3129 Commits

Author SHA1 Message Date
Hannes Janetzek
1c11cd1780 building shader experiments 2013-10-09 01:55:47 +02:00
Hannes Janetzek
80de20a423 reworking the gl projection/unprojection stuff 2013-10-09 01:55:47 +02:00
Hannes Janetzek
dd3c0a71c3 sort tiles to make labeling more deterministic 2013-10-09 01:55:47 +02:00
Hannes Janetzek
f266d61a35 fix wrap over date-line, again
started on-hold mode to avoid relabeling while zoom gesture is active
2013-10-09 01:55:47 +02:00
Hannes Janetzek
c99ae9237e make sure BLEND is enabled 2013-10-09 01:55:47 +02:00
Hannes Janetzek
088f3e2385 enable glDepthMask before clearing depth buffer:
- fixes building rendering on nexus and asus tablet
2013-10-09 01:55:47 +02:00
Hannes Janetzek
4ac9fc3b95 less GL_DETPH_TEST switches 2013-10-09 01:55:47 +02:00
Hannes Janetzek
9e84a42177 improve guess for building height, now skylines look better 2013-10-09 01:55:47 +02:00
Hannes Janetzek
a03f81d306 only modify DEPTH_TEST through GLState 2013-10-09 01:55:47 +02:00
Hannes Janetzek
4f377cda46 theme tweaks, fix footway at z16 2013-10-09 01:55:47 +02:00
Hannes Janetzek
30fede04d2 magnetic-fling: move by screen size 2013-10-09 01:55:47 +02:00
Hannes Janetzek
70f2af2f33 set matrix manually 2013-10-09 01:55:47 +02:00
Hannes Janetzek
1807f0b9dc animate buildings 2013-10-09 01:55:47 +02:00
Hannes Janetzek
9d2ebab088 use specialized BinarySort for MapTiles that also repacks the 'sparsed' array 2013-10-09 01:55:47 +02:00
Hannes Janetzek
ec647fc4f5 cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek
406bea404d fix: dont crash on restart 2013-10-09 01:55:47 +02:00
Hannes Janetzek
d0ad2f3bd4 - LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
2013-10-09 01:55:47 +02:00
Hannes Janetzek
e9d2c88022 TileManager, JobQueue: use MapTile[] instead of list 2013-10-09 01:55:47 +02:00
Hannes Janetzek
d94f8e2af4 ignore polygons that require additional nodes in trigulation 2013-10-09 01:55:47 +02:00
Hannes Janetzek
05e6490d3a cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek
a61d2d4804 refactor: use getColor() 2013-10-09 01:52:20 +02:00
Hannes Janetzek
ed39f9fe34 buildings: decrease contrast with z-distance 2013-10-09 01:52:20 +02:00
Hannes Janetzek
70b7c79a8e started paged-fling mode, not enabled yet 2013-10-09 01:52:20 +02:00
Hannes Janetzek
cb9cd645af allocate larger buffers for triangulation... 2013-10-09 01:52:20 +02:00
Hannes Janetzek
2e7a827117 improve finding point inside holes 2013-10-09 01:52:20 +02:00
Hannes Janetzek
def840b482 cleanups 2013-10-09 01:52:20 +02:00
Hannes Janetzek
bf7d5569e9 fix clipping when drawing proxies 2013-10-09 01:52:20 +02:00
Hannes Janetzek
885eec73d5 cleanup, less bright buildings 2013-10-09 01:52:20 +02:00
Hannes Janetzek
28278ba102 start actual BuildingOverlay 2013-10-09 01:52:20 +02:00
Hannes Janetzek
7cc32f1572 use GLState for depth and stencil test 2013-10-09 01:52:20 +02:00
Hannes Janetzek
e50ea0c2ba refactor: move rendering of base layers to separate class
- keep track of GL state in GLState
2013-10-09 01:52:20 +02:00
Hannes Janetzek
99ce02a9bd -rename BuildingOverlay -> ExtrusionOverlay,
even if there is probably nothing else to extrude
- started to draw extrusion layer for proxy tiles
- fixed depth offsetting..
2013-10-09 01:52:20 +02:00
Hannes Janetzek
0c023f9989 handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
2013-10-09 01:52:20 +02:00
Hannes Janetzek
35923938db use glCullFace GL_FRONT to avoid having to flip triangles
triangle-jni: some loop optimizations
2013-10-09 01:52:20 +02:00
Hannes Janetzek
45b19d6a91 fix triangulation of complex polygons:
find coordinates inside hole non-convex holes
2013-10-09 01:52:20 +02:00
Hannes Janetzek
3484110e08 avoid sqrt, just flip that vector 2013-10-09 01:52:19 +02:00
Hannes Janetzek
6681247215 add safety check...
jni => for the real segv!
2013-10-09 01:52:19 +02:00
Hannes Janetzek
230f9b2828 enable polygon offset again 2013-10-09 01:52:19 +02:00
Hannes Janetzek
c2f5755e64 clear Clipper when layer is compiled 2013-10-09 01:52:19 +02:00
Hannes Janetzek
1887d753c8 add triangle jni source 2013-10-09 01:52:19 +02:00
Hannes Janetzek
a4d2aafded theme tweaks 2013-10-09 01:52:19 +02:00
Hannes Janetzek
d5ba228fe5 - add building roof outlines
- create extrusion vertices and indices in one loop
2013-10-09 01:52:19 +02:00
Hannes Janetzek
c01252f249 - fix roof triagulation for polygons with holes
- omit indices for outline outside tile boundaries
2013-10-09 01:52:19 +02:00
Hannes Janetzek
eb278585fa more work on building layer 2013-10-09 01:52:19 +02:00
Hannes Janetzek
74ca621de0 reorder TileGenerator functions 2013-10-09 01:47:44 +02:00
Hannes Janetzek
49055f2cc2 docs 2013-10-09 01:47:44 +02:00
Hannes Janetzek
cfa56c00f6 move TileGenerator from 'renderer' to 'generator' package 2013-10-09 01:47:44 +02:00
Hannes Janetzek
ac63a4cae1 add beginnings of BuildingOverlay 2013-10-09 01:47:43 +02:00
Hannes Janetzek
f761be1999 refactor: rename RenderOverlay classes 2013-10-09 01:47:43 +02:00
Hannes Janetzek
6c28a63cc1 poi search: use bounding box when available 2013-10-09 01:47:43 +02:00