12 Commits

Author SHA1 Message Date
Hannes Janetzek
b463ca7e3b use BufferObject.loadBufferData 2013-10-09 01:56:03 +02:00
Hannes Janetzek
67109a09f9 add BufferObject utility functions 2013-10-09 01:56:01 +02:00
Hannes Janetzek
42bd0661c1 share one native ByteBuffer in GLThread 2013-10-09 01:56:01 +02:00
Hannes Janetzek
b3b392bdb8 update comments 2013-10-09 01:55:55 +02:00
Hannes Janetzek
fada95f380 cleanups + comments 2013-10-09 01:55:52 +02:00
Hannes Janetzek
6f98e1542b add null check 2013-10-09 01:55:50 +02:00
Hannes Janetzek
b691c185f3 cleanup 2013-10-09 01:55:49 +02:00
Hannes Janetzek
5bcfafc7c7 clear static refs (at least on re-init) 2013-10-09 01:55:49 +02:00
Hannes Janetzek
42964861b8 - BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
2013-10-09 01:55:49 +02:00
Hannes Janetzek
78aac5f019 - rename MapRenderer to TileManager and refactor
- move overlay renderer to own package
- slight TouchHandler improvements, not start rotation when scaling
2013-10-09 01:40:21 +02:00
Hannes Janetzek
4a06553ddc more work on overlay renderer:
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b - started overlays
- started symbol layer
- move renderer and generator out of view package
  - hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00