Commit Graph
70 Commits
Author SHA1 Message Date
Hannes Janetzek bac46ac6e2 make building height consistent, at least independent of aspect ratio 2013-10-09 01:55:58 +02:00
Hannes Janetzek b7ca00ae8f use WayData container to pass geometry and tags to TileGenerator 2013-10-09 01:55:58 +02:00
Hannes Janetzek 45b8bf75de cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek f9be7f1cd8 rename libtriangle-jni.so -> libtriangle.so 2013-10-09 01:55:57 +02:00
Hannes Janetzek f440920a4b cleanups 2013-10-09 01:55:57 +02:00
Hannes Janetzek b0c02e0c56 use same quad indices in Texture- and LineTexRenderer 2013-10-09 01:55:57 +02:00
Hannes Janetzek 22441bf527 avoid copy - pin coordinate buffer for triangulation 2013-10-09 01:55:57 +02:00
Hannes Janetzek 65e4845fef grow ExtrusionLayer compiler buffer if necessary 2013-10-09 01:55:55 +02:00
Hannes Janetzek c0a08c11c8 rename COORD_MULTIPLIER to COORD_SCALE 2013-10-09 01:55:55 +02:00
Hannes Janetzek 4d346ba2ae set mCurLayer null on clear 2013-10-09 01:55:54 +02:00
Hannes Janetzek ecedccb265 fix possible invalid vbo reads
- make sure there is an additional vertex for interleaving
2013-10-09 01:55:54 +02:00
Hannes Janetzek d91ad535a2 start to make line stipple themeable 2013-10-09 01:55:54 +02:00
Hannes Janetzek 4faaf25dfa use Layer.width 2013-10-09 01:55:54 +02:00
Hannes Janetzek 7cf4ca27f3 - add initial version of line stipple renderer
- 'vbo' moved to 'Layers'
2013-10-09 01:55:54 +02:00
Hannes Janetzek 5f0779bf86 when 'index' is null assume line has length of points array 2013-10-09 01:55:54 +02:00
Hannes Janetzek c1643850ce no need to multiply extrusion scale factor in shader 2013-10-09 01:55:53 +02:00
Hannes Janetzek 45bb326258 update copyright 2013-10-09 01:55:53 +02:00
Hannes Janetzek 34bffcc15f labeling testing 2013-10-09 01:55:53 +02:00
Hannes Janetzek 99dafda4b9 move TriangleJNI 2013-10-09 01:55:53 +02:00
Hannes Janetzek 811ff6ed4a comments 2013-10-09 01:55:53 +02:00
Hannes Janetzek c9d3a05f5c also copy segment length for temporary TextItem 2013-10-09 01:55:53 +02:00
Hannes Janetzek e69bebb2c5 use OBBs for label collision detections 2013-10-09 01:55:53 +02:00
Hannes Janetzek 0aaca70a94 save some multiplications 2013-10-09 01:55:53 +02:00
Hannes Janetzek 344f4d7030 make final 2013-10-09 01:55:53 +02:00
Hannes Janetzek 32ba8bbae0 use faster Math.abs utility, cleanups, comments 2013-10-09 01:55:53 +02:00
Hannes Janetzek fada95f380 cleanups + comments 2013-10-09 01:55:52 +02:00
Hannes Janetzek f2b7a9fdf8 formatting 2013-10-09 01:55:52 +02:00
Hannes Janetzek fc96e5f6e8 impprove labeling a bit by giving priority to labels that were labeled previously 2013-10-09 01:55:51 +02:00
Hannes Janetzek bde5eff447 limit TextItem pool items 2013-10-09 01:55:50 +02:00
Hannes Janetzek c81b417ea5 refactor loops 2013-10-09 01:55:50 +02:00
Hannes Janetzek 3d8f62ec4a cleanups 2013-10-09 01:55:50 +02:00
Hannes Janetzek 42964861b8 - BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
2013-10-09 01:55:49 +02:00
Hannes Janetzek 6a34e478f5 improve text placement a little 2013-10-09 01:55:49 +02:00
Hannes Janetzek e21831ceb9 more line shader experiments: use sqrt() lookup table in fragment shader 2013-10-09 01:55:49 +02:00
Hannes Janetzek e1fb97ae30 draw text textures only once per string
- unify duplicate strings from different tiles (as side-effect save some bytes)
- fix 'advance by width' in texture drawing
2013-10-09 01:55:49 +02:00
Hannes Janetzek 928c7e7328 comment 2013-10-09 01:55:49 +02:00
Hannes Janetzek 3c990b3289 add more labels as they fit at current scale 2013-10-09 01:55:48 +02:00
Hannes Janetzek bdbe0c1527 handle explicitly closed polygons and those with touching inner/outer rings in one point. Bologna is a heavy case.. 2013-10-09 01:55:48 +02:00
Hannes Janetzek da64700613 decrease building height 2013-10-09 01:55:48 +02:00
Hannes Janetzek 9a86b6b134 add helper 2013-10-09 01:55:48 +02:00
Hannes Janetzek 5b3b299217 cleanup extrusion layer when it was not compiled 2013-10-09 01:55:48 +02:00
Hannes Janetzek 9e84a42177 improve guess for building height, now skylines look better 2013-10-09 01:55:47 +02:00
Hannes Janetzek ec647fc4f5 cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek d0ad2f3bd4 - LineClipper added start(x0,y0), clipNext(x1,y1) 'state' clipping mode
- use vec4 array for extrusion colors -> set color only once for all tiles
- use full range for direction vector in extrusion vertex
2013-10-09 01:55:47 +02:00
Hannes Janetzek 05e6490d3a cleanups 2013-10-09 01:55:47 +02:00
Hannes Janetzek a61d2d4804 refactor: use getColor() 2013-10-09 01:52:20 +02:00
Hannes Janetzek ed39f9fe34 buildings: decrease contrast with z-distance 2013-10-09 01:52:20 +02:00
Hannes Janetzek cb9cd645af allocate larger buffers for triangulation... 2013-10-09 01:52:20 +02:00
Hannes Janetzek 885eec73d5 cleanup, less bright buildings 2013-10-09 01:52:20 +02:00
Hannes Janetzek 0c023f9989 handle explicitly closed properly:
- make buildings work with vector-tile-server and old pbmap backend
2013-10-09 01:52:20 +02:00