Complete GL20 interface (#642)

This commit is contained in:
Gustl22
2019-01-26 21:07:09 +01:00
committed by Emux
parent 1af38a7306
commit ce87e89b4f
8 changed files with 496 additions and 53 deletions

View File

@@ -1,5 +1,6 @@
/*
* Copyright 2013 Hannes Janetzek
* Copyright 2019 Gustl22
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
@@ -25,6 +26,9 @@ import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* TODO Unimplemented methods: https://github.com/libgdx/libgdx/blob/master/gdx/jni/android/AndroidGL20.cpp
*/
@SuppressLint("NewApi")
public class AndroidGL implements GL {
@@ -103,11 +107,21 @@ public class AndroidGL implements GL {
return GLES20.glCreateShader(type);
}
@Override
public void deleteBuffer(int buffer) {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void deleteBuffers(int n, IntBuffer buffers) {
GLES20.glDeleteBuffers(n, buffers);
}
@Override
public void deleteFramebuffer(int framebuffer) {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
GLES20.glDeleteFramebuffers(n, framebuffers);
@@ -118,6 +132,11 @@ public class AndroidGL implements GL {
GLES20.glDeleteProgram(program);
}
@Override
public void deleteRenderbuffer(int renderbuffer) {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
GLES20.glDeleteRenderbuffers(n, renderbuffers);
@@ -160,6 +179,11 @@ public class AndroidGL implements GL {
GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
@Override
public int genBuffer() {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void genBuffers(int n, IntBuffer buffers) {
GLES20.glGenBuffers(n, buffers);
@@ -170,11 +194,21 @@ public class AndroidGL implements GL {
GLES20.glGenerateMipmap(target);
}
@Override
public int genFramebuffer() {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void genFramebuffers(int n, IntBuffer framebuffers) {
GLES20.glGenFramebuffers(n, framebuffers);
}
@Override
public int genRenderbuffer() {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
GLES20.glGenRenderbuffers(n, renderbuffers);
@@ -260,11 +294,6 @@ public class AndroidGL implements GL {
GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
@Override
public void getShaderSource(int shader, int bufsize, Buffer length, String source) {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void getTexParameterfv(int target, int pname, FloatBuffer params) {
GLES20.glGetTexParameterfv(target, pname, params);
@@ -431,6 +460,11 @@ public class AndroidGL implements GL {
}
@Override
public void uniform1fv(int location, int count, float[] v, int offset) {
GLES20.glUniform1fv(location, count, v, offset);
}
@Override
public void uniform1i(int location, int x) {
GLES20.glUniform1i(location, x);
@@ -443,6 +477,11 @@ public class AndroidGL implements GL {
}
@Override
public void uniform1iv(int location, int count, int[] v, int offset) {
GLES20.glUniform1iv(location, count, v, offset);
}
@Override
public void uniform2f(int location, float x, float y) {
GLES20.glUniform2f(location, x, y);
@@ -455,6 +494,11 @@ public class AndroidGL implements GL {
}
@Override
public void uniform2fv(int location, int count, float[] v, int offset) {
GLES20.glUniform2fv(location, count, v, offset);
}
@Override
public void uniform2i(int location, int x, int y) {
GLES20.glUniform2i(location, x, y);
@@ -467,6 +511,11 @@ public class AndroidGL implements GL {
}
@Override
public void uniform2iv(int location, int count, int[] v, int offset) {
GLES20.glUniform2iv(location, count, v, offset);
}
@Override
public void uniform3f(int location, float x, float y, float z) {
GLES20.glUniform3f(location, x, y, z);
@@ -479,6 +528,11 @@ public class AndroidGL implements GL {
}
@Override
public void uniform3fv(int location, int count, float[] v, int offset) {
GLES20.glUniform3fv(location, count, v, offset);
}
@Override
public void uniform3i(int location, int x, int y, int z) {
GLES20.glUniform3i(location, x, y, z);
@@ -491,6 +545,11 @@ public class AndroidGL implements GL {
}
@Override
public void uniform3iv(int location, int count, int[] v, int offset) {
GLES20.glUniform3iv(location, count, v, offset);
}
@Override
public void uniform4f(int location, float x, float y, float z, float w) {
GLES20.glUniform4f(location, x, y, z, w);
@@ -501,6 +560,11 @@ public class AndroidGL implements GL {
GLES20.glUniform4fv(location, count, v);
}
@Override
public void uniform4fv(int location, int count, float[] v, int offset) {
GLES20.glUniform4fv(location, count, v, offset);
}
@Override
public void uniform4i(int location, int x, int y, int z, int w) {
GLES20.glUniform4i(location, x, y, z, w);
@@ -513,24 +577,44 @@ public class AndroidGL implements GL {
}
@Override
public void uniform4iv(int location, int count, int[] v, int offset) {
GLES20.glUniform4iv(location, count, v, offset);
}
@Override
public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix2fv(location, count, transpose, value);
}
@Override
public void uniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) {
GLES20.glUniformMatrix2fv(location, count, transpose, value, offset);
}
@Override
public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix3fv(location, count, transpose, value);
}
@Override
public void uniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) {
GLES20.glUniformMatrix3fv(location, count, transpose, value, offset);
}
@Override
public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
GLES20.glUniformMatrix4fv(location, count, transpose, value);
}
@Override
public void uniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) {
GLES20.glUniformMatrix4fv(location, count, transpose, value, offset);
}
@Override
public void useProgram(int program) {
GLES20.glUseProgram(program);
@@ -691,6 +775,11 @@ public class AndroidGL implements GL {
}
@Override
public void deleteTexture(int texture) {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public void depthFunc(int func) {
GLES20.glDepthFunc(func);
@@ -757,6 +846,11 @@ public class AndroidGL implements GL {
}
@Override
public int genTexture() {
throw new UnsupportedOperationException("missing implementation");
}
@Override
public int getError() {
return GLES20.glGetError();
@@ -837,8 +931,7 @@ public class AndroidGL implements GL {
@Override
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int type, Buffer pixels) {
GLES20
.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}