Hannes Janetzek
bcb529906a
- extract interface of RenderTheme
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- pass MapElement to RenderTheme
- refactor: join duplicated code for node and way matching
2013-10-09 01:56:00 +02:00
Hannes Janetzek
7d767ec2e4
move 'simple' layer renderers to renderer.layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
6eb3b9221b
MapView base layer is now a TileLayer
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- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00
Hannes Janetzek
5739eb5b93
simplify ScanBox use
2013-10-09 01:55:59 +02:00
Hannes Janetzek
24438c1e68
change max zoom-level to 24
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- fix bug in ScanBox where tiles where not visible when map rotation had a steep angle
- refactor ScanBox, add transScale utility
2013-10-09 01:55:59 +02:00
Hannes Janetzek
9c3c860da8
cleanups
2013-10-09 01:55:59 +02:00
Hannes Janetzek
ab56cc4b18
pooled items now extend pool.Inlist and using generic pool.SyncPool
2013-10-09 01:55:59 +02:00
Hannes Janetzek
29c3f42043
fix concurrency bug: use a copy of RenderOverlays
2013-10-09 01:55:58 +02:00
Hannes Janetzek
491e41becc
rename Tile.TILE_SIZE to Tile.SIZE, while I'm at refactoring
2013-10-09 01:55:58 +02:00
Hannes Janetzek
8e01dce85e
-use absolute x/y position and scale in MapPosition
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- scale calculations look much nicer now, better always
use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
c280bbaf50
workaround issue with clipped tiles when scale is greater 2 on zoom-level 17
2013-10-09 01:55:58 +02:00
Hannes Janetzek
93a723af3c
refactor scale/translate of screen to map coordinates for tile visibility calulation
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cleanups
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2
make building height consistent, at least independent of aspect ratio
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb
MapPosition: use int to represent zoomLevel
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add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
cf1eb4ada5
extract compileTileLayers function
2013-10-09 01:55:57 +02:00
Hannes Janetzek
77947ea1ac
rename BaseMap -> TileRenderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
3f4a8980a9
no need to 'flatten' projection anymore, depth test is only used for drawing clip rectangles
2013-10-09 01:55:57 +02:00
Hannes Janetzek
b0c02e0c56
use same quad indices in Texture- and LineTexRenderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f262efee7f
Use native Matrix4 instead of float[16]
2013-10-09 01:55:56 +02:00
Hannes Janetzek
5230aee091
avoid zoom-level relative calculation
2013-10-09 01:55:56 +02:00
Hannes Janetzek
c0a08c11c8
rename COORD_MULTIPLIER to COORD_SCALE
2013-10-09 01:55:55 +02:00
Hannes Janetzek
a581996f25
On options change set 'clearMap' flag instead of direct clearAndRedraw
2013-10-09 01:55:54 +02:00
Hannes Janetzek
7cf4ca27f3
- add initial version of line stipple renderer
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- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
45bb326258
update copyright
2013-10-09 01:55:53 +02:00
Hannes Janetzek
34bffcc15f
labeling testing
2013-10-09 01:55:53 +02:00
Hannes Janetzek
55030c1166
refactor: dont pass matrices with MapPosition -> use GLRender.Matrices
2013-10-09 01:55:53 +02:00
Hannes Janetzek
c53805aded
release locked tiles for labeling directly
2013-10-09 01:55:52 +02:00
Hannes Janetzek
6466a65545
tiles are already locked when in use by GLRenderer
2013-10-09 01:55:52 +02:00
Hannes Janetzek
7c6ec614a2
make TileManager non-static
2013-10-09 01:55:52 +02:00
Hannes Janetzek
f2b7a9fdf8
formatting
2013-10-09 01:55:52 +02:00
Hannes Janetzek
7df1ceeff1
- handle limiting of unused loaded tiles in limitCache
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- remove unused tiles based on distance to map center
2013-10-09 01:55:51 +02:00
Hannes Janetzek
0d87aabd3d
add function to get visible tiles only
2013-10-09 01:55:51 +02:00
Hannes Janetzek
019c39d8b8
start render early
2013-10-09 01:55:51 +02:00
Hannes Janetzek
e99a4279bf
keep track of GL_BLEND state: GLState.blend(enable)
2013-10-09 01:55:51 +02:00
Hannes Janetzek
f93d0944a3
use 0x80 as stencil buffer CLIP_BIT
2013-10-09 01:55:50 +02:00
Hannes Janetzek
249478216f
limit framerate
2013-10-09 01:55:50 +02:00
Hannes Janetzek
4e19553f9e
move uploadOverlay to BasicOverlay
2013-10-09 01:55:50 +02:00
Hannes Janetzek
bb22ecd7e3
extract Layer drawing utilities from RenderOverlay into BasicOverlay
2013-10-09 01:55:50 +02:00
Hannes Janetzek
5f03a33492
it probably makes no sense to cycle ByteBuffers for upload to GL
2013-10-09 01:55:50 +02:00
Hannes Janetzek
42964861b8
- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
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- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
2013-10-09 01:55:49 +02:00
Hannes Janetzek
1dd7e3c7a8
rename BaseLayer -> BaseMap
2013-10-09 01:55:49 +02:00
Hannes Janetzek
dcb6e11ee8
use debugview switch to enable depth test shader
2013-10-09 01:55:48 +02:00
Hannes Janetzek
74cf517b15
cleanup
2013-10-09 01:55:48 +02:00
Hannes Janetzek
80de20a423
reworking the gl projection/unprojection stuff
2013-10-09 01:55:47 +02:00
Hannes Janetzek
e50ea0c2ba
refactor: move rendering of base layers to separate class
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- keep track of GL state in GLState
2013-10-09 01:52:20 +02:00
Hannes Janetzek
99ce02a9bd
-rename BuildingOverlay -> ExtrusionOverlay,
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even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
2013-10-09 01:52:20 +02:00
Hannes Janetzek
cfa56c00f6
move TileGenerator from 'renderer' to 'generator' package
2013-10-09 01:47:44 +02:00
Hannes Janetzek
eb0b7a8c0c
add beginnings of OverlayModel, rendering only a box atm
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- modified gl projection so that map layer is always between near- and far-plane
2013-10-09 01:47:43 +02:00
Hannes Janetzek
a8b25d07ad
keep tile loading state in JobTile.state
2013-10-09 01:47:43 +02:00
Hannes Janetzek
3dc36e108a
- rename class Tiles -> TileSet
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- cleanup + comments
2013-10-09 01:47:43 +02:00