19 Commits

Author SHA1 Message Date
Hannes Janetzek
83025d3365 remove android dependencies from lib 2013-10-09 01:56:07 +02:00
Hannes Janetzek
10425ff232 start to extract android dependency 2013-10-09 01:56:07 +02:00
Hannes Janetzek
3e6ac7d5d4 add and use utility to set Int color as uniform 2013-10-09 01:55:56 +02:00
Hannes Janetzek
f262efee7f Use native Matrix4 instead of float[16] 2013-10-09 01:55:56 +02:00
Hannes Janetzek
615e91856f MULTIPLIER > SCALE 2013-10-09 01:55:55 +02:00
Hannes Janetzek
e53179eb7b use linear filter for stipple texture 2013-10-09 01:55:54 +02:00
Hannes Janetzek
3e42886097 add color saturation utility 2013-10-09 01:55:54 +02:00
Hannes Janetzek
d91ad535a2 start to make line stipple themeable 2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
a95e7d6f31 try to fix occasional flickering. only seen on nexus with PowerVR
-> clear stencil region by drawing a quad instead of using glClear(stencil) for each tile
2013-10-09 01:55:51 +02:00
Hannes Janetzek
2b68d93891 check range in blendColors 2013-10-09 01:55:51 +02:00
Hannes Janetzek
235e001a82 add 'min-size' option to line renderinstruction, when size is less no outline will be drawn 2013-10-09 01:55:49 +02:00
Hannes Janetzek
007ab2e3bf fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
2013-10-09 01:55:48 +02:00
Hannes Janetzek
4acd9a492f finally got that z-value for un-projection right (=
- add more matrix utilities
2013-10-09 01:55:48 +02:00
Hannes Janetzek
bfe8cf2889 use setTileMatrix utility function 2013-10-09 01:55:48 +02:00
Hannes Janetzek
c9137aa790 pack colors to array before passing to gl 2013-10-09 01:47:43 +02:00
Hannes Janetzek
4a06553ddc more work on overlay renderer:
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b - started overlays
- started symbol layer
- move renderer and generator out of view package
  - hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00
Hannes Janetzek
a1317a9de5 - remove swrenderer
- rearchitect:
 now that MapView is a ViewGroup and MapRenderer is the GLSurfaceView.
- lock/unlock proxy tiles properly to not be removed from cache while in use
2013-10-09 01:22:33 +02:00