Files
vtm/vtm-android/src/org/oscim/android/GLView.java
Hannes Janetzek 67a3cbadf7 package/naming reorganization:
- RenderLayer -> LayerRenderer
  as this LayerRenderer just the rendering implementation of a Layer
  - not a 'layer' itself
- move renderer.sublayer.*Renderer into their respective *Layer classes
- move layers.labeling to layers.tile.vector.labeling
  (until there is a common labeling framework)
- remove layers.overlay
  - move Marker stuff to layers.marker
- merge TileRenderer into TileRenderLayer

- rename renderer.sublayers to renderer.elements
- move layers.tile.* to tiling package
- move tilesource.* to tiling.source

- rename oscim.view -> oscim.map
2013-11-23 21:09:30 +01:00

62 lines
1.7 KiB
Java

/*
* Copyright 2012 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.android;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import org.oscim.map.Map;
import android.content.Context;
import android.opengl.GLSurfaceView;
public class GLView extends GLSurfaceView {
class GLRenderer extends org.oscim.renderer.MapRenderer implements GLSurfaceView.Renderer{
public GLRenderer(Map map) {
super(map);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
super.onSurfaceCreated();
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
super.onSurfaceChanged(width, height);
}
@Override
public void onDrawFrame(GL10 gl) {
super.onDrawFrame();
}
}
public GLView(Context context, Map map) {
super(context);
setEGLConfigChooser(new GlConfigChooser());
setEGLContextClientVersion(2);
setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS);
setRenderer(new GLRenderer(map));
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
}