Hannes Janetzek
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26704d3ce5
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cleanup: MotionEvent
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2014-03-27 03:14:04 +01:00 |
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Hannes Janetzek
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45db59650a
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fix: MapEventLayer velocity when timediff = 0
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2014-03-27 03:14:04 +01:00 |
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Hannes Janetzek
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4115bdf4c0
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make BitmapTileSource non-abstract
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2014-03-27 03:14:03 +01:00 |
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Hannes Janetzek
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c2b17899a2
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add generic constructor for VectorTileLayer
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2014-03-27 03:14:03 +01:00 |
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Hannes Janetzek
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966009e18e
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print trace on NPE
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2014-03-27 03:14:03 +01:00 |
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Hannes Janetzek
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4fb3d13404
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refactor backend Adapter classes
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2014-03-27 03:14:03 +01:00 |
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Hannes Janetzek
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211efc4d5a
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gradle: dont copy assets
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2014-03-27 03:14:02 +01:00 |
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Hannes Janetzek
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37639f965c
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use vertexMapPool in ExtrusionLayer
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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2a58f43256
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make KeyMap poolable
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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a377e96128
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cleanup: ExtrusionLayer
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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e900b4243d
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fix: ExtrusionLayer get correct sumIndices
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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3b65983706
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use GLShader for ExtrusionLayer
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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3b212214ab
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s3db: use custom keymap
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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d434c11e78
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add KeyMap, custom key-only HashMap
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2014-03-27 03:13:20 +01:00 |
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Hannes Janetzek
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bda73374ca
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compile extrusion layers into one vbo
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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0a76dafd9c
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fx: ExtrusionRenderer hacks
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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37ab92534a
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unify ExtrusionLayer vertex ids - TODO reduce allocations
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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6b388c12d1
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s3db: add building material and colors
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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bcaaa0637a
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s3db: colors, no alpha
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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581cddaa0e
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ExtrusionRenderer:
- set matrix per tile, not per layer
- ExtrusionLayer must have a color
- add alpha option
- cleanups
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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967ad4cba4
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use default roof color only for flat roofs
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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feeebae5fb
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remove tile load CancellationException
- does not work with GWT async loading
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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f51fb210b8
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refactor: split S3DB Layer/TileLoader
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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aeff737250
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S3DB: handle building/roof:color tag
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2014-03-27 03:13:19 +01:00 |
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Hannes Janetzek
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8064dda6ac
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add mesh-only mode to ExtrusionRenderer/Layer
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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eb41496c5a
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rename ExtrusionLayer public fields
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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c2112d68aa
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try different normal encoding
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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c02287fc9b
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cleanup: BuildingLayer
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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a548e6c34b
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s3db: add S3DBLayer
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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a18d20a916
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s3db: render meshes with ExtrusionRenderer
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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f929c15e2d
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cleanup: VectorTileLoader
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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5ad631f1ea
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skip rendering TileSet when zoom-level is not renderable
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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cb2aee6d60
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make LayerRenderer.isReady() public
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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fb3e50cc88
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s3db: add triangle geometry decoder
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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27750ac11e
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move depthOffset(Tile) to MapTile
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2014-03-27 03:13:18 +01:00 |
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Hannes Janetzek
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ea711aea77
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move example renderer to playground
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2014-03-27 03:13:17 +01:00 |
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Hannes Janetzek
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afea93be73
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remove obsolete shader GlUtils functions
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2014-03-27 03:10:48 +01:00 |
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Hannes Janetzek
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1b211df73e
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use GLShader for ExtrusionRenderer
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2014-03-27 03:05:18 +01:00 |
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Hannes Janetzek
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bed1edbc82
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use GLShader for MeshLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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1a9d3ca4fc
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use GLShader for BitmapLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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c107e197f5
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use GLShader for LineTexLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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0fb0aa59c2
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use GLShader for PolygonLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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357713b3a2
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fix comments
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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b44ef4144b
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use GLShader for LineLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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eccbf58c80
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use GLShader for TextureLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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18f6784e81
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add GLShader:
- load shaders from assets
- start to move shaders to asset files
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2014-03-27 03:03:31 +01:00 |
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Hannes Janetzek
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4205d42e7f
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testing: GL_STATIC_DRAW buffers
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2014-03-27 00:35:51 +01:00 |
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Hannes Janetzek
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d507022c4a
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cleanup: Extrusion style
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2014-03-27 00:35:51 +01:00 |
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Hannes Janetzek
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56a223e6c6
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SyncPool/Pool: allow to pool any subclass of Inlist
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2014-03-27 00:35:51 +01:00 |
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Hannes Janetzek
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6113d284d8
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add Map.setTheme(IRenderTheme)
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2014-03-27 00:35:51 +01:00 |
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