Hannes Janetzek
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f442395a11
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clear stencil after each tile
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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2b68d93891
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check range in blendColors
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2013-10-09 01:55:51 +02:00 |
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Hannes Janetzek
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4408a86a5b
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update license headers, formatting
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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f93d0944a3
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use 0x80 as stencil buffer CLIP_BIT
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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db93fbe4f6
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make TileManager non static
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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45122270b1
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simplify logic
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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249478216f
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limit framerate
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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9fa87855fe
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no need for synchronized in ExtrusionOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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4e19553f9e
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move uploadOverlay to BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bb22ecd7e3
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extract Layer drawing utilities from RenderOverlay into BasicOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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49508bf576
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--dbg, whoops
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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ac4c3846ba
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add point line distance utility functions
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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4be1e5dd4d
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refactor to use less gl calls
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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dd74e1aa7b
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start Custom RenderOverlay
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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55a181330d
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some more labeling experiments
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3b47915baa
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use void pointers
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bde5eff447
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limit TextItem pool items
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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d61f85ef86
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no need to buffer outputstream here
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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c81b417ea5
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refactor loops
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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3d8f62ec4a
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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8bcc3b6b3f
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add field for checking if labels are joined with neighbours
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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be748138ac
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- use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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5f03a33492
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it probably makes no sense to cycle ByteBuffers for upload to GL
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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6f98e1542b
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add null check
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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836f0ea82b
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use separate locks for nodes/ways/areas render instructions cache
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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bb39069af2
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theme tweaks
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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cdc2e7308f
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cleanups
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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123284a1a5
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prefetch parent tiles
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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d376d07c12
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use short vertices, add docs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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32d3eec036
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some experiments
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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4990b827d9
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rename osmarender theme to 'default'
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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bb7ca9be08
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create res dir
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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b691c185f3
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cleanup
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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5bcfafc7c7
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clear static refs (at least on re-init)
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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5f6025206d
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building color tweaks
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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2f3ae3e7c0
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add static 'building' key to Tag
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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de88c33701
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fling velocity is in pixel-per-second, so make it dpi-dependent
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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42964861b8
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- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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bf75d3bead
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- use only one RenderInstruction cache item when instructions are the same for multiple zoom-level
- do common checks in Rule instead of calling interface methods
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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b50481653a
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theme tweaks
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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04cf5e76aa
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cleanups
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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ddc5466789
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add landuse:urban tag
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38e19a857c
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more experimental dbs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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54923d6bff
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fix bug overlay lines causing short flashing lines when changing zoom-levels
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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07dcbde928
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started polygon patter shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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1dd7e3c7a8
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rename BaseLayer -> BaseMap
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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f5e0cce52f
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increase line width a bit more each zoom-level
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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235e001a82
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add 'min-size' option to line renderinstruction, when size is less no outline will be drawn
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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6a34e478f5
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improve text placement a little
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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70e6266319
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sanitize map scale input
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2013-10-09 01:55:49 +02:00 |
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