2918 Commits

Author SHA1 Message Date
Emux
f348296a8c
BuildingLayer: add shadow parameter #575 2019-02-21 20:14:55 +02:00
Emux
7cfbe1c115
Map: simplify updateMap 2019-02-21 13:07:24 +02:00
Gustl22
31077cb637
Samples for Shadow and Overpass (#670) 2019-02-21 11:27:12 +02:00
Emux
8e685b7ebb
Merge pull request #671 from Gustl22/readme
Update Readme.md
2019-02-21 10:25:46 +02:00
Emux
ca3871eb61
Merge pull request #669 from Gustl22/sun
Sun: fix color update on init equal progress
2019-02-21 09:58:59 +02:00
Gustl22
ebe4095438 Update Readme.md 2019-02-21 03:34:28 +01:00
Gustl22
ec50f11e3e Sun: fix color update on init equal progress 2019-02-21 00:32:44 +01:00
Emux
446d0133cf
Update changelog 2019-02-20 20:24:01 +02:00
Gustl22
b4a98ef1a9
Shadow for buildings (#668)
Co-authored-by: Izumi Kawashima <schedul.xor@gmail.com>
2019-02-20 20:11:57 +02:00
Emux
ba123910a4
Update changelog 2019-02-20 10:53:54 +02:00
Gustl22
23d65486e6
Overpass tile source (#665) 2019-02-20 10:53:54 +02:00
Gustl22
c0c8abe3a7
TagSet: set from other TagSet 2019-02-20 09:51:11 +02:00
Gustl22
f599a14506
Extend GLState: viewport, texture, framebuffer (#667) 2019-02-20 09:49:26 +02:00
Gustl22
46349724a8
GLUtils: generate / draw buffers, set color (#666) 2019-02-19 15:31:48 +02:00
Emux
915cdae09c
Update changelog 2019-02-19 14:15:34 +02:00
Gustl22
bac510370a
GL shader preprocessor improvements (#658) 2019-02-19 13:56:25 +02:00
Gustl22
45cf4057d1
GL30 adapter (#652) 2019-02-19 13:45:22 +02:00
Gustl22
f6f00c2521
GL30 from libGDX (#643) 2019-02-19 13:42:42 +02:00
Emux
f6af3d7410
Merge pull request #664 from Gustl22/geometry_utils
GeometryUtils: Fix reverse clockwise check
2019-02-19 13:31:23 +02:00
Emux
7c2976819f
Samples: add shadows test #655 2019-02-19 13:12:58 +02:00
Gustl22
eb3efa7a69
Sun calculator (#655) 2019-02-19 12:55:37 +02:00
Gustl22
16132f7ae3 GeometryUtils: Fix reverse clockwise check 2019-02-19 11:51:02 +01:00
Izumi Kawashima
c06b2712a0
GLMatrix: lookAt, orthoM (#656) 2019-02-19 12:08:27 +02:00
Gustl22
28b16a3232
GeometryUtils: length, normalize | ColorUtil: blend (#653) 2019-02-19 12:05:39 +02:00
Gustl22
0a8e56ea05
DateTime adapter (#628) 2019-02-19 12:05:39 +02:00
Gustl22
1f0b5509ed
Extend GeometryUtils, ArrayUtils (#662) 2019-02-19 11:53:28 +02:00
Gustl22
777d33a4de
Gradle: remove redundant resources (#660) 2019-02-19 11:15:43 +02:00
Gustl22
5887d5c6a2
BitmapTileLayer: alpha fade improvements (#661) 2019-02-19 10:58:55 +02:00
Emux
a443e732f5
Update changelog 2019-02-19 10:47:04 +02:00
Gustl22
fc452a76e7
Format shaders (#654) 2019-02-11 09:34:49 +02:00
Gustl22
48a5c36c31
Extrusions: light source calculation with normals (#651) 2019-02-10 16:24:49 +02:00
Emux
bab34aab2b
Fix some typos 2019-02-10 16:24:49 +02:00
Emux
98ab1f7100
Update Gradle plugin 2019-02-07 15:06:48 +02:00
Gustl22
1734f3f87a
Extrusion shader variable docs (#650) 2019-02-07 14:23:47 +02:00
Emux
3a8e50d703
Merge pull request #649 from Gustl22/alpha
mesh extrusions shader: transparent alpha fade
2019-02-07 14:21:13 +02:00
Gustl22
235decb041 mesh extrusions shader: transparent alpha fade 2019-02-03 19:02:05 +01:00
Emux
6bbedd0f2b
Update changelog 2019-02-02 14:54:08 +02:00
Gustl22
ce87e89b4f
Complete GL20 interface (#642) 2019-02-02 14:50:21 +02:00
Emux
1af38a7306
GLShader: Error: uniform u_mode specified with different precision in different shaders. Fix #641 2019-01-26 14:33:43 +02:00
Gustl22
d219632825
Format shaders (#639) 2019-01-26 14:20:08 +02:00
Emux
84d6b311ea
Merge pull request #638 from Gustl22/uMode
Shaders: u_mode uniform as integer
2019-01-26 12:34:22 +02:00
Gustl22
c32652c066 u_Mode uniform as integer 2019-01-25 20:46:51 +01:00
Gustl22
11a5d841f9
GL debug improvements (#636) 2019-01-24 09:29:00 +02:00
Emux
25c75a009d
Travis: switch to OpenJDK 2019-01-23 13:21:29 +02:00
Emux
b611b979e4
libGDX 1.9.9 #635 2019-01-23 13:10:08 +02:00
Emux
540d6c23f9
libGDX 1.9.9, fix #635 2019-01-23 12:45:50 +02:00
Emux
5eb27b7553
Update Gradle 2019-01-23 12:19:34 +02:00
Emux
ef87bae51f
Mapilion: more hillshading options #614 2019-01-23 10:38:54 +02:00
Emux
8c2f788069
GL debug improvements #626 2019-01-23 10:21:37 +02:00
Gustl22
cae68ffec9
BuildingLayer: add getExtrusionRenderer (#633) 2019-01-23 09:49:55 +02:00