Merge pull request #649 from Gustl22/alpha

mesh extrusions shader: transparent alpha fade
This commit is contained in:
Emux
2019-02-07 14:21:13 +02:00
committed by GitHub

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@@ -7,7 +7,6 @@ uniform float u_alpha;
attribute vec4 a_pos;
attribute vec2 a_light;
varying vec4 color;
const float alpha = 1.0;
void main() {
// change height by u_alpha
@@ -37,7 +36,7 @@ void main() {
// extreme fake-ssao by height
l += (clamp(a_pos.z / 2048.0, 0.0, 0.1) - 0.05);
color = vec4(u_color.rgb * (clamp(l, 0.0, 1.0) * alpha), u_color.a * alpha);
color = vec4(u_color.rgb * (clamp(l, 0.0, 1.0)), u_color.a) * u_alpha;
}
$$