- added about-screen - added TreeTile for Tile lookup, dropping that HashMap - using simple line-shader instead of std-derivatives one, about twice as faster here - use distance calculation from MapRenderer - removing TileScheduler - no need for MapGeneratorJob, pass MapTile directly to MapWorkers - added two-finger tap gestures for zoom-in/out - added tub/tron rendertheme - started caching for oscimap - add x/y coordinates to MapPosition, using it in MapRenderer - create tag hash when needed - no need for long tile coordinates max zoomlevel 31 should suffice
70 lines
1.8 KiB
Java
70 lines
1.8 KiB
Java
/*
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* Copyright 2012 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.mapsforge.android.mapgenerator;
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import org.mapsforge.core.Tile;
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/**
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*
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*/
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public class MapTile extends Tile implements Comparable<MapTile> {
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/**
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* tile is loaded and ready for drawing. (set and used by render thread after uploading data to gl).
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*/
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public boolean isReady;
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/**
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* tile is removed from JobQueue and loading in DatabaseRenderer. set by MapWorker.
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*/
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public boolean isLoading;
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/**
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* tile is in view region. (set and used by render thread)
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*/
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public boolean isVisible;
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/**
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* tile is used by render thread. set by updateVisibleList (main thread).
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*/
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public boolean isActive;
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/**
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* distance from center, used in TileScheduler set by updateVisibleList.
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*/
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public float distance;
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/**
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* @param tileX
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* ...
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* @param tileY
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* ...
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* @param zoomLevel
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* ..
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*/
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public MapTile(int tileX, int tileY, byte zoomLevel) {
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super(tileX, tileY, zoomLevel);
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}
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@Override
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public int compareTo(MapTile o) {
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if (this.distance < o.distance) {
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return -1;
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} else if (this.distance > o.distance) {
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return 1;
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}
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return 0;
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}
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}
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