Commit Graph
1573 Commits
Author SHA1 Message Date
Hannes Janetzek 7124d07bbd show how to fix triangle on map 2013-10-09 01:55:51 +02:00
Hannes Janetzek bc9f517cb1 extend CustomOverlay example to draw a triangle 2013-10-09 01:55:51 +02:00
Hannes Janetzek e2be4b5359 cleanups 2013-10-09 01:55:51 +02:00
Hannes Janetzek be67647bdd clear ItemizedOverlay 2013-10-09 01:55:51 +02:00
Hannes Janetzek 019c39d8b8 start render early 2013-10-09 01:55:51 +02:00
Hannes Janetzek a8c2f72a35 simplify fillPolygons 2013-10-09 01:55:51 +02:00
Hannes Janetzek 8a5ec974a1 - reuse element Tag arrays
- use previous elements' RenderInstructions when tags and zoom match
2013-10-09 01:55:51 +02:00
Hannes Janetzek e99a4279bf keep track of GL_BLEND state: GLState.blend(enable) 2013-10-09 01:55:51 +02:00
Hannes Janetzek f442395a11 clear stencil after each tile 2013-10-09 01:55:51 +02:00
Hannes Janetzek 2b68d93891 check range in blendColors 2013-10-09 01:55:51 +02:00
Hannes Janetzek 4408a86a5b update license headers, formatting 2013-10-09 01:55:50 +02:00
Hannes Janetzek f93d0944a3 use 0x80 as stencil buffer CLIP_BIT 2013-10-09 01:55:50 +02:00
Hannes Janetzek db93fbe4f6 make TileManager non static 2013-10-09 01:55:50 +02:00
Hannes Janetzek 45122270b1 simplify logic 2013-10-09 01:55:50 +02:00
Hannes Janetzek 249478216f limit framerate 2013-10-09 01:55:50 +02:00
Hannes Janetzek 9fa87855fe no need for synchronized in ExtrusionOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek 4e19553f9e move uploadOverlay to BasicOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek bb22ecd7e3 extract Layer drawing utilities from RenderOverlay into BasicOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek 49508bf576 --dbg, whoops 2013-10-09 01:55:50 +02:00
Hannes Janetzek ac4c3846ba add point line distance utility functions 2013-10-09 01:55:50 +02:00
Hannes Janetzek 4be1e5dd4d refactor to use less gl calls 2013-10-09 01:55:50 +02:00
Hannes Janetzek dd74e1aa7b start Custom RenderOverlay 2013-10-09 01:55:50 +02:00
Hannes Janetzek 55a181330d some more labeling experiments 2013-10-09 01:55:50 +02:00
Hannes Janetzek 3b47915baa use void pointers 2013-10-09 01:55:50 +02:00
Hannes Janetzek bde5eff447 limit TextItem pool items 2013-10-09 01:55:50 +02:00
Hannes Janetzek d61f85ef86 no need to buffer outputstream here 2013-10-09 01:55:50 +02:00
Hannes Janetzek c81b417ea5 refactor loops 2013-10-09 01:55:50 +02:00
Hannes Janetzek 3d8f62ec4a cleanups 2013-10-09 01:55:50 +02:00
Hannes Janetzek 8bcc3b6b3f add field for checking if labels are joined with neighbours 2013-10-09 01:55:50 +02:00
Hannes Janetzek be748138ac - use Stencil instead of Depth for clipping test
to avoid drawing everything with polygonOffset
- add GLState.useProgram
2013-10-09 01:55:50 +02:00
Hannes Janetzek 5f03a33492 it probably makes no sense to cycle ByteBuffers for upload to GL 2013-10-09 01:55:50 +02:00
Hannes Janetzek 6f98e1542b add null check 2013-10-09 01:55:50 +02:00
Hannes Janetzek 836f0ea82b use separate locks for nodes/ways/areas render instructions cache 2013-10-09 01:55:50 +02:00
Hannes Janetzek bb39069af2 theme tweaks 2013-10-09 01:55:50 +02:00
Hannes Janetzek cdc2e7308f cleanups 2013-10-09 01:55:50 +02:00
Hannes Janetzek 123284a1a5 prefetch parent tiles 2013-10-09 01:55:49 +02:00
Hannes Janetzek d376d07c12 use short vertices, add docs 2013-10-09 01:55:49 +02:00
Hannes Janetzek 32d3eec036 some experiments 2013-10-09 01:55:49 +02:00
Hannes Janetzek 4990b827d9 rename osmarender theme to 'default' 2013-10-09 01:55:49 +02:00
Hannes Janetzek bb7ca9be08 create res dir 2013-10-09 01:55:49 +02:00
Hannes Janetzek b691c185f3 cleanup 2013-10-09 01:55:49 +02:00
Hannes Janetzek 5bcfafc7c7 clear static refs (at least on re-init) 2013-10-09 01:55:49 +02:00
Hannes Janetzek 5f6025206d building color tweaks 2013-10-09 01:55:49 +02:00
Hannes Janetzek 2f3ae3e7c0 add static 'building' key to Tag 2013-10-09 01:55:49 +02:00
Hannes Janetzek de88c33701 fling velocity is in pixel-per-second, so make it dpi-dependent 2013-10-09 01:55:49 +02:00
Hannes Janetzek 42964861b8 - BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often
- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
2013-10-09 01:55:49 +02:00
Hannes Janetzek bf75d3bead - use only one RenderInstruction cache item when instructions are the same for multiple zoom-level
- do common checks in Rule instead of calling interface methods
2013-10-09 01:55:49 +02:00
Hannes Janetzek b50481653a theme tweaks 2013-10-09 01:55:49 +02:00
Hannes Janetzek 04cf5e76aa cleanups 2013-10-09 01:55:49 +02:00
Hannes Janetzek ddc5466789 add landuse:urban tag 2013-10-09 01:55:49 +02:00