vtm/src/org/oscim/renderer/layers/BasicRenderLayer.java
2013-10-09 01:56:07 +02:00

126 lines
3.3 KiB
Java

/*
* Copyright 2013 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.layers;
import org.oscim.backend.GL20;
import org.oscim.backend.GLAdapter;
import org.oscim.core.MapPosition;
import org.oscim.renderer.BufferObject;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLRenderer.Matrices;
import org.oscim.renderer.GLState;
import org.oscim.renderer.RenderLayer;
import org.oscim.renderer.sublayers.BitmapRenderer;
import org.oscim.renderer.sublayers.Layer;
import org.oscim.renderer.sublayers.Layers;
import org.oscim.renderer.sublayers.LineRenderer;
import org.oscim.renderer.sublayers.LineTexRenderer;
import org.oscim.renderer.sublayers.PolygonRenderer;
import org.oscim.renderer.sublayers.TextureRenderer;
import org.oscim.utils.FastMath;
import org.oscim.view.MapView;
/**
* Base class to use the renderer.sublayers for drawing
*/
public abstract class BasicRenderLayer extends RenderLayer {
private static final GL20 GL = GLAdapter.INSTANCE;
public final Layers layers;
public BasicRenderLayer(MapView mapView) {
super(mapView);
layers = new Layers();
}
/**
* Render all 'layers'
*/
@Override
public synchronized void render(MapPosition curPos, Matrices m) {
MapPosition pos = mMapPosition;
float div = FastMath.pow(pos.zoomLevel - curPos.zoomLevel);
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, layers.vbo.id);
GLState.test(false, false);
GLState.blend(true);
int simple = (curPos.tilt < 1 ? 1 : 0);
if (layers.baseLayers != null) {
setMatrix(curPos, m, true);
for (Layer l = layers.baseLayers; l != null;) {
switch (l.type) {
case Layer.POLYGON:
l = PolygonRenderer.draw(curPos, l, m, true, 1, false);
break;
case Layer.LINE:
l = LineRenderer.draw(layers, l, curPos, m, div, simple);
break;
case Layer.TEXLINE:
l = LineTexRenderer.draw(layers, l, curPos, m, div);
break;
}
}
}
if (layers.textureLayers != null) {
setMatrix(curPos, m, false);
float scale = (float) (pos.scale / curPos.scale);
for (Layer l = layers.textureLayers; l != null;) {
switch (l.type) {
case Layer.BITMAP:
l = BitmapRenderer.draw(l, 1, m);
break;
// case Layer.SYMBOL:
// l = BitmapRenderer.draw(l, 1, m);
// break;
default:
l = TextureRenderer.draw(l, scale, m);
}
}
}
}
@Override
public void compile() {
int newSize = layers.getSize();
if (newSize <= 0) {
BufferObject.release(layers.vbo);
layers.vbo = null;
isReady = false;
return;
}
if (layers.vbo == null) {
layers.vbo = BufferObject.get(newSize);
if (layers.vbo == null)
return;
}
if (GLRenderer.uploadLayers(layers, newSize, true))
isReady = true;
}
}