Hannes Janetzek
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5c36b204ce
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no timing required
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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21584637ed
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bdbe0c1527
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handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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41810529af
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fix: dont increment these pointers conditionally
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dabfe680a9
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one single light direction from north
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3414915622
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minus one useless iteration
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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7c2decdee4
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Triangle does not like duplicate points in input: skip them
TODO fix polygon holes that touch outer ring in input..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dcb6e11ee8
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use debugview switch to enable depth test shader
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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2148e7564c
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theme: same color for 3D and flat buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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b8287f9ecf
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move near plane back, fixes clipping issue with most large buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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c462793b99
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move shaders to repective renderer classes
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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007ab2e3bf
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fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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d1388660a1
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fix screen rotation causing 'out of VBOs' issue
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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74cf517b15
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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464e0b17ec
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some optimizations
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f97bfedb
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fix depth shader
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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da64700613
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decrease building height
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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9a86b6b134
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add helper
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f5525c50
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trying to get polygon offset right...
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a7790537f2
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use matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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4acd9a492f
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finally got that z-value for un-projection right (=
- add more matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a8bcc59e25
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use special landuse=urban tag
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bfe8cf2889
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use setTileMatrix utility function
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5b3b299217
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cleanup extrusion layer when it was not compiled
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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2e8bcd865a
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formatting
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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cb6a861f7f
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add shader for depth buffer testing
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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bca4a24c38
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increase read-buffer if necessary
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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82eb7e4973
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more line intersection utilities
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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1c11cd1780
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building shader experiments
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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80de20a423
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reworking the gl projection/unprojection stuff
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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dd3c0a71c3
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sort tiles to make labeling more deterministic
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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f266d61a35
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fix wrap over date-line, again
started on-hold mode to avoid relabeling while zoom gesture is active
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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c99ae9237e
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make sure BLEND is enabled
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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088f3e2385
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enable glDepthMask before clearing depth buffer:
- fixes building rendering on nexus and asus tablet
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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4ac9fc3b95
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less GL_DETPH_TEST switches
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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9e84a42177
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improve guess for building height, now skylines look better
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a03f81d306
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only modify DEPTH_TEST through GLState
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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4f377cda46
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theme tweaks, fix footway at z16
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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30fede04d2
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magnetic-fling: move by screen size
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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70f2af2f33
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set matrix manually
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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1807f0b9dc
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animate buildings
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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9d2ebab088
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use specialized BinarySort for MapTiles that also repacks the 'sparsed' array
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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ec647fc4f5
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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406bea404d
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fix: dont crash on restart
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d0ad2f3bd4
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- LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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e9d2c88022
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TileManager, JobQueue: use MapTile[] instead of list
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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d94f8e2af4
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ignore polygons that require additional nodes in trigulation
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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05e6490d3a
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cleanups
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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a61d2d4804
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refactor: use getColor()
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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ed39f9fe34
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buildings: decrease contrast with z-distance
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2013-10-09 01:52:20 +02:00 |
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