Hannes Janetzek
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de88c33701
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fling velocity is in pixel-per-second, so make it dpi-dependent
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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42964861b8
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- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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bf75d3bead
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- use only one RenderInstruction cache item when instructions are the same for multiple zoom-level
- do common checks in Rule instead of calling interface methods
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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b50481653a
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theme tweaks
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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04cf5e76aa
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cleanups
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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ddc5466789
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add landuse:urban tag
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38e19a857c
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more experimental dbs
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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54923d6bff
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fix bug overlay lines causing short flashing lines when changing zoom-levels
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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07dcbde928
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started polygon patter shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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1dd7e3c7a8
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rename BaseLayer -> BaseMap
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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f5e0cce52f
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increase line width a bit more each zoom-level
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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235e001a82
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add 'min-size' option to line renderinstruction, when size is less no outline will be drawn
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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6a34e478f5
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improve text placement a little
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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70e6266319
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sanitize map scale input
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e21831ceb9
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more line shader experiments: use sqrt() lookup table in fragment shader
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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e1fb97ae30
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draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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928c7e7328
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comment
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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9705811f7b
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fix way too much z-offset used for roof outline
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2013-10-09 01:55:49 +02:00 |
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Hannes Janetzek
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38239cd615
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dont add z-offset way labels
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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cafbdc31c1
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fix drawing of tile bounding box
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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62bc122930
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use smoothstep interpolation for simple line shader
testing with one vertexAttribArray, this should be faster for switching polgon/line shaders
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3c990b3289
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add more labels as they fit at current scale
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5c36b204ce
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no timing required
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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21584637ed
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bdbe0c1527
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handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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41810529af
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fix: dont increment these pointers conditionally
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dabfe680a9
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one single light direction from north
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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3414915622
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minus one useless iteration
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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7c2decdee4
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Triangle does not like duplicate points in input: skip them
TODO fix polygon holes that touch outer ring in input..
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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dcb6e11ee8
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use debugview switch to enable depth test shader
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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2148e7564c
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theme: same color for 3D and flat buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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b8287f9ecf
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move near plane back, fixes clipping issue with most large buildings
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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c462793b99
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move shaders to repective renderer classes
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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007ab2e3bf
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fix z-fighting on overlapping buildings:
- modify projection matrix to add offset, glPolygonOffset is not that reliable
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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d1388660a1
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fix screen rotation causing 'out of VBOs' issue
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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74cf517b15
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cleanup
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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464e0b17ec
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some optimizations
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f97bfedb
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fix depth shader
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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da64700613
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decrease building height
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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9a86b6b134
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add helper
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a9f5525c50
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trying to get polygon offset right...
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a7790537f2
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use matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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4acd9a492f
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finally got that z-value for un-projection right (=
- add more matrix utilities
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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a8bcc59e25
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use special landuse=urban tag
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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bfe8cf2889
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use setTileMatrix utility function
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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5b3b299217
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cleanup extrusion layer when it was not compiled
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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2e8bcd865a
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formatting
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2013-10-09 01:55:48 +02:00 |
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Hannes Janetzek
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cb6a861f7f
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add shader for depth buffer testing
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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bca4a24c38
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increase read-buffer if necessary
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2013-10-09 01:55:47 +02:00 |
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Hannes Janetzek
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82eb7e4973
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more line intersection utilities
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2013-10-09 01:55:47 +02:00 |
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