Files
vtm/vtm/resources/assets/shaders/poly_texture.glsl
2015-06-18 00:07:20 +02:00

27 lines
547 B
GLSL

#ifdef GLES
precision highp float;
#endif
uniform mat4 u_mvp;
uniform vec2 u_scale;
attribute vec4 a_pos;
varying vec2 v_st;
varying vec2 v_st2;
void main() {
v_st = clamp(a_pos.xy, 0.0, 1.0) * (2.0 / u_scale.y);
v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y);
gl_Position = u_mvp * a_pos;
}
§
#ifdef GLES
precision highp float;
#endif
uniform vec4 u_color;
uniform sampler2D tex;
uniform vec2 u_scale;
varying vec2 v_st;
varying vec2 v_st2;
void main() {
gl_FragColor = mix(texture2D(tex, v_st), texture2D(tex, v_st2), u_scale.x);
}