Emux
ed735aea64
SVG Salamander (JitPack), fix #560
2018-08-12 15:50:22 +03:00
Emux
fed0996f6f
Samples improvements #32
2018-03-22 11:08:03 +02:00
Gustl22
77d0c36539
VTM high resolution logo ( #508 )
2018-02-24 18:22:06 +02:00
Gustl22
067f08834d
Improved theme styles ( #479 )
...
Fonts added: thin, light, medium, black, condensed
2018-01-14 15:31:31 +02:00
Emux
af98b0668a
Fix libGDX flickering, fix #148 , fix #149
2018-01-13 14:14:28 +02:00
Emux
bcf4cff42b
LWJGL 2 desktop exit status #433
2017-10-29 18:53:07 +02:00
Andrey Novikov
4a848cc08c
Do not catch graphics exception too early ( #413 )
2017-09-27 14:39:15 +03:00
Emux
f81dff2365
CanvasAdapter: add getScale method #92
2017-09-11 13:05:22 +03:00
Emux
f4f8eb8d1c
Mapsforge themes compatibility improvements #388 #100
2017-09-03 18:02:55 +03:00
Longri
b695d43fee
Mapsforge themes compatibility ( #388 ) #100
2017-09-03 18:02:35 +03:00
Emux
4c9354c326
POT textures #334 improvements and samples
2017-03-16 14:48:06 +02:00
Longri
d1fdca170e
POT textures ( #334 )
2017-03-16 14:15:39 +02:00
Emux
5818edc228
Graphics API #328 improvements
2017-03-07 14:41:02 +02:00
Longri
e562ebdff6
AwtCanvas draw bitmap pixel perfect ( #328 )
2017-03-07 14:04:16 +02:00
Emux
d1ce52ef52
Graphics API: enable paint text alignment, closes #320
2017-03-04 18:35:10 +02:00
Emux
ea402f77f1
Canvas fillColor: use common defaults, closes #314
2017-03-02 15:07:41 +02:00
Emux
29322acf87
Graphics API: draw line using floats
2017-02-28 20:58:13 +02:00
Emux
5dcffcc537
Graphics API: draw circle Desktop implementation
2017-02-28 20:43:44 +02:00
rodo
67afa0b7ab
Graphics API: draw circle ( #295 )
2017-02-28 20:30:21 +02:00
Emux
8397d5a3be
Platform identification improvements #286 , closes #285
2017-01-27 20:09:33 +02:00
Longri
980e9d5e54
Add platform identification ( #286 )
2017-01-27 20:02:17 +02:00
Emux
1de6ca8fb7
Render styles improvements
2016-12-11 15:17:42 +02:00
Emux
4cd11462da
SVG resources scaling, closes #214
2016-12-08 12:06:14 +02:00
Emux
4aaa1ce620
AwtPaint: fix getColor
2016-11-16 10:57:13 +02:00
Emux
58b5f2741b
Use baseline 160dpi in scaling, closes #236
2016-11-13 16:52:29 +02:00
Emux
e224a7cf5b
Samples: minor improvements #32
2016-11-02 14:06:36 +02:00
Emux
aa5fc79681
libGDX desktop: disable OpenAL
2016-10-15 19:05:03 +03:00
Emux
2a2b30f9fc
Samples: update with scaled tile size #183
2016-09-25 19:02:08 +03:00
Emux
55544b97d9
vtm-desktop: enable MSAA, #149
2016-08-22 13:54:13 +03:00
Emux
ba913eb484
LWJGL desktop libGDX backend, closes #129
2016-08-14 13:23:41 +03:00
Emux
8dce91b035
AwtPaint: font kerning improvements, #92
2016-07-28 13:29:55 +03:00
Emux
462be14edb
Graphics API enhancements, closes #92
2016-07-28 11:33:40 +03:00
Emux
440ae04a7e
SVG symbols: improve documentation, #74
2016-07-19 15:58:56 +03:00
Emux
3d6cad1a0c
SVG symbols: allow custom creation, #74
2016-07-19 15:50:54 +03:00
Emux
05184e7f5f
SVG symbols custom default size, closes #74
2016-07-18 19:21:34 +03:00
Emux
a5679ce214
Bitmap.getPngEncodedData improvements, PR #71
2016-07-18 11:06:03 +03:00
Longri
44b40608f6
Bitmap: get png encoded data implementation
2016-07-18 11:06:03 +03:00
Emux
fed2cd05e4
Render themes: SVG resources, closes #60
2016-07-16 21:42:42 +03:00
Emux
73bc26dd2d
Render themes: read resources from files, besides assets, closes #65
2016-07-16 21:42:42 +03:00
Emux
e793e8851b
Improve code / xml formatting, closes #54
2016-07-09 19:45:23 +03:00
Emux
d6a65ff731
Normalize all the line endings
2016-07-04 20:58:33 +03:00
Emux
bbdc431b9a
GdxMapApp: reduce default size
2016-06-25 15:15:23 +03:00
Emux
b8d382a9f3
Android / AWT interfaces improvements, closes #7
2016-06-17 13:08:30 +03:00
Hannes Janetzek
da93f0ab72
GdxMapApp: reduce default fps
2015-06-18 00:09:27 +02:00
Hannes Janetzek
fa62602826
Canvas: pass fill+stroke for drawing text
2014-10-10 19:58:14 +02:00
Hannes Janetzek
846d90f9fe
nicer gl api
...
- java class name should suffice as namespace
- also use import static gl instance seems to work now with Gwt
2014-10-10 03:23:37 +02:00
Hannes Janetzek
cb3296ebdd
playground tests
2014-09-20 02:23:32 +02:00
Hannes Janetzek
f6d85ce8bd
refactor: rename render 'layers' to 'buckets'
...
- the name I was looking for for a long time :)
also less confusion with map layers
- move renderer.elements -> renderer.bucket
- rename RenderBuckets functions
- rename BucketRenderer.layers -> buckets
2014-09-20 01:31:07 +02:00
Hannes Janetzek
af3ee3a742
use text texture size for buffered gdx/awt image loading
2014-09-11 21:00:27 +02:00
Hannes Janetzek
95c9f47e63
refactor: hide backend Adapter handles
...
- static methods for backend adapters
2014-09-11 21:00:26 +02:00