fix depth shader

This commit is contained in:
Hannes Janetzek
2013-10-09 01:55:48 +02:00
parent da64700613
commit a9f97bfedb
+3 -1
View File
@@ -107,7 +107,9 @@ public final class Shaders {
+ "uniform vec4 u_color;"
+ "varying float z;"
+ "void main() {"
+ "if (z < 0.0)"
+ "if (z < -1.0)"
+ " gl_FragColor = vec4(0.0, z + 2.0, 0.0, 1.0)*0.8;"
+ "else if (z < 0.0)"
+ " gl_FragColor = vec4(z * -1.0, 0.0, 0.0, 1.0)*0.8;"
+ "else if (z < 1.0)"
+ " gl_FragColor = vec4(0.0, 0.0, z, 1.0)*0.8;"