28 Commits

Author SHA1 Message Date
Hannes Janetzek
22441bf527 avoid copy - pin coordinate buffer for triangulation 2013-10-09 01:55:57 +02:00
Hannes Janetzek
65e4845fef grow ExtrusionLayer compiler buffer if necessary 2013-10-09 01:55:55 +02:00
Hannes Janetzek
c0a08c11c8 rename COORD_MULTIPLIER to COORD_SCALE 2013-10-09 01:55:55 +02:00
Hannes Janetzek
7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek
45bb326258 update copyright 2013-10-09 01:55:53 +02:00
Hannes Janetzek
34bffcc15f labeling testing 2013-10-09 01:55:53 +02:00
Hannes Janetzek
99dafda4b9 move TriangleJNI 2013-10-09 01:55:53 +02:00
Hannes Janetzek
344f4d7030 make final 2013-10-09 01:55:53 +02:00
Hannes Janetzek
3d8f62ec4a cleanups 2013-10-09 01:55:50 +02:00
Hannes Janetzek
42964861b8 - BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
2013-10-09 01:55:49 +02:00
Hannes Janetzek
bdbe0c1527 handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case.. 2013-10-09 01:55:48 +02:00
Hannes Janetzek
da64700613 decrease building height 2013-10-09 01:55:48 +02:00
Hannes Janetzek
5b3b299217 cleanup extrusion layer when it was not compiled 2013-10-09 01:55:48 +02:00
Hannes Janetzek
9e84a42177 improve guess for building height, now skylines look better 2013-10-09 01:55:47 +02:00
Hannes Janetzek
ec647fc4f5 cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek
d0ad2f3bd4 - LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
2013-10-09 01:55:47 +02:00
Hannes Janetzek
05e6490d3a cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek
a61d2d4804 refactor: use getColor() 2013-10-09 01:52:20 +02:00
Hannes Janetzek
ed39f9fe34 buildings: decrease contrast with z-distance 2013-10-09 01:52:20 +02:00
Hannes Janetzek
cb9cd645af allocate larger buffers for triangulation... 2013-10-09 01:52:20 +02:00
Hannes Janetzek
885eec73d5 cleanup, less bright buildings 2013-10-09 01:52:20 +02:00
Hannes Janetzek
0c023f9989 handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
2013-10-09 01:52:20 +02:00
Hannes Janetzek
35923938db use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
2013-10-09 01:52:20 +02:00
Hannes Janetzek
6681247215 add safety check...
jni => for the real segv!
2013-10-09 01:52:19 +02:00
Hannes Janetzek
c2f5755e64 clear Clipper when layer is compiled 2013-10-09 01:52:19 +02:00
Hannes Janetzek
d5ba228fe5 - add building roof outlines
- create extrusion vertices and indices in one loop
2013-10-09 01:52:19 +02:00
Hannes Janetzek
c01252f249 - fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
2013-10-09 01:52:19 +02:00
Hannes Janetzek
eb278585fa more work on building layer 2013-10-09 01:52:19 +02:00