2918 Commits

Author SHA1 Message Date
Hannes Janetzek
235e001a82 add 'min-size' option to line renderinstruction, when size is less no outline will be drawn 2013-10-09 01:55:49 +02:00
Hannes Janetzek
6a34e478f5 improve text placement a little 2013-10-09 01:55:49 +02:00
Hannes Janetzek
70e6266319 sanitize map scale input 2013-10-09 01:55:49 +02:00
Hannes Janetzek
e21831ceb9 more line shader experiments: use sqrt() lookup table in fragment shader 2013-10-09 01:55:49 +02:00
Hannes Janetzek
e1fb97ae30 draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
2013-10-09 01:55:49 +02:00
Hannes Janetzek
928c7e7328 comment 2013-10-09 01:55:49 +02:00
Hannes Janetzek
9705811f7b fix way too much z-offset used for roof outline 2013-10-09 01:55:49 +02:00
Hannes Janetzek
38239cd615 dont add z-offset way labels 2013-10-09 01:55:48 +02:00
Hannes Janetzek
cafbdc31c1 fix drawing of tile bounding box 2013-10-09 01:55:48 +02:00
Hannes Janetzek
62bc122930 use smoothstep interpolation for simple line shader
testing with one vertexAttribArray, this should be faster for switching polgon/line shaders
2013-10-09 01:55:48 +02:00
Hannes Janetzek
3c990b3289 add more labels as they fit at current scale 2013-10-09 01:55:48 +02:00
Hannes Janetzek
5c36b204ce no timing required 2013-10-09 01:55:48 +02:00
Hannes Janetzek
21584637ed cleanup 2013-10-09 01:55:48 +02:00
Hannes Janetzek
bdbe0c1527 handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case.. 2013-10-09 01:55:48 +02:00
Hannes Janetzek
41810529af fix: dont increment these pointers conditionally 2013-10-09 01:55:48 +02:00
Hannes Janetzek
dabfe680a9 one single light direction from north 2013-10-09 01:55:48 +02:00
Hannes Janetzek
3414915622 minus one useless iteration 2013-10-09 01:55:48 +02:00
Hannes Janetzek
7c2decdee4 Triangle does not like duplicate points in input: skip them
TODO fix polygon holes that touch outer ring in input..
2013-10-09 01:55:48 +02:00
Hannes Janetzek
dcb6e11ee8 use debugview switch to enable depth test shader 2013-10-09 01:55:48 +02:00
Hannes Janetzek
2148e7564c theme: same color for 3D and flat buildings 2013-10-09 01:55:48 +02:00
Hannes Janetzek
b8287f9ecf move near plane back, fixes clipping issue with most large buildings 2013-10-09 01:55:48 +02:00
Hannes Janetzek
c462793b99 move shaders to repective renderer classes 2013-10-09 01:55:48 +02:00
Hannes Janetzek
007ab2e3bf fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
2013-10-09 01:55:48 +02:00
Hannes Janetzek
d1388660a1 fix screen rotation causing 'out of VBOs' issue 2013-10-09 01:55:48 +02:00
Hannes Janetzek
74cf517b15 cleanup 2013-10-09 01:55:48 +02:00
Hannes Janetzek
464e0b17ec some optimizations 2013-10-09 01:55:48 +02:00
Hannes Janetzek
a9f97bfedb fix depth shader 2013-10-09 01:55:48 +02:00
Hannes Janetzek
da64700613 decrease building height 2013-10-09 01:55:48 +02:00
Hannes Janetzek
9a86b6b134 add helper 2013-10-09 01:55:48 +02:00
Hannes Janetzek
a9f5525c50 trying to get polygon offset right... 2013-10-09 01:55:48 +02:00
Hannes Janetzek
a7790537f2 use matrix utilities 2013-10-09 01:55:48 +02:00
Hannes Janetzek
4acd9a492f finally got that z-value for un-projection right (=
- add more matrix utilities
2013-10-09 01:55:48 +02:00
Hannes Janetzek
a8bcc59e25 use special landuse=urban tag 2013-10-09 01:55:48 +02:00
Hannes Janetzek
bfe8cf2889 use setTileMatrix utility function 2013-10-09 01:55:48 +02:00
Hannes Janetzek
5b3b299217 cleanup extrusion layer when it was not compiled 2013-10-09 01:55:48 +02:00
Hannes Janetzek
2e8bcd865a formatting 2013-10-09 01:55:48 +02:00
Hannes Janetzek
cb6a861f7f add shader for depth buffer testing 2013-10-09 01:55:47 +02:00
Hannes Janetzek
bca4a24c38 increase read-buffer if necessary 2013-10-09 01:55:47 +02:00
Hannes Janetzek
82eb7e4973 more line intersection utilities 2013-10-09 01:55:47 +02:00
Hannes Janetzek
1c11cd1780 building shader experiments 2013-10-09 01:55:47 +02:00
Hannes Janetzek
80de20a423 reworking the gl projection/unprojection stuff 2013-10-09 01:55:47 +02:00
Hannes Janetzek
dd3c0a71c3 sort tiles to make labeling more deterministic 2013-10-09 01:55:47 +02:00
Hannes Janetzek
f266d61a35 fix wrap over date-line, again
started on-hold mode to avoid relabeling while zoom gesture is active
2013-10-09 01:55:47 +02:00
Hannes Janetzek
c99ae9237e make sure BLEND is enabled 2013-10-09 01:55:47 +02:00
Hannes Janetzek
088f3e2385 enable glDepthMask before clearing depth buffer:
- fixes building rendering on nexus and asus tablet
2013-10-09 01:55:47 +02:00
Hannes Janetzek
4ac9fc3b95 less GL_DETPH_TEST switches 2013-10-09 01:55:47 +02:00
Hannes Janetzek
9e84a42177 improve guess for building height, now skylines look better 2013-10-09 01:55:47 +02:00
Hannes Janetzek
a03f81d306 only modify DEPTH_TEST through GLState 2013-10-09 01:55:47 +02:00
Hannes Janetzek
4f377cda46 theme tweaks, fix footway at z16 2013-10-09 01:55:47 +02:00
Hannes Janetzek
30fede04d2 magnetic-fling: move by screen size 2013-10-09 01:55:47 +02:00