Hannes Janetzek
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70f2af2f33
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set matrix manually
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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1807f0b9dc
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animate buildings
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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9d2ebab088
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use specialized BinarySort for MapTiles that also repacks the 'sparsed' array
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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ec647fc4f5
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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406bea404d
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fix: dont crash on restart
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d0ad2f3bd4
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- LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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e9d2c88022
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TileManager, JobQueue: use MapTile[] instead of list
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d94f8e2af4
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ignore polygons that require additional nodes in trigulation
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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05e6490d3a
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a61d2d4804
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refactor: use getColor()
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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ed39f9fe34
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buildings: decrease contrast with z-distance
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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70b7c79a8e
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started paged-fling mode, not enabled yet
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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cb9cd645af
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allocate larger buffers for triangulation...
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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2e7a827117
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improve finding point inside holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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def840b482
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cleanups
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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bf7d5569e9
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fix clipping when drawing proxies
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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885eec73d5
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cleanup, less bright buildings
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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28278ba102
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start actual BuildingOverlay
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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7cc32f1572
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use GLState for depth and stencil test
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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e50ea0c2ba
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refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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99ce02a9bd
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-rename BuildingOverlay -> ExtrusionOverlay,
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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0c023f9989
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handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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35923938db
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use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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45b19d6a91
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fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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3484110e08
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avoid sqrt, just flip that vector
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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6681247215
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add safety check...
jni => for the real segv!
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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230f9b2828
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enable polygon offset again
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c2f5755e64
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clear Clipper when layer is compiled
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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1887d753c8
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add triangle jni source
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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a4d2aafded
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theme tweaks
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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d5ba228fe5
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- add building roof outlines
- create extrusion vertices and indices in one loop
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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c01252f249
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- fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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eb278585fa
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more work on building layer
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2013-10-09 01:52:19 +02:00 |
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Hannes Janetzek
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74ca621de0
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reorder TileGenerator functions
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2013-10-09 01:47:44 +02:00 |
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Hannes Janetzek
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49055f2cc2
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docs
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2013-10-09 01:47:44 +02:00 |
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Hannes Janetzek
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cfa56c00f6
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move TileGenerator from 'renderer' to 'generator' package
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2013-10-09 01:47:44 +02:00 |
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Hannes Janetzek
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ac63a4cae1
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add beginnings of BuildingOverlay
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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f761be1999
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refactor: rename RenderOverlay classes
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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6c28a63cc1
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poi search: use bounding box when available
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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df7c7200e5
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add animateTo for BoundingBox
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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eb0b7a8c0c
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add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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9b0b2db57b
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fix wrap around date-line in label overlay
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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45cf6620a9
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- keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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a8b25d07ad
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keep tile loading state in JobTile.state
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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60637f7440
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make uniform handle local var
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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c9137aa790
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pack colors to array before passing to gl
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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e4276ae9c4
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avoid overflow when reading more than 64k into buffer
(we had only two tiles where this could have happend :)
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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c5663df198
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close polygons implicitly when using OSciMap2 database
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2013-10-09 01:47:43 +02:00 |
|
Hannes Janetzek
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3c5efd17bd
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fix buffer overflow
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2013-10-09 01:47:43 +02:00 |
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Hannes Janetzek
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d5b480cf22
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lint changed its opinion on whether FloatMath is faster than Math. need to do some benchmarks..
http://code.google.com/p/android/issues/detail?id=36199
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2013-10-09 01:47:43 +02:00 |
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