Commit Graph

  • b39f9ca003 add geojson example tile sources Hannes Janetzek 2014-03-30 03:53:07 +02:00
  • aee1b22c89 add geoson tile source Hannes Janetzek 2014-03-30 03:49:54 +02:00
  • 2f5a71df6b add poi tree Hannes Janetzek 2014-03-29 19:19:30 +01:00
  • f18642eff9 Merge branch 'playground' Hannes Janetzek 2014-03-29 19:08:21 +01:00
  • fe728318b1 gradle Hannes Janetzek 2014-03-29 19:04:31 +01:00
  • 21d32bacb7 gdx poi3d layer Hannes Janetzek 2014-03-29 19:01:28 +01:00
  • 44974d90a7 jeo example Hannes Janetzek 2014-03-29 19:01:07 +01:00
  • b286e8f6eb experiments, testcode Hannes Janetzek 2014-03-29 19:00:57 +01:00
  • aac57ee0d5 re-enable GdxMap.keyDown() handler Hannes Janetzek 2014-03-29 18:56:34 +01:00
  • 6f7ce36ec4 remove vtm-jeo-desktop Hannes Janetzek 2014-03-29 18:55:56 +01:00
  • 04391815e4 move vtm-jeo-android to vtm-android-example Hannes Janetzek 2014-03-29 14:53:19 +01:00
  • 5f14a87abd travis Hannes Janetzek 2014-03-28 01:33:34 +01:00
  • 43a62e90bb jeo api changes Hannes Janetzek 2014-03-27 04:44:06 +01:00
  • 60cad376e0 Merge branch 'fx' Hannes Janetzek 2014-03-27 04:00:16 +01:00
  • a6df240b8b use GLShader for OffscreenRenderer Hannes Janetzek 2014-03-22 04:31:20 +01:00
  • a7897427a3 wrap Offscreen renderer in S3DB/BuildingLayer Hannes Janetzek 2014-03-21 00:38:07 +01:00
  • d90a0e9475 fx: combined ssao/fxaa shader Hannes Janetzek 2014-03-21 00:49:48 +01:00
  • cc95c485ce fx: add fxaa post-process shader Hannes Janetzek 2014-03-17 06:30:05 +01:00
  • 3071cdd0ac fx: add OffscreenRenderer Hannes Janetzek 2014-03-21 02:16:58 +01:00
  • acdfefa55f use GLShader.init(gl) Hannes Janetzek 2014-03-22 04:55:38 +01:00
  • 41c92f0a38 example: use stored map position Hannes Janetzek 2014-03-24 05:12:49 +01:00
  • ce38b484f6 s3db: use css colors Hannes Janetzek 2014-03-27 02:26:27 +01:00
  • c57b388472 add ColorsCSS Hannes Janetzek 2014-03-27 02:26:12 +01:00
  • 647a8fc2a3 limit gl upload to one building tile per frame Hannes Janetzek 2014-03-27 02:25:54 +01:00
  • e7aeb92b12 limit number of tile data uploads per frame Hannes Janetzek 2014-03-27 00:49:43 +01:00
  • d6ec9a1c6d use simplelogger.properties Hannes Janetzek 2014-03-23 05:15:37 +01:00
  • aa4a1de6f7 s3db: use non-exception version of parseColor Hannes Janetzek 2014-03-23 02:40:55 +01:00
  • fd941858dd gwt: LoadDelayTask, keep refs with task Hannes Janetzek 2014-03-23 02:44:27 +01:00
  • 72b2349e11 gwt: add MapUrl for url hash parsing and updates Hannes Janetzek 2014-03-22 23:01:26 +01:00
  • 150c7d911c gwt: s3db layer Hannes Janetzek 2014-03-22 22:58:13 +01:00
  • a98bcdd999 libs++ Hannes Janetzek 2014-03-22 21:19:13 +01:00
  • b85713b437 cleanup: MapView Hannes Janetzek 2014-03-22 20:26:31 +01:00
  • 78f3d82d2f android: move GL classes to gl package Hannes Janetzek 2014-03-22 20:26:18 +01:00
  • e1943e2808 android: extract GestureHandler Hannes Janetzek 2014-03-22 20:25:34 +01:00
  • c11a0d698b android: rename MapView.getMap() Hannes Janetzek 2014-03-22 20:24:01 +01:00
  • af823f74c7 fix: vtm-android-gdx build Hannes Janetzek 2014-03-22 20:21:11 +01:00
  • fed257a1f7 gdx: add MotionHandler, use common MapEventLayer Hannes Janetzek 2014-03-22 18:09:02 +01:00
  • 26704d3ce5 cleanup: MotionEvent Hannes Janetzek 2014-03-22 08:19:29 +01:00
  • 45db59650a fix: MapEventLayer velocity when timediff = 0 Hannes Janetzek 2014-03-22 08:19:59 +01:00
  • 4f77643321 refactor: GdxMap Hannes Janetzek 2014-03-22 06:13:23 +01:00
  • c7508d330d gwt: add vtm-web-js project Hannes Janetzek 2014-03-22 03:23:19 +01:00
  • e6eab7f773 gwt: use canvas defined in html Hannes Janetzek 2014-03-22 00:26:11 +01:00
  • 4115bdf4c0 make BitmapTileSource non-abstract Hannes Janetzek 2014-03-22 02:35:06 +01:00
  • 334943c094 add vtm-android-starterkit Hannes Janetzek 2014-03-23 03:02:26 +01:00
  • c2b17899a2 add generic constructor for VectorTileLayer Hannes Janetzek 2014-03-21 23:28:26 +01:00
  • 966009e18e print trace on NPE Hannes Janetzek 2014-03-21 23:27:29 +01:00
  • 19b040c7e6 android: add accessor for mMap Hannes Janetzek 2014-03-21 23:27:04 +01:00
  • 4fb3d13404 refactor backend Adapter classes Hannes Janetzek 2014-03-21 21:45:33 +01:00
  • 4e4d4270db split vtm-web into library and vtm-web-app Hannes Janetzek 2014-03-21 21:42:10 +01:00
  • 1bbf77df0c gradle: update projects Hannes Janetzek 2014-03-21 04:21:59 +01:00
  • 07b2d57b52 rename vtm-gdx-* Hannes Janetzek 2014-03-21 04:21:21 +01:00
  • f224486e70 rename vtm-gdx-dektop to vtm-desktop Hannes Janetzek 2014-03-21 03:29:41 +01:00
  • 211efc4d5a gradle: dont copy assets Hannes Janetzek 2014-03-21 04:06:29 +01:00
  • 53a705ead5 app++ Hannes Janetzek 2014-03-21 02:51:15 +01:00
  • 7673ab16e5 Merge branch 's3db' Hannes Janetzek 2014-03-27 03:13:37 +01:00
  • 37639f965c use vertexMapPool in ExtrusionLayer Hannes Janetzek 2014-03-23 02:42:11 +01:00
  • 2a58f43256 make KeyMap poolable Hannes Janetzek 2014-03-23 02:41:23 +01:00
  • a377e96128 cleanup: ExtrusionLayer Hannes Janetzek 2014-03-22 03:54:35 +01:00
  • e900b4243d fix: ExtrusionLayer get correct sumIndices Hannes Janetzek 2014-03-22 03:54:21 +01:00
  • 3b65983706 use GLShader for ExtrusionLayer Hannes Janetzek 2014-03-21 00:17:31 +01:00
  • 3b212214ab s3db: use custom keymap Hannes Janetzek 2014-03-18 16:17:58 +01:00
  • d434c11e78 add KeyMap, custom key-only HashMap Hannes Janetzek 2014-03-18 16:17:16 +01:00
  • bda73374ca compile extrusion layers into one vbo Hannes Janetzek 2014-03-17 00:27:26 +01:00
  • 0a76dafd9c fx: ExtrusionRenderer hacks Hannes Janetzek 2014-03-21 02:17:22 +01:00
  • 37ab92534a unify ExtrusionLayer vertex ids - TODO reduce allocations Hannes Janetzek 2014-03-15 05:54:33 +01:00
  • 6b388c12d1 s3db: add building material and colors Hannes Janetzek 2014-03-13 02:00:17 +01:00
  • bcaaa0637a s3db: colors, no alpha Hannes Janetzek 2014-03-21 02:11:08 +01:00
  • 581cddaa0e ExtrusionRenderer: Hannes Janetzek 2014-03-21 02:10:20 +01:00
  • 967ad4cba4 use default roof color only for flat roofs Hannes Janetzek 2014-03-08 15:52:53 +01:00
  • e52bed199a add cache for S3DB layer Hannes Janetzek 2014-03-08 14:58:31 +01:00
  • feeebae5fb remove tile load CancellationException Hannes Janetzek 2014-03-17 01:17:42 +01:00
  • f51fb210b8 refactor: split S3DB Layer/TileLoader Hannes Janetzek 2014-03-08 03:09:49 +01:00
  • aeff737250 S3DB: handle building/roof:color tag Hannes Janetzek 2014-03-08 01:22:26 +01:00
  • 8064dda6ac add mesh-only mode to ExtrusionRenderer/Layer Hannes Janetzek 2014-03-08 01:21:46 +01:00
  • eb41496c5a rename ExtrusionLayer public fields Hannes Janetzek 2014-03-20 16:22:13 +01:00
  • c2112d68aa try different normal encoding Hannes Janetzek 2014-03-07 18:45:24 +01:00
  • e67f4e8c62 s3db: add android example Hannes Janetzek 2014-03-21 01:54:20 +01:00
  • c02287fc9b cleanup: BuildingLayer Hannes Janetzek 2014-03-21 01:54:02 +01:00
  • a548e6c34b s3db: add S3DBLayer Hannes Janetzek 2014-03-21 01:53:39 +01:00
  • a18d20a916 s3db: render meshes with ExtrusionRenderer Hannes Janetzek 2014-03-21 01:53:17 +01:00
  • f929c15e2d cleanup: VectorTileLoader Hannes Janetzek 2014-03-21 02:03:52 +01:00
  • 5ad631f1ea skip rendering TileSet when zoom-level is not renderable Hannes Janetzek 2014-03-21 01:50:21 +01:00
  • cb2aee6d60 make LayerRenderer.isReady() public Hannes Janetzek 2014-03-21 01:47:08 +01:00
  • fb3e50cc88 s3db: add triangle geometry decoder Hannes Janetzek 2014-03-21 01:46:07 +01:00
  • 27750ac11e move depthOffset(Tile) to MapTile Hannes Janetzek 2014-03-20 04:22:51 +01:00
  • ea711aea77 move example renderer to playground Hannes Janetzek 2014-03-20 15:15:23 +01:00
  • ff56d5c67a Merge branch 'extract_shaders' Hannes Janetzek 2014-03-27 03:12:45 +01:00
  • afea93be73 remove obsolete shader GlUtils functions Hannes Janetzek 2014-03-20 15:17:58 +01:00
  • c6f44e7bbf gwt: use shader assets Hannes Janetzek 2014-03-21 01:21:30 +01:00
  • 1b211df73e use GLShader for ExtrusionRenderer Hannes Janetzek 2014-03-21 02:47:20 +01:00
  • bed1edbc82 use GLShader for MeshLayer Hannes Janetzek 2014-03-20 15:10:27 +01:00
  • 1a9d3ca4fc use GLShader for BitmapLayer Hannes Janetzek 2014-03-20 14:25:33 +01:00
  • c107e197f5 use GLShader for LineTexLayer Hannes Janetzek 2014-03-20 13:59:04 +01:00
  • 0fb0aa59c2 use GLShader for PolygonLayer Hannes Janetzek 2014-03-20 13:28:41 +01:00
  • 357713b3a2 fix comments Hannes Janetzek 2014-03-20 13:28:24 +01:00
  • b44ef4144b use GLShader for LineLayer Hannes Janetzek 2014-03-20 04:55:56 +01:00
  • eccbf58c80 use GLShader for TextureLayer Hannes Janetzek 2014-03-20 04:55:25 +01:00
  • 18f6784e81 add GLShader: Hannes Janetzek 2014-03-17 15:01:16 +01:00
  • 4205d42e7f testing: GL_STATIC_DRAW buffers Hannes Janetzek 2014-03-17 00:25:35 +01:00
  • 83dbce18fe gwt: print error message only Hannes Janetzek 2014-03-20 15:22:03 +01:00