195 lines
4.4 KiB
Java
195 lines
4.4 KiB
Java
/*
|
|
* Copyright 2012 Hannes Janetzek
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it under the
|
|
* terms of the GNU Lesser General License as published by the Free Software
|
|
* Foundation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
package org.oscim.renderer;
|
|
|
|
import java.nio.ShortBuffer;
|
|
|
|
import android.opengl.GLES20;
|
|
import android.util.Log;
|
|
|
|
public final class BufferObject {
|
|
private final static String TAG = BufferObject.class.getName();
|
|
|
|
private static final int MB = 1024 * 1024;
|
|
private static final int LIMIT_BUFFERS = 16 * MB;
|
|
|
|
|
|
// -------------------------------------------------------------
|
|
// GL id
|
|
public int id;
|
|
|
|
// allocated bytes
|
|
public int size;
|
|
|
|
BufferObject next;
|
|
|
|
BufferObject(int id) {
|
|
this.id = id;
|
|
}
|
|
|
|
int bufferType;
|
|
|
|
public void loadBufferData(ShortBuffer buf, int newSize, int type){
|
|
boolean clear = false;
|
|
|
|
if (type != bufferType){
|
|
if (bufferType != 0)
|
|
clear = true;
|
|
bufferType = type;
|
|
}
|
|
|
|
GLES20.glBindBuffer(type, id);
|
|
|
|
// reuse memory allocated for vbo when possible and allocated
|
|
// memory is less then four times the new data
|
|
if (!clear && (size > newSize) && (size < newSize * 4)){
|
|
GLES20.glBufferSubData(type, 0, newSize, buf);
|
|
} else {
|
|
mBufferMemoryUsage += newSize - size;
|
|
|
|
size = newSize;
|
|
|
|
GLES20.glBufferData(type, size, buf, GLES20.GL_DYNAMIC_DRAW);
|
|
}
|
|
}
|
|
|
|
public void bindArrayBuffer(){
|
|
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, id);
|
|
}
|
|
|
|
public void bindIndexBuffer(){
|
|
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, id);
|
|
}
|
|
|
|
// ---------------------------- pool ----------------------------
|
|
// bytes currently loaded in VBOs
|
|
private static int mBufferMemoryUsage;
|
|
|
|
public static void checkBufferUsage(boolean force) {
|
|
// try to clear some unused vbo when exceding limit
|
|
if (mBufferMemoryUsage < LIMIT_BUFFERS)
|
|
return;
|
|
|
|
Log.d(TAG, "buffer object usage: " + mBufferMemoryUsage / MB + "MB");
|
|
|
|
mBufferMemoryUsage -= BufferObject.limitUsage(1024*1024);
|
|
|
|
Log.d(TAG, "now: " + mBufferMemoryUsage / MB + "MB");
|
|
}
|
|
|
|
private static BufferObject pool;
|
|
static int counter = 0;
|
|
|
|
public static synchronized BufferObject get(int size) {
|
|
|
|
if (pool == null) {
|
|
if (counter != 0)
|
|
Log.d(TAG, "BUG: missing BufferObjects: " + counter);
|
|
|
|
createBuffers(10);
|
|
counter += 10;
|
|
}
|
|
counter--;
|
|
|
|
if (size != 0) {
|
|
// find an item that has bound more than 'size' bytes.
|
|
// this has the advantage that either memory can be reused or
|
|
// a large unused block will be replaced by a smaller one.
|
|
BufferObject prev = null;
|
|
for (BufferObject bo = pool; bo != null; bo = bo.next) {
|
|
if (bo.size > size) {
|
|
if (prev == null)
|
|
pool = bo.next;
|
|
else
|
|
prev.next = bo.next;
|
|
|
|
bo.next = null;
|
|
return bo;
|
|
}
|
|
prev = bo;
|
|
}
|
|
}
|
|
BufferObject bo = pool;
|
|
pool = pool.next;
|
|
bo.next = null;
|
|
return bo;
|
|
}
|
|
|
|
public static synchronized void release(BufferObject bo) {
|
|
if (bo == null)
|
|
return;
|
|
|
|
//if (counter > 200) {
|
|
// Log.d(TAG, "should clear some buffers " + counter);
|
|
//}
|
|
|
|
bo.next = pool;
|
|
pool = bo;
|
|
counter++;
|
|
}
|
|
|
|
// Note: only call from GL-Thread
|
|
static synchronized int limitUsage(int reduce) {
|
|
if (pool == null) {
|
|
Log.d(TAG, "nothing to free");
|
|
return 0;
|
|
}
|
|
int vboIds[] = new int[10];
|
|
int removed = 0;
|
|
int freed = 0;
|
|
BufferObject prev = pool;
|
|
|
|
for (BufferObject bo = pool.next; bo != null;) {
|
|
if (bo.size > 0) {
|
|
freed += bo.size;
|
|
bo.size = 0;
|
|
vboIds[removed++] = bo.id;
|
|
prev.next = bo.next;
|
|
bo = bo.next;
|
|
if (removed == 10 || reduce < freed)
|
|
break;
|
|
|
|
} else {
|
|
prev = bo;
|
|
bo = bo.next;
|
|
}
|
|
}
|
|
if (removed > 0) {
|
|
GLES20.glDeleteBuffers(removed, vboIds, 0);
|
|
counter -= removed;
|
|
}
|
|
|
|
return freed;
|
|
}
|
|
|
|
static void createBuffers(int num) {
|
|
int[] mVboIds = new int[num];
|
|
GLES20.glGenBuffers(num, mVboIds, 0);
|
|
|
|
for (int i = 0; i < num; i++) {
|
|
BufferObject bo = new BufferObject(mVboIds[i]);
|
|
bo.next = pool;
|
|
pool = bo;
|
|
}
|
|
}
|
|
|
|
static synchronized void init(int num) {
|
|
pool = null;
|
|
createBuffers(num);
|
|
counter = num;
|
|
}
|
|
}
|