1103 Commits

Author SHA1 Message Date
Hannes Janetzek
8e01dce85e -use absolute x/y position and scale in MapPosition
- scale calculations look much nicer now, better always
   use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a6a729244f added MapLensOverlay 2013-10-09 01:55:58 +02:00
Hannes Janetzek
eac8047527 tile overlay experiments II 2013-10-09 01:55:58 +02:00
Hannes Janetzek
a87a1b761c testing tile overlay 2013-10-09 01:55:58 +02:00
Hannes Janetzek
67e79d98b2 theme: fix water:stream width 2013-10-09 01:55:58 +02:00
Hannes Janetzek
d3c31199f1 adapt building height to ground resolution 2013-10-09 01:55:58 +02:00
Hannes Janetzek
1d2fea48cc 5cm height step should suffice 2013-10-09 01:55:58 +02:00
Hannes Janetzek
118c74e810 use building heigh in cm. TODO need to match ground resolution 2013-10-09 01:55:58 +02:00
Hannes Janetzek
c280bbaf50 workaround issue with clipped tiles when scale is greater 2 on zoom-level 17 2013-10-09 01:55:58 +02:00
Hannes Janetzek
93a723af3c refactor scale/translate of screen to map coordinates for tile visibility calulation
cleanups
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2 make building height consistent, at least independent of aspect ratio 2013-10-09 01:55:58 +02:00
Hannes Janetzek
b7ca00ae8f use WayData container to pass geometry and tags to TileGenerator 2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb MapPosition: use int to represent zoomLevel
add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a818e2f062 use MapPosition.copy(other) 2013-10-09 01:55:57 +02:00
Hannes Janetzek
72741ced7f smoother fling 2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833 add GeometryBuffer class to pass data from MapDatabase to TileGenerator 2013-10-09 01:55:57 +02:00
Hannes Janetzek
64da69e5cf fix for RenderTheme commit 2013-10-09 01:55:57 +02:00
Hannes Janetzek
93a4910fb5 theme tweaks 2013-10-09 01:55:57 +02:00
Hannes Janetzek
a6063997db make RenderTheme only return render instruction
- i.e. dont pass render callback

remove unused matchWay function
2013-10-09 01:55:57 +02:00
Hannes Janetzek
0b7edab572 fix debug renderer 2013-10-09 01:55:57 +02:00
Hannes Janetzek
76f762d862 hack-- 2013-10-09 01:55:57 +02:00
Hannes Janetzek
45b8bf75de cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
654ca7c5b8 merge updateVisibleList into updateMap 2013-10-09 01:55:57 +02:00
Hannes Janetzek
8d51c54318 share MapView with subclasses 2013-10-09 01:55:57 +02:00
Hannes Janetzek
cf1eb4ada5 extract compileTileLayers function 2013-10-09 01:55:57 +02:00
Hannes Janetzek
a1604b3b33 fix warning, cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
38e2ac110d - use self-made fling
- add utilities from libgdx
2013-10-09 01:55:57 +02:00
Hannes Janetzek
a1fcac202c unused function 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f8f96c58cf map file reader: add houseNr and ref tags back 2013-10-09 01:55:57 +02:00
Hannes Janetzek
77947ea1ac rename BaseMap -> TileRenderer 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f9be7f1cd8 rename libtriangle-jni.so -> libtriangle.so 2013-10-09 01:55:57 +02:00
Hannes Janetzek
3f4a8980a9 no need to 'flatten' projection anymore, depth test is only used for drawing clip rectangles 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f440920a4b cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek
b0c02e0c56 use same quad indices in Texture- and LineTexRenderer 2013-10-09 01:55:57 +02:00
Hannes Janetzek
2538ed8eb7 start splitting up Triangle
removing non-library build and pre-ansi declarations
2013-10-09 01:55:57 +02:00
Hannes Janetzek
22441bf527 avoid copy - pin coordinate buffer for triangulation 2013-10-09 01:55:57 +02:00
Hannes Janetzek
f2bbc51558 no need to commit array 2013-10-09 01:55:57 +02:00
Hannes Janetzek
3e6ac7d5d4 add and use utility to set Int color as uniform 2013-10-09 01:55:56 +02:00
Hannes Janetzek
f262efee7f Use native Matrix4 instead of float[16] 2013-10-09 01:55:56 +02:00
Hannes Janetzek
af80759dae - add jni gl matrix utiles
- move Triangle jni to subdir
2013-10-09 01:55:56 +02:00
Hannes Janetzek
4f2daf69e9 dont scale markers when drawing to texture, TODO should be done in GL 2013-10-09 01:55:56 +02:00
Hannes Janetzek
e47594d2b8 decrease fling speed 2013-10-09 01:55:56 +02:00
Hannes Janetzek
05e979d90c ignore++ 2013-10-09 01:55:56 +02:00
Hannes Janetzek
78d44dc985 move amenity areas below natural/landuse/leisure, showing parks in hospitals etc 2013-10-09 01:55:56 +02:00
Hannes Janetzek
eb5de85b17 add README 2013-10-09 01:55:56 +02:00
Hannes Janetzek
2b47b92771 more contrast for buildings 2013-10-09 01:55:56 +02:00
Hannes Janetzek
edd74160a1 fix bbox scale calculation 2013-10-09 01:55:56 +02:00
Hannes Janetzek
555a951d25 improve MapViewAnimation 2013-10-09 01:55:56 +02:00
Hannes Janetzek
064434896e this marker is hdpi 2013-10-09 01:55:56 +02:00
Hannes Janetzek
8c0e2525ce use ItemizedOverlay utility 'makeMarker'
set marker bounds only once
2013-10-09 01:55:56 +02:00