Hannes Janetzek
a72c4fff26
fix Text.create()
2013-10-09 01:55:59 +02:00
Hannes Janetzek
50b37d2342
- use mediump shader for textures
...
- increase TextureItem width, so that 'USA' label is drawn completely on high dpi.. at least for now
2013-10-09 01:55:59 +02:00
Hannes Janetzek
47ad1d3617
start of TextureAtlas
2013-10-09 01:55:59 +02:00
Hannes Janetzek
a1e9efbe5a
added Inlist.prependRelative
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ca311f0bcf
provide public function to only retrieve valid base layers type
2013-10-09 01:55:59 +02:00
Hannes Janetzek
b9c3c3fad8
move RenderTheme internals to theme.rules.*
2013-10-09 01:55:59 +02:00
Hannes Janetzek
d74e5a7d00
- use clipping for PathOverlay, now Great Circle works properly
2013-10-09 01:55:59 +02:00
Hannes Janetzek
55a83aaf6f
make fields final
2013-10-09 01:55:59 +02:00
Hannes Janetzek
c9b54fdfa2
revert Paint back to Android
2013-10-09 01:55:59 +02:00
Hannes Janetzek
535204c2c2
use absolute position for tile distance calculation
2013-10-09 01:55:59 +02:00
Hannes Janetzek
9c3c860da8
cleanups
2013-10-09 01:55:59 +02:00
Hannes Janetzek
eb6778a907
- start to extract android graphics dependency
...
- make IRenderThemeCallback more consistent
2013-10-09 01:55:59 +02:00
Hannes Janetzek
18a8b292d2
use MapPosition.scale: get rid of zoomLevel relative functions in MercatorProjection
2013-10-09 01:55:59 +02:00
Hannes Janetzek
2ae5a7fe2e
cleanups
2013-10-09 01:55:59 +02:00
Hannes Janetzek
02812d30f5
fix bug in extrusion layer where triangulation did modify the point array as side-effect
2013-10-09 01:55:59 +02:00
Hannes Janetzek
129a780c41
- more work on generic pools
...
- generic inlist
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ab56cc4b18
pooled items now extend pool.Inlist and using generic pool.SyncPool
2013-10-09 01:55:59 +02:00
Hannes Janetzek
5f37f2f0de
fix mapsforge data source
2013-10-09 01:55:58 +02:00
Hannes Janetzek
29c3f42043
fix concurrency bug: use a copy of RenderOverlays
2013-10-09 01:55:58 +02:00
Hannes Janetzek
0e62d375dd
update README
2013-10-09 01:55:58 +02:00
Hannes Janetzek
ae4cb24b32
formatting
2013-10-09 01:55:58 +02:00
Hannes Janetzek
0ad8e70b97
brighter buildings
2013-10-09 01:55:58 +02:00
Hannes Janetzek
eaaf77263c
preload more tile
2013-10-09 01:55:58 +02:00
Hannes Janetzek
0043e8be78
cleanups
2013-10-09 01:55:58 +02:00
Hannes Janetzek
7145b067a0
fix wrap, if needed. this was wrong
2013-10-09 01:55:58 +02:00
Hannes Janetzek
5d08d13b51
on animateTo also rotate to bbox
2013-10-09 01:55:58 +02:00
Hannes Janetzek
76c3e71ae4
moved to backup
2013-10-09 01:55:58 +02:00
Hannes Janetzek
b8b09f9455
theme: brighter swimming pool
2013-10-09 01:55:58 +02:00
Hannes Janetzek
491e41becc
rename Tile.TILE_SIZE to Tile.SIZE, while I'm at refactoring
2013-10-09 01:55:58 +02:00
Hannes Janetzek
8e01dce85e
-use absolute x/y position and scale in MapPosition
...
- scale calculations look much nicer now, better always
use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a6a729244f
added MapLensOverlay
2013-10-09 01:55:58 +02:00
Hannes Janetzek
eac8047527
tile overlay experiments II
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a87a1b761c
testing tile overlay
2013-10-09 01:55:58 +02:00
Hannes Janetzek
67e79d98b2
theme: fix water:stream width
2013-10-09 01:55:58 +02:00
Hannes Janetzek
d3c31199f1
adapt building height to ground resolution
2013-10-09 01:55:58 +02:00
Hannes Janetzek
1d2fea48cc
5cm height step should suffice
2013-10-09 01:55:58 +02:00
Hannes Janetzek
118c74e810
use building heigh in cm. TODO need to match ground resolution
2013-10-09 01:55:58 +02:00
Hannes Janetzek
c280bbaf50
workaround issue with clipped tiles when scale is greater 2 on zoom-level 17
2013-10-09 01:55:58 +02:00
Hannes Janetzek
93a723af3c
refactor scale/translate of screen to map coordinates for tile visibility calulation
...
cleanups
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2
make building height consistent, at least independent of aspect ratio
2013-10-09 01:55:58 +02:00
Hannes Janetzek
b7ca00ae8f
use WayData container to pass geometry and tags to TileGenerator
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb
MapPosition: use int to represent zoomLevel
...
add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a818e2f062
use MapPosition.copy(other)
2013-10-09 01:55:57 +02:00
Hannes Janetzek
72741ced7f
smoother fling
2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833
add GeometryBuffer class to pass data from MapDatabase to TileGenerator
2013-10-09 01:55:57 +02:00
Hannes Janetzek
64da69e5cf
fix for RenderTheme commit
2013-10-09 01:55:57 +02:00
Hannes Janetzek
93a4910fb5
theme tweaks
2013-10-09 01:55:57 +02:00
Hannes Janetzek
a6063997db
make RenderTheme only return render instruction
...
- i.e. dont pass render callback
remove unused matchWay function
2013-10-09 01:55:57 +02:00
Hannes Janetzek
0b7edab572
fix debug renderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
76f762d862
hack--
2013-10-09 01:55:57 +02:00