Hannes Janetzek
b463ca7e3b
use BufferObject.loadBufferData
2013-10-09 01:56:03 +02:00
Hannes Janetzek
67109a09f9
add BufferObject utility functions
2013-10-09 01:56:01 +02:00
Hannes Janetzek
42bd0661c1
share one native ByteBuffer in GLThread
2013-10-09 01:56:01 +02:00
Hannes Janetzek
b3b392bdb8
update comments
2013-10-09 01:55:55 +02:00
Hannes Janetzek
fada95f380
cleanups + comments
2013-10-09 01:55:52 +02:00
Hannes Janetzek
6f98e1542b
add null check
2013-10-09 01:55:50 +02:00
Hannes Janetzek
b691c185f3
cleanup
2013-10-09 01:55:49 +02:00
Hannes Janetzek
5bcfafc7c7
clear static refs (at least on re-init)
2013-10-09 01:55:49 +02:00
Hannes Janetzek
42964861b8
- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
...
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
2013-10-09 01:55:49 +02:00
Hannes Janetzek
78aac5f019
- rename MapRenderer to TileManager and refactor
...
- move overlay renderer to own package
- slight TouchHandler improvements, not start rotation when scaling
2013-10-09 01:40:21 +02:00
Hannes Janetzek
4a06553ddc
more work on overlay renderer:
...
- moved text rendering to overlay
- added grid overlay
2013-10-09 01:27:43 +02:00
Hannes Janetzek
33d8865d7b
- started overlays
...
- started symbol layer
- move renderer and generator out of view package
- hopefully the last big refactoring for a while...
- improve perspective, plane should be more far away to decrease foreshortening
2013-10-09 01:27:43 +02:00