Commit Graph
2574 Commits
Author SHA1 Message Date
Hannes Janetzek 088f3e2385 enable glDepthMask before clearing depth buffer:
- fixes building rendering on nexus and asus tablet
2013-10-09 01:55:47 +02:00
Hannes Janetzek 4ac9fc3b95 less GL_DETPH_TEST switches 2013-10-09 01:55:47 +02:00
Hannes Janetzek 9e84a42177 improve guess for building height, now skylines look better 2013-10-09 01:55:47 +02:00
Hannes Janetzek a03f81d306 only modify DEPTH_TEST through GLState 2013-10-09 01:55:47 +02:00
Hannes Janetzek 4f377cda46 theme tweaks, fix footway at z16 2013-10-09 01:55:47 +02:00
Hannes Janetzek 30fede04d2 magnetic-fling: move by screen size 2013-10-09 01:55:47 +02:00
Hannes Janetzek 70f2af2f33 set matrix manually 2013-10-09 01:55:47 +02:00
Hannes Janetzek 1807f0b9dc animate buildings 2013-10-09 01:55:47 +02:00
Hannes Janetzek 9d2ebab088 use specialized BinarySort for MapTiles that also repacks the 'sparsed' array 2013-10-09 01:55:47 +02:00
Hannes Janetzek ec647fc4f5 cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek 406bea404d fix: dont crash on restart 2013-10-09 01:55:47 +02:00
Hannes Janetzek d0ad2f3bd4 - LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
2013-10-09 01:55:47 +02:00
Hannes Janetzek e9d2c88022 TileManager, JobQueue: use MapTile[] instead of list 2013-10-09 01:55:47 +02:00
Hannes Janetzek d94f8e2af4 ignore polygons that require additional nodes in trigulation 2013-10-09 01:55:47 +02:00
Hannes Janetzek 05e6490d3a cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek a61d2d4804 refactor: use getColor() 2013-10-09 01:52:20 +02:00
Hannes Janetzek ed39f9fe34 buildings: decrease contrast with z-distance 2013-10-09 01:52:20 +02:00
Hannes Janetzek 70b7c79a8e started paged-fling mode, not enabled yet 2013-10-09 01:52:20 +02:00
Hannes Janetzek cb9cd645af allocate larger buffers for triangulation... 2013-10-09 01:52:20 +02:00
Hannes Janetzek 2e7a827117 improve finding point inside holes 2013-10-09 01:52:20 +02:00
Hannes Janetzek def840b482 cleanups 2013-10-09 01:52:20 +02:00
Hannes Janetzek bf7d5569e9 fix clipping when drawing proxies 2013-10-09 01:52:20 +02:00
Hannes Janetzek 885eec73d5 cleanup, less bright buildings 2013-10-09 01:52:20 +02:00
Hannes Janetzek 28278ba102 start actual BuildingOverlay 2013-10-09 01:52:20 +02:00
Hannes Janetzek 7cc32f1572 use GLState for depth and stencil test 2013-10-09 01:52:20 +02:00
Hannes Janetzek e50ea0c2ba refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
2013-10-09 01:52:20 +02:00
Hannes Janetzek 99ce02a9bd -rename BuildingOverlay -> ExtrusionOverlay,
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
2013-10-09 01:52:20 +02:00
Hannes Janetzek 0c023f9989 handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
2013-10-09 01:52:20 +02:00
Hannes Janetzek 35923938db use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
2013-10-09 01:52:20 +02:00
Hannes Janetzek 45b19d6a91 fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
2013-10-09 01:52:20 +02:00
Hannes Janetzek 3484110e08 avoid sqrt, just flip that vector 2013-10-09 01:52:19 +02:00
Hannes Janetzek 6681247215 add safety check...
jni => for the real segv!
2013-10-09 01:52:19 +02:00
Hannes Janetzek 230f9b2828 enable polygon offset again 2013-10-09 01:52:19 +02:00
Hannes Janetzek c2f5755e64 clear Clipper when layer is compiled 2013-10-09 01:52:19 +02:00
Hannes Janetzek 1887d753c8 add triangle jni source 2013-10-09 01:52:19 +02:00
Hannes Janetzek a4d2aafded theme tweaks 2013-10-09 01:52:19 +02:00
Hannes Janetzek d5ba228fe5 - add building roof outlines
- create extrusion vertices and indices in one loop
2013-10-09 01:52:19 +02:00
Hannes Janetzek c01252f249 - fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
2013-10-09 01:52:19 +02:00
Hannes Janetzek eb278585fa more work on building layer 2013-10-09 01:52:19 +02:00
Hannes Janetzek 74ca621de0 reorder TileGenerator functions 2013-10-09 01:47:44 +02:00
Hannes Janetzek 49055f2cc2 docs 2013-10-09 01:47:44 +02:00
Hannes Janetzek cfa56c00f6 move TileGenerator from 'renderer' to 'generator' package 2013-10-09 01:47:44 +02:00
Hannes Janetzek ac63a4cae1 add beginnings of BuildingOverlay 2013-10-09 01:47:43 +02:00
Hannes Janetzek f761be1999 refactor: rename RenderOverlay classes 2013-10-09 01:47:43 +02:00
Hannes Janetzek 6c28a63cc1 poi search: use bounding box when available 2013-10-09 01:47:43 +02:00
Hannes Janetzek df7c7200e5 add animateTo for BoundingBox 2013-10-09 01:47:43 +02:00
Hannes Janetzek eb0b7a8c0c add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
2013-10-09 01:47:43 +02:00
Hannes Janetzek 9b0b2db57b fix wrap around date-line in label overlay 2013-10-09 01:47:43 +02:00
Hannes Janetzek 45cf6620a9 - keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
2013-10-09 01:47:43 +02:00
Hannes Janetzek a8b25d07ad keep tile loading state in JobTile.state 2013-10-09 01:47:43 +02:00