Hannes Janetzek
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af80759dae
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- add jni gl matrix utiles
- move Triangle jni to subdir
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2013-10-09 01:55:56 +02:00 |
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Hannes Janetzek
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8bd4d8e4d9
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fix Triangle debug output
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2013-10-09 01:55:56 +02:00 |
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Hannes Janetzek
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51d2a845a0
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print Triangle errors, instead of exiting
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2013-10-09 01:55:55 +02:00 |
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Hannes Janetzek
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99dafda4b9
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move TriangleJNI
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2013-10-09 01:55:53 +02:00 |
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Hannes Janetzek
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3b47915baa
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use void pointers
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2013-10-09 01:55:50 +02:00 |
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Hannes Janetzek
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5c36b204ce
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no timing required
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bdbe0c1527
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handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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41810529af
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fix: dont increment these pointers conditionally
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3414915622
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minus one useless iteration
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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7c2decdee4
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Triangle does not like duplicate points in input: skip them
TODO fix polygon holes that touch outer ring in input..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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d94f8e2af4
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ignore polygons that require additional nodes in trigulation
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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2e7a827117
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improve finding point inside holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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35923938db
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use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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45b19d6a91
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fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
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2013-10-09 01:52:20 +02:00 |
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Hannes Janetzek
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1887d753c8
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add triangle jni source
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2013-10-09 01:52:19 +02:00 |
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