Emux
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320ce5b44d
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Location shaders: check no rotation, fixes #321
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2017-03-05 12:09:53 +02:00 |
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Emux
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f061e06d94
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Location renderer: allow external shaders, move existing to glsl files, closes #317
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2017-03-04 19:30:19 +02:00 |
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Emux
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61b8233b97
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Circles (GL points) stroke #268
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2016-12-14 13:01:11 +02:00 |
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Emux
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19109516ae
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Circles (GL points) anti-aliasing #268
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2016-12-13 19:56:44 +02:00 |
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Emux
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b6dc72bbb6
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Circle map style: use GL quads or GL points #122
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2016-12-08 14:30:05 +02:00 |
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Emux
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3a191fb513
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Circle map style #122
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2016-12-06 21:07:53 +02:00 |
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Andrey Novikov
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2821d8ddb8
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Circle map style rendering (#202) #122
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2016-12-04 11:26:12 +02:00 |
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Emux
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19338fab3a
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Shaders: check GL_OES_standard_derivatives extension, fixes #145
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2016-08-20 13:28:51 +03:00 |
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Emux
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c77e131721
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texture_layer shader: check for 0.0 and -0.0 in mod result by @hjanetzek, #139
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2016-08-19 13:27:00 +03:00 |
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Emux
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3a1ee523bc
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texture_layer shader: avoid == in floating point number comparison, fixes #139
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2016-08-19 11:17:59 +03:00 |
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Emux
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de74719672
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Line texture: use highp in vertex and fragment shaders, #105
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2016-08-07 20:02:10 +03:00 |
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Emux
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a4934a50cd
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Line texture: fix fragment shader, #105
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2016-08-07 20:01:56 +03:00 |
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Emux
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88611257f1
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Line texture: stipple implementation, PathLayer support, #105
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2016-08-07 20:01:19 +03:00 |
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Hannes Janetzek
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381907526e
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fix: use same precision in vertex and fragment shaders
should fix #153
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2015-06-18 00:07:20 +02:00 |
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Hannes Janetzek
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de7c203926
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use highp for all vertex shaders
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2015-04-22 09:11:28 +02:00 |
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Hannes Janetzek
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1bb112e685
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fix: line shader must have highp
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2015-04-22 06:33:06 +02:00 |
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Hannes Janetzek
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7b9301d479
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PolygonBucket: enable fade and tinting of textured polygons
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2014-10-10 17:31:47 +02:00 |
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Hannes Janetzek
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3cd2f9ea47
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add HairlineLayer
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2014-09-20 01:07:02 +02:00 |
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Hannes Janetzek
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a8662d4dce
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s3db: disable postprocess mode
- seems old mali having issues with dependent texture reads..
- add bypass shader for testing
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2014-05-05 00:05:06 +02:00 |
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Hannes Janetzek
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d90a0e9475
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fx: combined ssao/fxaa shader
- rename and update shaders
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2014-03-27 03:52:23 +01:00 |
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Hannes Janetzek
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cc95c485ce
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fx: add fxaa post-process shader
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2014-03-27 03:52:22 +01:00 |
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Hannes Janetzek
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bed1edbc82
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use GLShader for MeshLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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1a9d3ca4fc
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use GLShader for BitmapLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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c107e197f5
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use GLShader for LineTexLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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0fb0aa59c2
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use GLShader for PolygonLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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b44ef4144b
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use GLShader for LineLayer
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2014-03-27 03:04:12 +01:00 |
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Hannes Janetzek
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18f6784e81
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add GLShader:
- load shaders from assets
- start to move shaders to asset files
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2014-03-27 03:03:31 +01:00 |
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