Hannes Janetzek
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bb22ecd7e3
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extract Layer drawing utilities from RenderOverlay into BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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be748138ac
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- use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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a03f81d306
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only modify DEPTH_TEST through GLState
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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7cc32f1572
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use GLState for depth and stencil test
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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e50ea0c2ba
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refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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eb278585fa
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more work on building layer
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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ac63a4cae1
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add beginnings of BuildingOverlay
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2013-10-09 01:47:43 +02:00 |
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