Hannes Janetzek
8e01dce85e
-use absolute x/y position and scale in MapPosition
...
- scale calculations look much nicer now, better always
use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a6a729244f
added MapLensOverlay
2013-10-09 01:55:58 +02:00
Hannes Janetzek
eac8047527
tile overlay experiments II
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a87a1b761c
testing tile overlay
2013-10-09 01:55:58 +02:00
Hannes Janetzek
67e79d98b2
theme: fix water:stream width
2013-10-09 01:55:58 +02:00
Hannes Janetzek
d3c31199f1
adapt building height to ground resolution
2013-10-09 01:55:58 +02:00
Hannes Janetzek
1d2fea48cc
5cm height step should suffice
2013-10-09 01:55:58 +02:00
Hannes Janetzek
118c74e810
use building heigh in cm. TODO need to match ground resolution
2013-10-09 01:55:58 +02:00
Hannes Janetzek
c280bbaf50
workaround issue with clipped tiles when scale is greater 2 on zoom-level 17
2013-10-09 01:55:58 +02:00
Hannes Janetzek
93a723af3c
refactor scale/translate of screen to map coordinates for tile visibility calulation
...
cleanups
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bac46ac6e2
make building height consistent, at least independent of aspect ratio
2013-10-09 01:55:58 +02:00
Hannes Janetzek
b7ca00ae8f
use WayData container to pass geometry and tags to TileGenerator
2013-10-09 01:55:58 +02:00
Hannes Janetzek
bef8e125fb
MapPosition: use int to represent zoomLevel
...
add MapPosition.setFromLatLon utility
2013-10-09 01:55:58 +02:00
Hannes Janetzek
a818e2f062
use MapPosition.copy(other)
2013-10-09 01:55:57 +02:00
Hannes Janetzek
72741ced7f
smoother fling
2013-10-09 01:55:57 +02:00
Hannes Janetzek
8c8750a833
add GeometryBuffer class to pass data from MapDatabase to TileGenerator
2013-10-09 01:55:57 +02:00
Hannes Janetzek
64da69e5cf
fix for RenderTheme commit
2013-10-09 01:55:57 +02:00
Hannes Janetzek
93a4910fb5
theme tweaks
2013-10-09 01:55:57 +02:00
Hannes Janetzek
a6063997db
make RenderTheme only return render instruction
...
- i.e. dont pass render callback
remove unused matchWay function
2013-10-09 01:55:57 +02:00
Hannes Janetzek
0b7edab572
fix debug renderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
76f762d862
hack--
2013-10-09 01:55:57 +02:00
Hannes Janetzek
45b8bf75de
cleanups
2013-10-09 01:55:57 +02:00
Hannes Janetzek
654ca7c5b8
merge updateVisibleList into updateMap
2013-10-09 01:55:57 +02:00
Hannes Janetzek
8d51c54318
share MapView with subclasses
2013-10-09 01:55:57 +02:00
Hannes Janetzek
cf1eb4ada5
extract compileTileLayers function
2013-10-09 01:55:57 +02:00
Hannes Janetzek
a1604b3b33
fix warning, cleanups
2013-10-09 01:55:57 +02:00
Hannes Janetzek
38e2ac110d
- use self-made fling
...
- add utilities from libgdx
2013-10-09 01:55:57 +02:00
Hannes Janetzek
a1fcac202c
unused function
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f8f96c58cf
map file reader: add houseNr and ref tags back
2013-10-09 01:55:57 +02:00
Hannes Janetzek
77947ea1ac
rename BaseMap -> TileRenderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f9be7f1cd8
rename libtriangle-jni.so -> libtriangle.so
2013-10-09 01:55:57 +02:00
Hannes Janetzek
3f4a8980a9
no need to 'flatten' projection anymore, depth test is only used for drawing clip rectangles
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f440920a4b
cleanups
2013-10-09 01:55:57 +02:00
Hannes Janetzek
b0c02e0c56
use same quad indices in Texture- and LineTexRenderer
2013-10-09 01:55:57 +02:00
Hannes Janetzek
2538ed8eb7
start splitting up Triangle
...
removing non-library build and pre-ansi declarations
2013-10-09 01:55:57 +02:00
Hannes Janetzek
22441bf527
avoid copy - pin coordinate buffer for triangulation
2013-10-09 01:55:57 +02:00
Hannes Janetzek
f2bbc51558
no need to commit array
2013-10-09 01:55:57 +02:00
Hannes Janetzek
3e6ac7d5d4
add and use utility to set Int color as uniform
2013-10-09 01:55:56 +02:00
Hannes Janetzek
f262efee7f
Use native Matrix4 instead of float[16]
2013-10-09 01:55:56 +02:00
Hannes Janetzek
af80759dae
- add jni gl matrix utiles
...
- move Triangle jni to subdir
2013-10-09 01:55:56 +02:00
Hannes Janetzek
4f2daf69e9
dont scale markers when drawing to texture, TODO should be done in GL
2013-10-09 01:55:56 +02:00
Hannes Janetzek
e47594d2b8
decrease fling speed
2013-10-09 01:55:56 +02:00
Hannes Janetzek
05e979d90c
ignore++
2013-10-09 01:55:56 +02:00
Hannes Janetzek
78d44dc985
move amenity areas below natural/landuse/leisure, showing parks in hospitals etc
2013-10-09 01:55:56 +02:00
Hannes Janetzek
eb5de85b17
add README
2013-10-09 01:55:56 +02:00
Hannes Janetzek
2b47b92771
more contrast for buildings
2013-10-09 01:55:56 +02:00
Hannes Janetzek
edd74160a1
fix bbox scale calculation
2013-10-09 01:55:56 +02:00
Hannes Janetzek
555a951d25
improve MapViewAnimation
2013-10-09 01:55:56 +02:00
Hannes Janetzek
064434896e
this marker is hdpi
2013-10-09 01:55:56 +02:00
Hannes Janetzek
8c0e2525ce
use ItemizedOverlay utility 'makeMarker'
...
set marker bounds only once
2013-10-09 01:55:56 +02:00