3157 Commits

Author SHA1 Message Date
Hannes Janetzek
70b7c79a8e started paged-fling mode, not enabled yet 2013-10-09 01:52:20 +02:00
Hannes Janetzek
cb9cd645af allocate larger buffers for triangulation... 2013-10-09 01:52:20 +02:00
Hannes Janetzek
2e7a827117 improve finding point inside holes 2013-10-09 01:52:20 +02:00
Hannes Janetzek
def840b482 cleanups 2013-10-09 01:52:20 +02:00
Hannes Janetzek
bf7d5569e9 fix clipping when drawing proxies 2013-10-09 01:52:20 +02:00
Hannes Janetzek
885eec73d5 cleanup, less bright buildings 2013-10-09 01:52:20 +02:00
Hannes Janetzek
28278ba102 start actual BuildingOverlay 2013-10-09 01:52:20 +02:00
Hannes Janetzek
7cc32f1572 use GLState for depth and stencil test 2013-10-09 01:52:20 +02:00
Hannes Janetzek
e50ea0c2ba refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
2013-10-09 01:52:20 +02:00
Hannes Janetzek
99ce02a9bd -rename BuildingOverlay -> ExtrusionOverlay,
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
2013-10-09 01:52:20 +02:00
Hannes Janetzek
0c023f9989 handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
2013-10-09 01:52:20 +02:00
Hannes Janetzek
35923938db use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
2013-10-09 01:52:20 +02:00
Hannes Janetzek
45b19d6a91 fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
2013-10-09 01:52:20 +02:00
Hannes Janetzek
3484110e08 avoid sqrt, just flip that vector 2013-10-09 01:52:19 +02:00
Hannes Janetzek
6681247215 add safety check...
jni => for the real segv!
2013-10-09 01:52:19 +02:00
Hannes Janetzek
230f9b2828 enable polygon offset again 2013-10-09 01:52:19 +02:00
Hannes Janetzek
c2f5755e64 clear Clipper when layer is compiled 2013-10-09 01:52:19 +02:00
Hannes Janetzek
1887d753c8 add triangle jni source 2013-10-09 01:52:19 +02:00
Hannes Janetzek
a4d2aafded theme tweaks 2013-10-09 01:52:19 +02:00
Hannes Janetzek
d5ba228fe5 - add building roof outlines
- create extrusion vertices and indices in one loop
2013-10-09 01:52:19 +02:00
Hannes Janetzek
c01252f249 - fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
2013-10-09 01:52:19 +02:00
Hannes Janetzek
eb278585fa more work on building layer 2013-10-09 01:52:19 +02:00
Hannes Janetzek
74ca621de0 reorder TileGenerator functions 2013-10-09 01:47:44 +02:00
Hannes Janetzek
49055f2cc2 docs 2013-10-09 01:47:44 +02:00
Hannes Janetzek
cfa56c00f6 move TileGenerator from 'renderer' to 'generator' package 2013-10-09 01:47:44 +02:00
Hannes Janetzek
ac63a4cae1 add beginnings of BuildingOverlay 2013-10-09 01:47:43 +02:00
Hannes Janetzek
f761be1999 refactor: rename RenderOverlay classes 2013-10-09 01:47:43 +02:00
Hannes Janetzek
6c28a63cc1 poi search: use bounding box when available 2013-10-09 01:47:43 +02:00
Hannes Janetzek
df7c7200e5 add animateTo for BoundingBox 2013-10-09 01:47:43 +02:00
Hannes Janetzek
eb0b7a8c0c add beginnings of OverlayModel, rendering only a box atm
- modified gl projection so that map layer is always between near- and far-plane
2013-10-09 01:47:43 +02:00
Hannes Janetzek
9b0b2db57b fix wrap around date-line in label overlay 2013-10-09 01:47:43 +02:00
Hannes Janetzek
45cf6620a9 - keep track of vertex array state in GLRenderer.enableVertexArrays
- use static imports for GL functions
2013-10-09 01:47:43 +02:00
Hannes Janetzek
a8b25d07ad keep tile loading state in JobTile.state 2013-10-09 01:47:43 +02:00
Hannes Janetzek
60637f7440 make uniform handle local var 2013-10-09 01:47:43 +02:00
Hannes Janetzek
c9137aa790 pack colors to array before passing to gl 2013-10-09 01:47:43 +02:00
Hannes Janetzek
e4276ae9c4 avoid overflow when reading more than 64k into buffer
(we had only two tiles where this could have happend :)
2013-10-09 01:47:43 +02:00
Hannes Janetzek
c5663df198 close polygons implicitly when using OSciMap2 database 2013-10-09 01:47:43 +02:00
Hannes Janetzek
3c5efd17bd fix buffer overflow 2013-10-09 01:47:43 +02:00
Hannes Janetzek
d5b480cf22 lint changed its opinion on whether FloatMath is faster than Math. need to do some benchmarks..
http://code.google.com/p/android/issues/detail?id=36199
2013-10-09 01:47:43 +02:00
Hannes Janetzek
4c458d9d1f improve dbg msg 2013-10-09 01:47:43 +02:00
Hannes Janetzek
74b5de13b8 use internal zoomLevel limits for now 2013-10-09 01:47:43 +02:00
Hannes Janetzek
7f598f5ccf - MapView now requires to setMapDatabase(MapOptions) explicitly
- pass MapOptions when opening MapDatabase
2013-10-09 01:47:43 +02:00
Hannes Janetzek
2ac904ecef avoid possible segv when recreating tiles (e.g. when returning to MapActivity) 2013-10-09 01:47:43 +02:00
Hannes Janetzek
17a610e06e add comments 2013-10-09 01:47:43 +02:00
Hannes Janetzek
e666eb6a82 reset connection on transmission error 2013-10-09 01:47:43 +02:00
Hannes Janetzek
31f1ad661c remove old oscim protocol definition 2013-10-09 01:47:43 +02:00
Hannes Janetzek
481a5e079e disable poi symbols for tiles, currently broken and should be done in overlay 2013-10-09 01:47:43 +02:00
Hannes Janetzek
3dc36e108a - rename class Tiles -> TileSet
- cleanup + comments
2013-10-09 01:47:43 +02:00
Hannes Janetzek
64c56ce7df always (re-)set VertexAttribArray state, solves issue with gl hanging on S3 2013-10-09 01:46:34 +02:00
Hannes Janetzek
adc808f505 handle more overlay events 2013-10-09 01:46:34 +02:00