Hannes Janetzek
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ecedccb265
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fix possible invalid vbo reads
- make sure there is an additional vertex for interleaving
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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d91ad535a2
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start to make line stipple themeable
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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4faaf25dfa
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use Layer.width
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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7cf4ca27f3
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- add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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5f0779bf86
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when 'index' is null assume line has length of points array
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2013-10-09 01:55:54 +02:00 |
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Hannes Janetzek
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c1643850ce
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no need to multiply extrusion scale factor in shader
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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45bb326258
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update copyright
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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34bffcc15f
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labeling testing
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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99dafda4b9
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move TriangleJNI
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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811ff6ed4a
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comments
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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c9d3a05f5c
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also copy segment length for temporary TextItem
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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e69bebb2c5
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use OBBs for label collision detections
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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0aaca70a94
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save some multiplications
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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344f4d7030
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make final
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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32ba8bbae0
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use faster Math.abs utility, cleanups, comments
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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fada95f380
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cleanups + comments
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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f2b7a9fdf8
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formatting
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2013-10-09 01:55:52 +02:00 |
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Hannes Janetzek
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fc96e5f6e8
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impprove labeling a bit by giving priority to labels that were labeled previously
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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bde5eff447
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limit TextItem pool items
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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c81b417ea5
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refactor loops
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3d8f62ec4a
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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42964861b8
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- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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6a34e478f5
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improve text placement a little
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e21831ceb9
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more line shader experiments: use sqrt() lookup table in fragment shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e1fb97ae30
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draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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928c7e7328
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comment
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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3c990b3289
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add more labels as they fit at current scale
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bdbe0c1527
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handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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da64700613
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decrease building height
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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9a86b6b134
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add helper
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5b3b299217
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cleanup extrusion layer when it was not compiled
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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9e84a42177
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improve guess for building height, now skylines look better
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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ec647fc4f5
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d0ad2f3bd4
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- LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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05e6490d3a
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a61d2d4804
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refactor: use getColor()
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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ed39f9fe34
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buildings: decrease contrast with z-distance
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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cb9cd645af
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allocate larger buffers for triangulation...
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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885eec73d5
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cleanup, less bright buildings
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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0c023f9989
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handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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35923938db
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use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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3484110e08
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avoid sqrt, just flip that vector
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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6681247215
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add safety check...
jni => for the real segv!
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c2f5755e64
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clear Clipper when layer is compiled
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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d5ba228fe5
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- add building roof outlines
- create extrusion vertices and indices in one loop
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c01252f249
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- fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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eb278585fa
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more work on building layer
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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ac63a4cae1
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add beginnings of BuildingOverlay
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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45cf6620a9
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- keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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c5663df198
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close polygons implicitly when using OSciMap2 database
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2013-10-09 01:47:43 +02:00 |
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