 11:29:44 +02:00
Gustl22
5ff9abca1a
Improve fling animation ( #489 )
...
Easing: add Sin in and out
Animator: Smooth Fling
MapEventLayer: note for changing initial rotation position
2018-01-26 13:30:58 +02:00
Gustl22
f98fe65827
fix styles order via use-attribute
2018-01-24 16:20:47 +01:00
Gustl22
8e35a178d2
Internal render theme improvements ( #488 )
2018-01-23 21:19:32 +02:00
Gustl22
067f08834d
Improved theme styles ( #479 )
...
Fonts added: thin, light, medium, black, condensed
2018-01-14 15:31:31 +02:00
Gustl22
3a596aaf1a
ColorUtil implement semi-relative color modification ( #478 )
2018-01-09 15:36:45 +02:00
Gustl22
ca9786dca3
S3DB layer ( #475 )
2018-01-09 11:51:04 +02:00
Gustl22
1d8cdd7feb
GeometryUtils: add vector utils ( #467 )
...
+ calc bisections
+ sum, diff
+ distance
+ dot product
+ intersections (line and plane)
+ normalizations
+ normal of plane
+ scale
2018-01-04 14:56:54 +02:00
Gustl22
baa924c697
Tessellator: support GeometryBuffer ( #466 )
2018-01-04 14:51:49 +02:00
Gustl22
97cdfa119d
Improve ExtrusionBuckets ( #459 )
...
+ Add method addPolyElement and addMeshElement
+ renamed setBuckets to resetBuckets
+ Add method getGroundScale to MapTile
2017-12-19 20:59:10 +02:00
Gustl22
bddf2443b6
Refactor ExtrusionBucket
...
+ color and colors as private
+ renamed add(for meshes) to addMesh
+ renamed add(for polygons) to addPoly
2017-12-19 11:30:35 +01:00
Gustl22
95bbc5ea3e
BuildingLayer: allow mesh in renderer, minor refactor ( #457 )
2017-12-19 11:41:43 +02:00
Gustl22
bc1dee49a4
Fix double cloning issue of MapElement, use copy-constructor in GeometryBuffer and MapElement ( #455 )
2017-12-19 10:17:29 +02:00
Gustl22
d81a6309bf
Add needed osm-tags (S3DB)
2017-12-19 08:57:56 +01:00
Gustl22
e3b137e3c4
GeometryBuffer: ( #453 )
...
+ renamed buffer positions
+ update docs
+ expand toString for meshes/tris
2017-12-04 21:17:30 +02:00
Gustl22
ba68b79e86
Refactor S3DB layer ( #452 )
2017-12-04 15:08:19 +02:00
Gustl22
535482025e
MapElement: enhance clone (not copy complete buffer) ( #451 )
2017-12-03 15:28:27 +02:00
Gustl22
8f4e9967f0
Buildings: handle references with id (OpenStreetMap, Mapzen) ( #448 )
2017-11-18 17:53:42 +02:00
Gustl22
149353119b
Add OSM and S3DB tags ( #447 )
2017-11-17 20:00:51 +02:00
Gustl22
fe2c067272
TagSet: numTags and tag array as private ( #439 )
2017-11-13 12:24:54 +02:00
Gustl22
cd5a62a2ff
Mapsforge maps v5 support ( #429 )
2017-10-17 11:00:45 +03:00
Gustl22
fa658bd1f0
Support of extrusions in BuildingLayer on Mapzen maps ( #419 )
...
+ Tag add "levels"
+ BuildingLayer: support extrusions with height and levels, string unit in meters
+ Support height for Mapzen building_parts
+ Support of building parts in default theme and mapzen
2017-10-03 13:30:23 +03:00