Hannes Janetzek
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dd74e1aa7b
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start Custom RenderOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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55a181330d
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some more labeling experiments
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3b47915baa
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use void pointers
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bde5eff447
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limit TextItem pool items
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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d61f85ef86
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no need to buffer outputstream here
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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c81b417ea5
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refactor loops
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3d8f62ec4a
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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8bcc3b6b3f
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add field for checking if labels are joined with neighbours
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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be748138ac
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- use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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5f03a33492
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it probably makes no sense to cycle ByteBuffers for upload to GL
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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6f98e1542b
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add null check
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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836f0ea82b
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use separate locks for nodes/ways/areas render instructions cache
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bb39069af2
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theme tweaks
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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cdc2e7308f
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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123284a1a5
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prefetch parent tiles
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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d376d07c12
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use short vertices, add docs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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32d3eec036
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some experiments
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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4990b827d9
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rename osmarender theme to 'default'
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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bb7ca9be08
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create res dir
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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b691c185f3
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cleanup
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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5bcfafc7c7
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clear static refs (at least on re-init)
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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5f6025206d
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building color tweaks
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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2f3ae3e7c0
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add static 'building' key to Tag
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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de88c33701
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fling velocity is in pixel-per-second, so make it dpi-dependent
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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42964861b8
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- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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bf75d3bead
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- use only one RenderInstruction cache item when instructions are the same for multiple zoom-level
- do common checks in Rule instead of calling interface methods
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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b50481653a
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theme tweaks
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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04cf5e76aa
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cleanups
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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ddc5466789
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add landuse:urban tag
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38e19a857c
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more experimental dbs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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54923d6bff
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fix bug overlay lines causing short flashing lines when changing zoom-levels
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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07dcbde928
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started polygon patter shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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1dd7e3c7a8
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rename BaseLayer -> BaseMap
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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f5e0cce52f
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increase line width a bit more each zoom-level
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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235e001a82
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add 'min-size' option to line renderinstruction, when size is less no outline will be drawn
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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6a34e478f5
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improve text placement a little
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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70e6266319
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sanitize map scale input
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e21831ceb9
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more line shader experiments: use sqrt() lookup table in fragment shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e1fb97ae30
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draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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928c7e7328
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comment
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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9705811f7b
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fix way too much z-offset used for roof outline
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38239cd615
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dont add z-offset way labels
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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cafbdc31c1
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fix drawing of tile bounding box
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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62bc122930
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use smoothstep interpolation for simple line shader
testing with one vertexAttribArray, this should be faster for switching polgon/line shaders
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3c990b3289
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add more labels as they fit at current scale
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5c36b204ce
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no timing required
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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21584637ed
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bdbe0c1527
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handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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41810529af
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fix: dont increment these pointers conditionally
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dabfe680a9
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one single light direction from north
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2013-10-09 01:55:48 +02:00 |
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