Hannes Janetzek
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2e7a827117
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improve finding point inside holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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def840b482
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cleanups
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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bf7d5569e9
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fix clipping when drawing proxies
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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885eec73d5
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cleanup, less bright buildings
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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28278ba102
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start actual BuildingOverlay
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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7cc32f1572
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use GLState for depth and stencil test
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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e50ea0c2ba
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refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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99ce02a9bd
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-rename BuildingOverlay -> ExtrusionOverlay,
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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0c023f9989
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handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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35923938db
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use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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45b19d6a91
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fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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3484110e08
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avoid sqrt, just flip that vector
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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6681247215
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add safety check...
jni => for the real segv!
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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230f9b2828
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enable polygon offset again
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c2f5755e64
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clear Clipper when layer is compiled
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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1887d753c8
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add triangle jni source
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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a4d2aafded
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theme tweaks
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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d5ba228fe5
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- add building roof outlines
- create extrusion vertices and indices in one loop
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c01252f249
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- fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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eb278585fa
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more work on building layer
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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74ca621de0
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reorder TileGenerator functions
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2013-10-09 01:47:44 +02:00 |
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Hannes Janetzek
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49055f2cc2
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docs
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2013-10-09 01:47:44 +02:00 |
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Hannes Janetzek
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cfa56c00f6
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move TileGenerator from 'renderer' to 'generator' package
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2013-10-09 01:47:44 +02:00 |
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Hannes Janetzek
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ac63a4cae1
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add beginnings of BuildingOverlay
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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f761be1999
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refactor: rename RenderOverlay classes
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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6c28a63cc1
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poi search: use bounding box when available
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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df7c7200e5
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add animateTo for BoundingBox
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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eb0b7a8c0c
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add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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9b0b2db57b
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fix wrap around date-line in label overlay
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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45cf6620a9
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- keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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a8b25d07ad
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keep tile loading state in JobTile.state
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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60637f7440
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make uniform handle local var
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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c9137aa790
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pack colors to array before passing to gl
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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e4276ae9c4
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avoid overflow when reading more than 64k into buffer
(we had only two tiles where this could have happend :)
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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c5663df198
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close polygons implicitly when using OSciMap2 database
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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3c5efd17bd
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fix buffer overflow
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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d5b480cf22
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lint changed its opinion on whether FloatMath is faster than Math. need to do some benchmarks..
http://code.google.com/p/android/issues/detail?id=36199
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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4c458d9d1f
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improve dbg msg
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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74b5de13b8
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use internal zoomLevel limits for now
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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7f598f5ccf
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- MapView now requires to setMapDatabase(MapOptions) explicitly
- pass MapOptions when opening MapDatabase
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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2ac904ecef
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avoid possible segv when recreating tiles (e.g. when returning to MapActivity)
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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17a610e06e
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add comments
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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e666eb6a82
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reset connection on transmission error
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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31f1ad661c
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remove old oscim protocol definition
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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481a5e079e
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disable poi symbols for tiles, currently broken and should be done in overlay
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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3dc36e108a
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- rename class Tiles -> TileSet
- cleanup + comments
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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64c56ce7df
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always (re-)set VertexAttribArray state, solves issue with gl hanging on S3
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2013-10-09 01:46:34 +02:00 |
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Hannes Janetzek
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adc808f505
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handle more overlay events
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2013-10-09 01:46:34 +02:00 |
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Hannes Janetzek
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b863882302
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allow interception of all touch events
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2013-10-09 01:46:34 +02:00 |
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Hannes Janetzek
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695c1532d6
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a point, with floats
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2013-10-09 01:40:21 +02:00 |
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