Hannes Janetzek
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a818e2f062
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use MapPosition.copy(other)
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2013-10-09 01:55:57 +02:00 |
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Hannes Janetzek
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f262efee7f
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Use native Matrix4 instead of float[16]
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2013-10-09 01:55:56 +02:00 |
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Hannes Janetzek
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45bb326258
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update copyright
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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55030c1166
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refactor: dont pass matrices with MapPosition -> use GLRender.Matrices
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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f2b7a9fdf8
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formatting
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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fb1b0d4087
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docs
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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f7b00b9692
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custom renderer, draw quad
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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7124d07bbd
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show how to fix triangle on map
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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bc9f517cb1
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extend CustomOverlay example to draw a triangle
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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bb22ecd7e3
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extract Layer drawing utilities from RenderOverlay into BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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dd74e1aa7b
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start Custom RenderOverlay
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2013-10-09 01:55:50 +02:00 |
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